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  1. #31
    Player
    Agner's Avatar
    Join Date
    Oct 2014
    Location
    Garleans set my house on fire
    Posts
    76
    Character
    Rivane Azhcrove
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Yeah, that'd work too. While I like the spell itself, I've always disliked the way it functions in those scenarios.
    (0)

  2. #32
    Player
    Endariel's Avatar
    Join Date
    Mar 2019
    Posts
    307
    Character
    Riviera Koji
    World
    Coeurl
    Main Class
    Dragoon Lv 42
    I wish that living dead would be reworked into something like
    "On press, sets your hp to 1, and in the next 7 seconds, all the damage will heal you instead"
    (0)

  3. #33
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Regarding AD's area of effect: Are there any other skills in the game that act that way (x-yalms from hitbox of target instead of x-yalms from target center)? And what about giant mobs like Cloud of Darkness and Sephirot, etc. Hitting them with AD means the area of effect of AD includes that entire edge of the board (if area of effect were x-yalms extending from hitbox edge)..?

    SMN's Bane and Ahk Morn, I wonder are they like AD? Or do they do the x-yalm from hitbox edge?

    The case for AD QoL adjustment is stronger if there's another skill that does something similiar.
    (0)
    Last edited by Xenosan; 04-16-2019 at 09:59 PM.

  4. #34
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Agner View Post
    This can't be emphasized enough; the way AD works on large mobs currently is absolutely abysmal. In situations involving large mobs, Unleash just wins out in establishing emnity by not being clumsy as hell.

    Maybe they could increase the range of the explosion on it by quite a bit if people really want it to replace Unleash that badly.
    I am with you on this. AD is only good for extra DPS on Trash pulls. Unleashed is great for holding boss agro. Less mana cost, and you can max out your dps with more soul eaters. Honestly I am not a big fan of dungeons just stuffed with trash packs. I have to ask. Does anyone love mass amount of trash in dungeons. Personally I would like more 4 man, 8 man trails over dungeons. Go in kill boss get loot and leave.
    (0)

  5. #35
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    There is actually a use for Unleash. It doesn't require a target. Abyssal Drain does. It seems like a small thing, but it makes a big difference.
    (2)

  6. #36
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Agner View Post
    This can't be emphasized enough; the way AD works on large mobs currently is absolutely abysmal. In situations involving large mobs, Unleash just wins out in establishing emnity by not being clumsy as hell.

    Maybe they could increase the range of the explosion on it by quite a bit if people really want it to replace Unleash that badly.
    Yep totally agree, and even if you increase the range of AD there is still the dilemma that DRK will not have a spameable aoe around you character.

    unleash, AD, TBN and Quietus creates a fun aoe sinergy and it's currently the most rewarding feeling of DRK when executed properly, I agree unleash will need a bit more but not get replaced for a skill that works complete diferent, I believe current DRK aoe skill set should stay intact and in any case make Quietus replace unleash at 50 blood to save space since both skills works similarly around you char.
    (0)

  7. #37
    Player
    Steelbreeze's Avatar
    Join Date
    Dec 2016
    Posts
    63
    Character
    Knight Shade
    World
    Behemoth
    Main Class
    Lancer Lv 80
    Quote Originally Posted by TabrisOmbrelame View Post
    Naoki Yoshida was always looking how to make tank... Well... True tank... Perhaps it's time to add more traits that make tank stance rewarding when actually tanking monster or bosses
    Balance would be hard but having a dps increase when in tank stance that triggers from being attacked (IE vengeance in MoP)would work. Have it so it brings tank dps near their dps stance.
    (0)

  8. #38
    Player
    Baxcel's Avatar
    Join Date
    Jan 2019
    Posts
    550
    Character
    Baxcel Farshot
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    -snip-
    So i like a lot of this.. But you didn't return shirk or ultimatum or interject.. Meaning DRK would have reduced ways to pass aggro or stop spell based mechanics.
    (0)

  9. #39
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Every ranged aoe works like ad. Just dont target the dragon in a pull. Its really not that big a deal. If theres a hoarder of mobs target a small guy. Literally every ranged aoe attack in the game does this. Blm, smn, sch, brd, etc all manage just fine I'm sure you can too.
    (1)

  10. #40
    Player Beki_Bayaqad's Avatar
    Join Date
    Apr 2019
    Posts
    130
    Character
    Beki Bayaqud
    World
    Lamia
    Main Class
    Warrior Lv 70
    I honestly don't understand people's dislike for tank stance or the fact the stances are a straight damage cut. I mean why the hell do you want to replace a straight damage cut for a miniscule parry boost? On top of that the tank stance boosts the tank's HP allowing them to take hits better then everyone else.
    (0)

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