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  1. #20131
    Player
    Xarion's Avatar
    Join Date
    Feb 2019
    Posts
    16
    Character
    Angry Tomato
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ceridwenae View Post
    I mean, that's what I'm trying to establish. You might want to overshoot the crystal veil spot when tanking to ensure a ranged mob behaves and follows properly, but then you doubleback to the purple zone. Everyone goes 'nanas with AoE and it's happy fun time... so a tank wanting to pull everything would surely, surely know that? Usually. Regardless, leaving after death is a bit silly.

    And yeah, Holying the Dorkhold is a thing of beauty.
    Sadly the tank didn't stand in the light to reduce damage,.The room before you fight the first boss where alot of mobs are standing, was as far as we got. Tank died there and just left without a word
    (0)

  2. #20132
    Player
    Ceridwenae's Avatar
    Join Date
    Mar 2016
    Posts
    473
    Character
    Kheeziah Toastie
    World
    Zodiark
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Xarion View Post
    Sadly the tank didn't stand in the light to reduce damage,.The room before you fight the first boss where alot of mobs are standing, was as far as we got. Tank died there and just left without a word
    Yep, that makes absolute sense, but it's nice to get it clarified so the other horror story scenarios I came up with can get tucked safely away. I wonder if your tank was either a) angry they didn't get healed through everything, or b) genuinely so embarrassed they could only quit and take themselves to a corner for the rest of the day, but I suppose we'll never know!

    Anyway, I hope the rest of your run went okay.
    (0)

  3. #20133
    Player
    Aosha's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    441
    Character
    Aosha Koz'ain
    World
    Odin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sabora_Makingai View Post
    For Final12 - Oh-is-that-ANOTHER-tank-buster-great-im-out-of-cooldowns-hope-this-works-out pretty much sums up my opinion of the fight.
    The fight has a total of 10 tank busters, all of them affecting both the MT and OT. In addition, a CD is really nice to have up during Hello World (at least in my group's strat).
    Add to that, tanks are not exempt from any mechanics affecting the party, unlike some other fights. It really is a tank-heavy fight, and one I rather enjoy. :P
    (0)

  4. 04-20-2019 02:19 AM

  5. #20134
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,432
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Today I learned that with sufficient DPS, the desert maze part in the fight with Halicarnassus can be skipped. Never saw that happen before. Probably because it's also the first time I've seen that nobody got frogged.
    (1)

  6. #20135
    Player
    Wardrake's Avatar
    Join Date
    Apr 2019
    Posts
    7
    Character
    Wardrake Draco
    World
    Mateus
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Jimmymagic View Post
    Ok leveling all my jobs to 50 really makes me appreciate players who know the lower level dungeons.

    So I qued up for "Yay!!!" Aurum Vale and I'm healing as AST....hmmm.....Tank decides im gonna go the western side of map and do little pulls as possible which ok with me. Both DPS's decide otherwise and run around pulling for the tank we wipe....

    And again, this happens tank speaks up and says simply "STOP PULLING MOB!" DPS's don't listen (btw it was MNK and SAM as dps Tank was DRK), we wipe.

    Third try on the first area in AURUM F___ING VALE ok! Tank manages to get to the first boss dps decide lets bring all the remaining mobs into the fight guess what happened? RIP WIPED DEAD DESTROYED....etc

    Tank leaves duty and then I couldn't believe the dps started talking smack about the tank being weak and not knowing there job. I decided to stick around for next tank.

    We wait about 3 minutes or so and we get a PLD. Almost the exact same thing happens. Except the tank went off on the dps it was awesome I cannot display exactly what he/she said but it was epic. We wipe three more times, yes that's right at total of 6 wipes in the first area of AURUM F____ING VALE. Before time expired the dps voted to kick the tank...lmao....wow...

    I re-qued after time expired went with almost all mentors and cleared without wipe or even one player dying in like less then 20 minutes.
    I have done Aurum Vale more times than I care to count. It's a pretty ease dungeon if everyone just follows the tanks lead. With that in mind at sounds like those DPS have problems understanding their roles. I have had that several times in that dungeon alone.
    One time I had a Bard on my team that kept pulling things that weren't necessary. We wiped a few times due to what they were pulling. I asked them kindly to stop pulling and let me lead as I new what the healer was capable of (I main healer and used to heal Aurum Vale all the time). Bard told me to tank better than and the my "Positioning is iffy at best". I don't usually lose patience quickly, but I wasn't in the mood for BS. I told them "Believe what you want, but you will let me lead as that is my role." Next thing I know the other DPS and healer started yelling at him too for voting to dismiss me. It failed of course and he left. I still don't get what he meant by my "Positioning" as being iffy as I was holding everything away from the group, so I'm assuming he just wanted to be jerk and it backfired on him.
    (2)

  7. #20136
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Wardrake View Post
    I have done Aurum Vale more times than I care to count. It's a pretty ease dungeon if everyone just follows the tanks lead. With that in mind at sounds like those DPS have problems understanding their roles. I have had that several times in that dungeon alone.
    One time I had a Bard on my team that kept pulling things that weren't necessary. We wiped a few times due to what they were pulling. I asked them kindly to stop pulling and let me lead as I new what the healer was capable of (I main healer and used to heal Aurum Vale all the time). Bard told me to tank better than and the my "Positioning is iffy at best". I don't usually lose patience quickly, but I wasn't in the mood for BS. I told them "Believe what you want, but you will let me lead as that is my role." Next thing I know the other DPS and healer started yelling at him too for voting to dismiss me. It failed of course and he left. I still don't get what he meant by my "Positioning" as being iffy as I was holding everything away from the group, so I'm assuming he just wanted to be jerk and it backfired on him.
    This reminds me of a Sohm Al (that dgn with the drakespur poisoning plants) I was tanking with my alt with 1 mnk, 1 brd and healer. One the second part of the map where you start, where there's two pack of plants, I tag the first and second pack but not third. I get this:



    So anyone who's played this dgn knows each plant monster casts its circled telegraph attacks in somewhat quick successions and they don't do it in synchronization to say I got ample space to go left or right and then back to my original position. MNK ends the convo by telling me that I don't get it and let's drop it, to which I silently agree with the latter. We say nothing to each other from start to finish and I just hightail it as soon as the exit portal opens.

    I get melee dps positionals are important obviously, as I play one myself consistently more than before but I'm not gonna give flak to my tank when he's mass pulling or being thrown telegraphs from every angle at 2 second intervals /facepalm

    The irony in this is that I do far less moving, hell I even take some aoes at endgame dgns just because I have more skill options to mitigate dmg and I just overall survive better than 50/60 dgns (which is why I'm always confused up to this day why experts are far more easier to complete than 50/60 roulette and below).
    (2)
    Last edited by SenorPatty; 04-20-2019 at 03:20 AM.
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  8. #20137
    Player
    MetalSnakeXI1's Avatar
    Join Date
    Aug 2018
    Posts
    448
    Character
    Saleemius Arishiani
    World
    Goblin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Sabora_Makingai View Post
    For 9 yeah I agree - Easier than EX trials
    for 10 - Heavy tank mechs yeah but if anyone messes anything up its gets ugly quick
    For 11 - Its pretty heavy on everyone (thats the point I was trying to make sorry if it didnt come off like that) especially the F*** the party shoot lasers everywhere oh-you-thought-you-were-done-with-panto2 part lol.
    For 12 - for M/F dps really just hit the boss and move out of AOE
    For Final12 - Oh-is-that-ANOTHER-tank-buster-great-im-out-of-cooldowns-hope-this-works-out pretty much sums up my opinion of the fight.

    Point was that I wasnt trying to bash your opinion, Just wanted to give you mine as a tank main.
    It's ok

    I can see where you're coming from tho since you're more expert on tanking than I do by a huge margin

    I just feel a little salty towards this raid tier in particular and how it's designed overall

    Note on o12s tho:You have no idea how many people I met who just won't do numbers right and the sad thing is,some pfs cant even recognize who did it right or wrong and even when I did it right and people were dying in the middle of the arena I still got kicked alongside the Paladin on that day
    (0)

  9. #20138
    Player
    MetalSnakeXI1's Avatar
    Join Date
    Aug 2018
    Posts
    448
    Character
    Saleemius Arishiani
    World
    Goblin
    Main Class
    Bard Lv 90
    Quote Originally Posted by SenorPatty View Post
    This reminds me of a Sohm Al (that dgn with the drakespur poisoning plants) I was tanking with my alt with 1 mnk, 1 brd and healer. One the second part of the map where you start, where there's two pack of plants, I tag the first and second pack but not third. I get this:



    So anyone who's played this dgn knows each plant monster casts its circled telegraph attacks in somewhat quick successions and they don't do it in synchronization to say I got ample space to go left or right and then back to my original position. MNK ends the convo by telling me that I don't get it and let's drop it, to which I silently agree with the latter. We say nothing to each other from start to finish and I just hightail it as soon as the exit portal opens.

    I get melee dps positionals are important obviously, as I play one myself consistently more than before but I'm not gonna give flak to my tank when he's mass pulling or being thrown telegraphs from every angle at 2 second intervals /facepalm

    The irony in this is that I do far less moving, hell I even take some aoes at endgame dgns just because I have more skill options to mitigate dmg and I just overall survive better than 50/60 dgns (which is why I'm always confused up to this day why experts are far more easier to complete than 50/60 roulette and below).
    As a monk main myself,seems like that guy didn't know how to play their job properly and instead to just play the "blame the tank for my mishaps" card

    Positionals go out the window once you are dealing with multiple mobs cuz the priorities there shift to both DPSes using their AoEs and applying dots if they have them while the healer keep the tank alive plus the occasional DPS and the tank avoiding aoes when they need to.

    By that point monk has both Howling Fist and Rock Cutter,with the first being a 30 to 40 seconds cooldown skill (tho correct me if im wrong my head is a little fuzzy today )and the second being an OGCD skill that u can do at the end of your rotation

    If the monk is using neither of those when mobs come around then they have no right to demand you adjust for their positionals on normal mobs when positionals only mattering on bosses
    (2)

  10. #20139
    Player
    Sabora_Makingai's Avatar
    Join Date
    Jun 2016
    Location
    Ul'dah
    Posts
    97
    Character
    Sabora Makingai
    World
    Exodus
    Main Class
    Ninja Lv 80
    Quote Originally Posted by MetalSnakeXI1 View Post
    It's ok

    I can see where you're coming from tho since you're more expert on tanking than I do by a huge margin

    I just feel a little salty towards this raid tier in particular and how it's designed overall

    Note on o12s tho:You have no idea how many people I met who just won't do numbers right and the sad thing is,some pfs cant even recognize who did it right or wrong and even when I did it right and people were dying in the middle of the arena I still got kicked alongside the Paladin on that day
    Oh I feel ya. You seem like a cool guy. If you ever need a tank for end game stuff just message me in game. I'll galdly tank with ya
    (2)

  11. #20140
    Player
    Aosha's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    441
    Character
    Aosha Koz'ain
    World
    Odin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MetalSnakeXI1 View Post
    By that point monk has both Howling Fist and Rock Cutter,with the first being a 30 to 40 seconds cooldown skill (tho correct me if im wrong my head is a little fuzzy today )and the second being an OGCD skill that u can do at the end of your rotation
    Howling's a 60 second CD (I remember this because it always lines up with Internal, but not Riddle), and Rock Breaker's a GCD, not OGCD, although that's probably just a typo.
    But yeah, in large pulls positionals go out the window. Sure, landing the occasional flank or rear *helps* but not nearly as much as consistent Rock Breaker. 20 potency positional vs 130 extra potency per mob... isn't even a contest.
    (2)

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