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  1. #1
    Player
    Greven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    778
    Character
    Chris Von'greven
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Flatopia View Post
    snippy
    Well, it was just an idea, I didn't go into details and as I said everything can be balanced.

    A DPS healer doesn't have to do more damage than the others, it doesn't have to rely only on damage to be able to heal and can have other gimmicks as well.

    To make some examples: it could load its gauge by doing offensive skills and that gauge would be used for special skills while having its basic healing set like all the other healers. It could just have a sort of HoT attached to damage or even be about stances that active passive healings for some limited time depending on the combo.

    I'm pretty sure that if SCH was presented as healer with AI healing pet someone would've thought it OP or useless at the time.

    Furthermore having a DPS healer doesn't exclude adding the kind of conjunction you propose--which I like- between damage skills and healing skills as well.

    Ultimately I think adding more diversity and specialisation to healers, breaking the duality big heal Vs shields, is the solution to the stagnant situation we are having with the healing role.

    Tl;dr: Open your mind
    (3)
    Last edited by Greven; 04-21-2019 at 01:22 PM.

  2. #2
    Player
    Flatopia's Avatar
    Join Date
    Sep 2014
    Posts
    96
    Character
    Vavali Vali
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Greven View Post
    Well, it was just an idea, I didn't go into details and as I said everything can be balanced.

    A DPS healer doesn't have to do more damage than the others, it doesn't have to rely only on damage to be able to heal and can have other gimmicks as well.

    To make some examples: it could load its gauge by doing offensive skills and that gauge would be used for special skills while having its basic healing set like all the other healers. It could just have a sort of HoT attached to damage or even be about stances that active passive healings for some limited time depending on the combo.

    I'm pretty sure that if SCH was presented as healer with AI healing pet someone would've thought it OP or useless at the time.

    Furthermore having a DPS healer doesn't exclude adding the kind of conjunction you propose--which I like- between damage skills and healing skills as well.

    Ultimately I think adding more diversity and specialisation to healers, breaking the duality big heal Vs shields, is the solution to the stagnant situation we are having with the healing role.

    Tl;dr: Open your mind
    That's what I'm sayin', the idea for a job centered around doing heals via damage would be not that possible if that was it's only concept, but doing dps allowing you to heal more optimally would be great for parts of a healer.
    and it's not that the idea of the loop of dps>heals that are op, it's that doing their optimal dps=doing optimal healing. I'm totally for diversity in the healing role, but it's just that when you make a job that just removes the balancing act of dps and heals just goes against the idea of the game.

    tldr; making it the sole identity of a job wouldn't really work, but making it some of the parts to a job would be great.
    (1)
    Curing Waltz is old and busted. The new hotness is Benediction Boogie. Make it happen, Squeenix!

  3. #3
    Player
    Big-Isaac's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    98
    Character
    J'enna Vale
    World
    Spriggan
    Main Class
    Dancer Lv 100
    Having a single job that heals through damage wouldn't work in this game at all.
    If it produces as much healing as the other healers but more damage, then it makes the other healers obsolete
    If it produces less healing than the other healers, then it becomes useless on fights where that healing is needed. This latter outcome is less likely since damage taken in this game is generally too low, but it'd be a balancing nightmare either way.

    However, if every healing job follows this healing through damage model, then this issue disappears.
    (0)

  4. #4
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Big-Isaac View Post
    Having a single job that heals through damage wouldn't work in this game at all.
    If it produces as much healing as the other healers but more damage, then it makes the other healers obsolete
    If it produces less healing than the other healers, then it becomes useless on fights where that healing is needed. This latter outcome is less likely since damage taken in this game is generally too low, but it'd be a balancing nightmare either way.

    However, if every healing job follows this healing through damage model, then this issue disappears.
    The idea is a healer with comperable dps output and healing output to the other healers, not being over or under powered in either respect. I'm not sure where this cognitive disconnect is coming from.

    Think of dpsing on this theoretical new healer as it's version of Aetherflow. You can play SCH in casual content without Aetherflow I guess but it's going to suck and you're making your life much more difficult since Aetherflow does things like give you access to more potent and varied heals and restores your MP.

    You could play this healer without dpsing but by doing so you would lose access to some portions of your kit because you wouldn't have the resource (whatever it might be charges/gague/potency/etc) to do nearly as well.

    Literally a healer with "I need to do damage" as it's gimmick. That's all people are suggesting. Not "I do more damage and less healing" or whatever you guys are getting caught up on.
    (2)