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Thread: Trust system?

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  1. #1
    Player
    Rongway's Avatar
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    Aug 2013
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    4,174
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Shougun View Post
    I never played that late in FFXI's life, how were our chocobos in comparison to the Trust characters? Like were they of equal or similar strength, and could they be out at the same time, or were they much weaker? I'm hoping chocobo content greatly expands :3
    XI's trusts are way better than XIV chocobo companions. Some are as good as PCs. The vast majority of them have assigned jobs, and access to some subset of the actions available to a PC with that job. The better trusts can use all the spells and abilities that you would expect a competent PC to use as that job, so tank trusts can actually tank, healer trusts will Protectra and Shellra at the start of battle, support trusts will Refresh the mages or Haste the party/sing/whatever, DD trusts will close skillchains that you start. Some will even wait to see what weaponskill you like to use, then for the rest of the time they're out they'll use weaponskills that you can skillchain on.

    The limiting factor in XI is unlocking those trusts that have all the actions and gambits that you are looking for. Some of them are only available during recurring event periods, so you could go 6 months to a year without being able to get one of the time sensitive trusts that you want.


    Edit: oh, I think I misread your chocobo question? I don't know how trusts compare to chocobos (I didn't think we could summon chocobos to combat in XI?) Trusts in XI take up party slots, though. So you could summon 5 trusts if soloing, or your adventuring companion and 4 trusts, or you could party with two friends and summon 3 trusts.
    (1)
    Last edited by Rongway; 04-23-2019 at 01:45 PM.
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  2. #2
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Rongway View Post
    XI's trusts are way better than XIV chocobo companions. Some are as good as PCs. The vast majority of them have assigned jobs, and access to some subset of the actions available to a PC with that job. The better trusts can use all the spells and abilities that you would expect a competent PC to use as that job, so tank trusts can actually tank, healer trusts will Protectra and Shellra at the start of battle, support trusts will Refresh the mages or Haste the party/sing/whatever, DD trusts will close skillchains that you start. Some will even wait to see what weaponskill you like to use, then for the rest of the time they're out they'll use weaponskills that you can skillchain on.

    The limiting factor in XI is unlocking those trusts that have all the actions and gambits that you are looking for. Some of them are only available during recurring event periods, so you could go 6 months to a year without being able to get one of the time sensitive trusts that you want.

    Edit: oh, I think I misread your chocobo question? I don't know how trusts compare to chocobos (I didn't think we could summon chocobos to combat in XI?) Trusts in XI take up party slots, though. So you could summon 5 trusts if soloing, or your adventuring companion and 4 trusts, or you could party with two friends and summon 3 trusts.
    You got me right, I meant in comparison to quality of feeling and usefulness. I really want to see chocobo content expand out so I was curious how they compared. The gambit idea into some chocobo job stuff could be fun lol. I wrote a lot on stuff like that (here), hoping they could be used in many cases as your very customize-able long term buddy.

    I am curious how they're going to put trusts in this all, like if they'll replace squadrons in shadowbringer content or what - hopefully squadrons don't languish because of it. I was imagining that you'd get some tier system like:

    Chocobo - customize-able, potentially equally powerful to the other systems but the time investment and progression would be sincere lol
    Squadron - easy to obtain, easy to upgrade, are okay
    Trust - very powerful with specific strengths and styles, perhaps limited in number of uses/time a day (because it's an important person, the lord of Ishgard should probably do some government work sometimes lol)
    Companion - (bringing back our 1.0 like concept companion), similar to chocobo but with a different progression path and more focused in talents (like your chocobo can be pretty great at all things given the long investment but a companion would be awesome at one thing and not at others, like a customize-able trust member).
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    Last edited by Shougun; 04-24-2019 at 02:27 AM.