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  1. #1
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,531
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by dmcincubus View Post
    Whether it be scaled to lvl 80 Hunts when ShB is released, or whether when they spawn they become FATE based and we sync down. something has got to give. Because today on Midgard, several folks were working on Nunyunuwi for over an hour and spawned him, only for him to be instapulled from a camper from another world. If that is not griefing, I do not know what is. Please, if you can explain to me how it is not griefing, I am all ears.
    While that's painful to hear since that's an hour of work, it's still an open world mob and has no rightful owner as per any rules of the hunt game. Considering you don't know where he'll spawn, everyone in the zone has an equal RNG chance of being there first.
    (7)

    http://king.canadane.com

  2. #2
    Player
    ArcticIceDragoon's Avatar
    Join Date
    Jan 2018
    Posts
    8
    Character
    Arctic Sapphire
    World
    Gilgamesh
    Main Class
    Bard Lv 70

    S Ranks Need to be Increased in Difficulty or Banned for Wanderers

    The cross-world visit feature isn't an entirely bad idea. I think it's great that no matter what server you end up on, you can still go visit friends and play with them. However, cross-world visit has significantly ruined hunting for all hunters, spawners and casual hunters alike.

    1) Most servers are very organized when it comes to their A and S Ranks, and for the longest time everyone (spawners and normal hunters alike) have had an equal opportunity to participate in these hunts. Sure, each server isn't without a few trolls of who like to grief hunters by pulling early before people can arrive but SE won't do anything about it since early pulling and sniping isn't against TOS.

    2) Enter Cross-World visits, SE told all of us long ago that hunts are free game for all and that we'll have to cooperate with each other to make cross-world hunting work. Most of us are cooperating, but SE fails to realize that there are just some bad apples amongst the player base who live to troll hunts and piss other hunters off by sniping hunts or pulling super early. These people now have free reign of the entire data center to piss off everyone by stealing hunts not only from the hunters, but from the spawners themselves who are the ones putting the time and effort into spawning these elite marks. These trolls are literally camping zones with third party programs such as ACT to notify them of when an S Rank spawns while they idly sit by letting others do the work. Then when the hunt spawns, they run off to quickly kill it before anyone else can make it. While it's "not against TOS to snipe or early pull a hunt", SE needs to be aware that this is a form a grief! Not everyone who plays FFXIV is here to play nice even when approached nicely in hopes of some cooperation.

    3) This has caused a majority of people to miss out on S Ranks! Before cross-world, spawners and hunters were able to gather around for a few minutes before any pull was made. After cross-world? Hunts are being pulled and sniped before any of the spawners can make it to their own hunt that they spawned, let alone are allowed to relay the hunt to the appropriate hunt linkshell for others to participate. This means the rest of the hunting community never had a chance to be notified of hunt spawn in order to participate.

    What cross-world visits have done to the hunting community hasn't been good. There is nothing but grief, frustration, negativity, name shaming, and witch hunting happening all because a few inconsiderate bad apples now have free reign of the data center. Please, for everyone's sake and to keep the game enjoyable for all, rethink how hunts work with this cross-world visit system. Something needs to happen whether hunts are now scaled to level 75 (or 85 for Shadowbringers to keep them powerful through ilvl increase), are treated like NM Fates where we are scaled down to their level, or ban wanderers completely from participating in cross world hunts.
    (8)

  3. #3
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ArcticIceDragoon View Post
    What cross-world visits have done to the hunting community hasn't been good. There is nothing but grief, frustration, negativity, name shaming, and witch hunting happening all because a few inconsiderate bad apples now have free reign of the data center.
    Reports are the only language SE speaks and it was going on before world visit was added. Make hunts as hostile as possible and maybe SE will do something like they claimed.

    https://gamerescape.com/2019/01/04/y...-yoshi-p-walk/

    Q: In regards to Mob Hunt, with the current system and state and with the introduction of the World Teleportation system… Please make adjustments to the Hunts.

    Yoshida: There might be some chaos in the beginning, but I think players will adjust by making their own rules. Of course, there will be cases when the mobs will be defeated stealthily, but the current closed state of the servers is not good in our opinion. We will keep watch and if the state becomes too severe, we will think of changes.
    Quote Originally Posted by JinM View Post
    The fact that hunts are free for all doesn't make low level A/S rank soloing a good thing for the community
    Why not? Because not everyone can get rewards from it? Check out the suggested fixes in the this thread: Block wanderers from participating, buff hunts or sync players

    Do any of those allow everyone to participate, or do they only allow a relatively small amount when compared to the size of a server?

    Quote Originally Posted by JinM View Post
    or good content design.
    Yes, but no one is talking about that part, are they? Spoilers: It's not about the content but the rewards

    Be careful what you wish for. Blocking visitors from participating means you lose out on as many as 8x the hunts. Level sync would probably involve a zone-wide sync. I don't know about you, but I'd prefer to not aggro mobs when in old zones.
    (0)

  4. #4
    Player
    JinM's Avatar
    Join Date
    Mar 2019
    Posts
    17
    Character
    June Snow
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Vnolan View Post
    Why not? Because not everyone can get rewards from it? Check out the suggested fixes in the this thread: Block wanderers from participating, buff hunts or sync players
    Yes, thats exactly why.
    This content takes effort to reap the rewards from, and if the people who put in the effort to get rewards end up not getting any, that's a reasonable call for a change.

    Quote Originally Posted by Vnolan View Post
    Do any of those allow everyone to participate, or do they only allow a relatively small amount when compared to the size of a server
    syncing S ranks does, and that is the solution square enix brought to the table during the EU fanfest live letter.
    Level 50 players will not be excluded from hunting and level 50 hunts wont die in 5 seconds.

    Quote Originally Posted by Vnolan View Post
    Yes, but no one is talking about that part, are they? Spoilers: It's not about the content but the rewards
    Of course we are talking about that part. if the content is not fun or rewarding for the ones putting in effort then all you will get is frustration and complaints. Just look at how diadem and emergency missions ended up.

    Quote Originally Posted by Vnolan View Post
    Be careful what you wish for. Blocking visitors from participating means you lose out on as many as 8x the hunts. Level sync would probably involve a zone-wide sync. I don't know about you, but I'd prefer to not aggro mobs when in old zones.
    Dont put words in my mouth, and this is not eureka where attracting adds to an NM can be fatal. I dont know about you but unsyncing and killing a low level mob is pretty easy.
    (5)
    Last edited by JinM; 04-26-2019 at 04:15 PM.

  5. #5
    Player
    Xbob42's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Sentinel Smith
    World
    Ultros
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Vnolan View Post
    Why not? Because not everyone can get rewards from it? Check out the suggested fixes in the this thread: Block wanderers from participating, buff hunts or sync players
    Weird that you'd quote every solution but mine, the one in the OP: Wanderers can only attack A-Ranks and S-Ranks that are in combat.

    They're not "blocked," they simply have to participate with server natives. It's more inclusive than rare nodes, which they don't get at all, but a little more exclusive than just random FATEs, in that they have to rely on server natives to help them. It encourages positive social behavior, instead of rewarding being an ass, which helps no one in the long run. Trust me, unchecked trolling like this does far more harm than good in the long run. FFXIV doesn't have anything in its design to benefit FFA world content because it's not really a competitive game. Especially when the FFA content requires upwards of an hour of work from someone who then might not even get to participate in said content. It'd be like if you got to your rare gathering node and had to spend 30+ minutes chopping off a pumpkin or whatever, but then it fell to the ground on a random part of the map and some dude just picked it up and took it away. That would be completely stupid. This is completely stupid. It's awful design that has no benefit I can see.

    They're treating these like Notorious Monsters from FFXI, like I said. But they're not. The reward structure is critically different, and is similar to all other group-oriented world content like treasure hunting, FATEs, etc. The fact that this one is the only one you can troll others in is a design flaw, one I feel like they just didn't have time to address so they pretended it was intentional. That of course is just speculation, but I can't see this being the outcome they wanted. The "isolation" of servers they were talking about makes no sense to me, and this hardly seems to fix any problems the game had to begin with. And yes, the reward absolutely influences whether or not this is good design or content. NMs "worked" because they had a small chance to provide you with an exceptionally rare drop. Only one person could benefit from them, so it created a competitive environment. Hunts are the complete opposite. If 1 person or 12,000 participate, they all get the same tokens. So it's only more beneficial the more people that join. That's good social incentive. It should in no way be competitive, only cooperative.

    In a game so dead-set against the concept of toxicity that DPS meter shaming is a bannable offense, a setup like Hunts where being a jerk (or just being completely ignorant of how a server does things at all) is rewarded and the only people who are punished are those collaborating to make things more rewarding for everyone is just downright bizarre. One of these things is not like the others.
    (4)
    Last edited by Xbob42; 04-27-2019 at 05:27 AM.

  6. #6
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Xbob42 View Post
    Wanderers can only attack A-Ranks and S-Ranks that are in combat.
    They could use an alt on the server to pull, offer payment to someone to pull or they could form a small group of like-minded individuals from each of the servers.

    Quote Originally Posted by Xbob42 View Post
    This is completely stupid. It's awful design that has no benefit I can see.
    Agreed, but this is nothing new. There have been no changes to the hunt system. The only difference now is players aren't being forced to conform to standards that were made up. Players should have continued to express their displeasure with the hunt system since it was added several years ago instead of being content with their workaround.
    (1)

  7. #7
    Player
    JinM's Avatar
    Join Date
    Mar 2019
    Posts
    17
    Character
    June Snow
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Canadane View Post
    While that's painful to hear since that's an hour of work, it's still an open world mob and has no rightful owner as per any rules of the hunt game. Considering you don't know where he'll spawn, everyone in the zone has an equal RNG chance of being there first.
    The fact that hunts are free for all doesn't make low level A/S rank soloing a good thing for the community or good content design.
    It needs to change.
    (10)
    Last edited by JinM; 04-26-2019 at 02:13 PM.

  8. #8
    Player
    MeowTo's Avatar
    Join Date
    Apr 2018
    Posts
    9
    Character
    Meowto Catogane
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Canadane View Post
    While that's painful to hear since that's an hour of work, it's still an open world mob and has no rightful owner as per any rules of the hunt game. Considering you don't know where he'll spawn, everyone in the zone has an equal RNG chance of being there first.
    I'm sorry but I have to disagree. The people who put in the effort and work should be rewarded for it. Not the person who gets lucky by being near the spawn. ESPECIALLY when it takes an hour to spawn. This will only get worse as time goes on and IL inflates. If this is by design or "working as intended" then it needs to change immediately.
    (6)

  9. #9
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,531
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by MeowTo View Post
    I'm sorry but I have to disagree. The people who put in the effort and work should be rewarded for it. Not the person who gets lucky by being near the spawn. ESPECIALLY when it takes an hour to spawn. This will only get worse as time goes on and IL inflates. If this is by design or "working as intended" then it needs to change immediately.
    I mean you can disagree all you want, but working as intended is working as intended.
    I'm not saying I like it either, but I work with what I'm given here. And if we can rationalize it as such, we get less angry about things when it happens.
    (2)

    http://king.canadane.com

  10. #10
    Player
    ExKage's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    1,171
    Character
    Heixin Xiaoshuita
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Canadane View Post
    Considering you don't know where he'll spawn, everyone in the zone has an equal RNG chance of being there first.
    There is one that involves figuring out which spawn point is being reserved, mostly done for ARR S ranks, which still count towards the Achievos.

    I did sorta expect that there would be a minor form of trolling and griefing involved when I found out Hunts could be done cross-worlds. It's what led to my empty thread post on the Cactuar subforums. I've traveled from and participated in Hunts through mostly relay shells on Balmung, Behemoth, and Cactuar. I used to think Hunts were mainly all about shout and kill but when I joined Behemoth I realized that there actually could be a small pull timer and didn't need to be insta-zerged. Later I found that people actually organize trains. Hell earlier this week when there were trains of trains going through the servers, I found even more organized communities willing to net gain win-win at hunts.

    However, the S ranks have also shown that people are also okay with using multiple accounts to play at the same time on different worlds knowing what the timers are for ARR S ranks and also willing to mess with the trackers people are involved in using.

    I feel like the better solutions. Rather than removing Wanderers from being able to get credit off world, is to use some form of syncing. Otherwise it's organizing through hunts community that we don't need to zerg and do DPS openers to get credit. Maybe, eventually, these guys who want the outrage/disappointment will get tired if we are able to adjust around them.
    (1)