Weird that you'd quote every solution but mine, the one in the OP: Wanderers can only attack A-Ranks and S-Ranks that are in combat.
They're not "blocked," they simply have to participate with server natives. It's more inclusive than rare nodes, which they don't get at all, but a little more exclusive than just random FATEs, in that they have to rely on server natives to help them. It encourages positive social behavior, instead of rewarding being an ass, which helps no one in the long run. Trust me, unchecked trolling like this does far more harm than good in the long run. FFXIV doesn't have anything in its design to benefit FFA world content because it's not really a competitive game. Especially when the FFA content requires upwards of an hour of work from someone who then might not even get to participate in said content. It'd be like if you got to your rare gathering node and had to spend 30+ minutes chopping off a pumpkin or whatever, but then it fell to the ground on a random part of the map and some dude just picked it up and took it away. That would be completely stupid. This is completely stupid. It's awful design that has no benefit I can see.
They're treating these like Notorious Monsters from FFXI, like I said. But they're not. The reward structure is critically different, and is similar to all other group-oriented world content like treasure hunting, FATEs, etc. The fact that this one is the only one you can troll others in is a design flaw, one I feel like they just didn't have time to address so they pretended it was intentional. That of course is just speculation, but I can't see this being the outcome they wanted. The "isolation" of servers they were talking about makes no sense to me, and this hardly seems to fix any problems the game had to begin with. And yes, the reward absolutely influences whether or not this is good design or content. NMs "worked" because they had a small chance to provide you with an exceptionally rare drop. Only one person could benefit from them, so it created a competitive environment. Hunts are the complete opposite. If 1 person or 12,000 participate, they all get the same tokens. So it's only more beneficial the more people that join. That's good social incentive. It should in no way be competitive, only cooperative.
In a game so dead-set against the concept of toxicity that DPS meter shaming is a bannable offense, a setup like Hunts where being a jerk (or just being completely ignorant of how a server does things at all) is rewarded and the only people who are punished are those collaborating to make things more rewarding for everyone is just downright bizarre. One of these things is not like the others.


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