Quote Originally Posted by ArcticIceDragoon View Post
What cross-world visits have done to the hunting community hasn't been good. There is nothing but grief, frustration, negativity, name shaming, and witch hunting happening all because a few inconsiderate bad apples now have free reign of the data center.
Reports are the only language SE speaks and it was going on before world visit was added. Make hunts as hostile as possible and maybe SE will do something like they claimed.

https://gamerescape.com/2019/01/04/y...-yoshi-p-walk/

Q: In regards to Mob Hunt, with the current system and state and with the introduction of the World Teleportation system… Please make adjustments to the Hunts.

Yoshida: There might be some chaos in the beginning, but I think players will adjust by making their own rules. Of course, there will be cases when the mobs will be defeated stealthily, but the current closed state of the servers is not good in our opinion. We will keep watch and if the state becomes too severe, we will think of changes.
Quote Originally Posted by JinM View Post
The fact that hunts are free for all doesn't make low level A/S rank soloing a good thing for the community
Why not? Because not everyone can get rewards from it? Check out the suggested fixes in the this thread: Block wanderers from participating, buff hunts or sync players

Do any of those allow everyone to participate, or do they only allow a relatively small amount when compared to the size of a server?

Quote Originally Posted by JinM View Post
or good content design.
Yes, but no one is talking about that part, are they? Spoilers: It's not about the content but the rewards

Be careful what you wish for. Blocking visitors from participating means you lose out on as many as 8x the hunts. Level sync would probably involve a zone-wide sync. I don't know about you, but I'd prefer to not aggro mobs when in old zones.