Quote Originally Posted by redcurrant18 View Post
Once you've learned a Trust, you can cast it forever in that game. Each one technically still had a role like Tank/DPS/Healer, but in FFXI although some Trusts were the same jobs, they acted very different in battle. For example, you could unlock one White Mage trust that came equipped with a basic set of spells, and others that came equipped with more advanced magic. They function using a gambit system like in FFXII, but you can't edit their actions.
I never played that late in FFXI's life, how were our chocobos in comparison to the Trust characters? Like were they of equal or similar strength, and could they be out at the same time, or were they much weaker? I'm hoping chocobo content greatly expands :3

Quote Originally Posted by AltarisSol View Post
I just hope that I can still use the trust system to complete an undersized party. Not just solo.
I think that's being considered by this response but maybe take it with some salt just in case lol:

USG: There are moments where people are waiting to start a dungeon and perhaps there aren't enough tanks or healers around. Has this system been made in response to those times you can't fill out an entire party?

NY: Yes, that's right. On top of that, however, perhaps once you've completed the main scenario content, you want to switch to a different class and run through some dungeons to level up. You can use the Trust system to aid in working on that new class, without having to wait.
https://www.usgamer.net/articles/fin...r-trust-system