increasing effort and creating item rarity is better lol gear in game is either spam dunguon for pieces that are always the same or raid stuff again always the same and eurka relics are also always the same and ps that isnt effort well it wasnt when you had Nm trains lolIt is not. It is nigh unanimously agreed that WoW's itemization was/is horrible.
Because it makes getting loot you care about, so much more difficult.
And no, it is not worth it. If you got the perfect rolls on your gear, it didn't feel satisfying. Since, you don't feel you've earned it, because you likely got through hundreds of other variants of the exact same item just with crappier stats.
It also exponentially increases the effort needed to get geared up.
In addition, you mentioned crafted items rolling random stats... Imaging how that will go down, you go through all the effort to get your crafting class up to max level, getting the gear to actually craft the good items and then go through the effort of grinding out all the materials and then go to make some stuff to sell... And you get shit rolls and have spent a lot of time and resources to make garbage no-one wants to buy because RNG gave it bad stats.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.