Results 1 to 10 of 56

Hybrid View

  1. #1
    Player
    Flatopia's Avatar
    Join Date
    Sep 2014
    Posts
    96
    Character
    Vavali Vali
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by shao32 View Post
    this is the list of the leak the skills that they will remove, but don't take it seriously until the pax.

    I feel as if this was made with "the skill will be gone" regardless of if the function is used somewhere else- or if the move just changes as we know it.
    As in
    yeah dark arts as we know it now may be gone, but is it still there as a skill with a different effect? Or is the effect given somewhere else?
    Without knowing anything about what they mean by 'gone' I just kinda chalk this up to a fat shrug.
    (0)
    Curing Waltz is old and busted. The new hotness is Benediction Boogie. Make it happen, Squeenix!

  2. #2
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Flatopia View Post
    I feel as if this was made with "the skill will be gone" regardless of if the function is used somewhere else- or if the move just changes as we know it.
    As in
    yeah dark arts as we know it now may be gone, but is it still there as a skill with a different effect? Or is the effect given somewhere else?
    Without knowing anything about what they mean by 'gone' I just kinda chalk this up to a fat shrug.
    The leak only says "Spells being removed". So yes, considering how important some of them are, they are definitely being replaced by something else either by adding new abilities or changing other abilities to end up with the same functions. Regardless, I'm glad seeing some of those go away tbh. Specially on the DPS jobs side.
    (0)

  3. #3
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Flatopia View Post
    I feel as if this was made with "the skill will be gone" regardless of if the function is used somewhere else- or if the move just changes as we know it.
    As in
    yeah dark arts as we know it now may be gone, but is it still there as a skill with a different effect? Or is the effect given somewhere else?
    Without knowing anything about what they mean by 'gone' I just kinda chalk this up to a fat shrug.
    prbably, dark arts its the back bone of DRK right now, removing it will mean they will give us something similar or better in the new levels, who knows but if they remove it complety puff, i mean i hope they don't kill DRK niche of being heavy resourced based and fast paced complex tank in the process.

    other thing i catch my eye is losing diversion, this can means a few things like they reworking tak stances to make it 100% mandatory in the MT spot or they give us a enmity buff skill to the tanks, in any case meaby they will bring the full control of party enmity to tanks again? it will be nice.
    (2)
    Last edited by shao32; 04-22-2019 at 02:57 AM.

  4. #4
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    You could make DRK work without Dark Arts. If Darkside consumed MP on every weaponskill/ability while boosting its damage output, it would functionally be an offensive cooldown that persisted until you ran out of MP.

    Alternatively, you would need more abilities that cost MP to use (Dark Passenger and so on).

    Removed actions generally have a red 'X' through them, though.
    (0)

  5. #5
    Player
    Rollout's Avatar
    Join Date
    Feb 2017
    Location
    Ul'Dah
    Posts
    189
    Character
    Roxanne Steele
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    Quote Originally Posted by Lyth View Post
    You could make DRK work without Dark Arts. If Darkside consumed MP on every weaponskill/ability while boosting its damage output, it would functionally be an offensive cooldown that persisted until you ran out of MP.

    Alternatively, you would need more abilities that cost MP to use (Dark Passenger and so on).

    Removed actions generally have a red 'X' through them, though.
    I suggested they do something like this, but have it fueled by Black Blood, like 5 or 10 blood every action, rather than MP. You'd have to change Delirium, Quietus, Bloodspiller and The Blackest Night to compensate the changes.
    I say make Delirium restore 50 Blood, instead of cost any. Make Quietus a potent oGCD on a moderate and have Blood Price reduce the cooldown every time you're hit.
    Make Bloodspiller a combo action off of Syphon Strike, probably adjusting the damage so it's not super overpowered. And TBN could probably just have the amount of blood generated reduced to 25 or something.
    (0)

  6. #6
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Lyth View Post
    You could make DRK work without Dark Arts. If Darkside consumed MP on every weaponskill/ability while boosting its damage output, it would functionally be an offensive cooldown that persisted until you ran out of MP.

    Alternatively, you would need more abilities that cost MP to use (Dark Passenger and so on).

    Removed actions generally have a red 'X' through them, though.
    So basically HW Darkside, where you had a constant MP degen effect while Darkside was up, and you had to find that sweet spot between doing great damage and mitigation with your constantly lowering MP pool. Back when DA worked with...2 attacks and 3 cooldowns?
    (0)

Tags for this Thread