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  1. #1
    Player
    MorbolvampireQueen6's Avatar
    Join Date
    Jan 2019
    Location
    gridania
    Posts
    640
    Character
    Nagini Kagon
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Kalise View Post
    It is not. It is nigh unanimously agreed that WoW's itemization was/is horrible.

    Because it makes getting loot you care about, so much more difficult.

    And no, it is not worth it. If you got the perfect rolls on your gear, it didn't feel satisfying. Since, you don't feel you've earned it, because you likely got through hundreds of other variants of the exact same item just with crappier stats.

    It also exponentially increases the effort needed to get geared up.

    In addition, you mentioned crafted items rolling random stats... Imaging how that will go down, you go through all the effort to get your crafting class up to max level, getting the gear to actually craft the good items and then go through the effort of grinding out all the materials and then go to make some stuff to sell... And you get shit rolls and have spent a lot of time and resources to make garbage no-one wants to buy because RNG gave it bad stats.
    increasing effort and creating item rarity is better lol gear in game is either spam dunguon for pieces that are always the same or raid stuff again always the same and eurka relics are also always the same and ps that isnt effort well it wasnt when you had Nm trains lol
    (0)

  2. #2
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by MorbolvampireQueen6 View Post
    increasing effort and creating item rarity is better lol gear in game is either spam dunguon for pieces that are always the same or raid stuff again always the same and eurka relics are also always the same and ps that isnt effort well it wasnt when you had Nm trains lol
    How?

    How is it better?

    All you're doing is making it "Spam dungeon for pieces that are always the same or raid stuff again always the same and Eureka relics are always the same" but it takes longer, because people now have to wade through all the trash drops before the 1 item they care about will drop.

    Making RNG stats on items won't suddenly make crap stats useful. It won't stop everyone just going for the same stats on their gear as everyone else.

    It just makes the entire process of gearing up frustrating and annoying.

    Like, as a WAR, I'm never going to want DH. So if any gear that drops has DH on it, well, off to the vendor it goes, because literally the couple of hundred gil it sells for is worth more than getting that stat. Same for any item that doesn't have Crit on.

    Basically, any item that isn't capped STR, CRIT and DET may as well not exist for my WAR, because I won't use it, because I want only those 3 stats, with a little extra SkS just to hit the breakpoint to get 5x Fell Cleaves in during Inner Release.

    The same goes for literally every class in the game, they have stat priorities and will ignore any gear that doesn't fit into them.
    (6)

  3. #3
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    no thanks. it's bad enough having to run a dungeon 50 times to get a full set because of RNG, randomizing the stats on the set would cause me to kill.
    (3)