Q: Nvidia just announced their new "RTX" GPU series. As PC graphical processing power improves, game graphics will become richer as well. Is there a chance of FFXIV getting higher graphics settings?
Yoshida: I get asked this a lot lately. The other day it was in China, so I guess it might be a worldwide topic of interest. If you're asking me if there's a possibility in the future, then the answer is probably yes, there is. But if you're asking if we have it planned right now, the answer is no. We don't have anything planned and it's not in any of our milestones.
The reason is very clear. Of course, BD5 is researching and working on new graphics. We can't distance ourselves from the latest game development techniques, so we're doing our own tests as well. But FFXIV already has 20,000 assets for equipment alone, and I don't even want to think about how much it would cost to convert all of them to the new graphics pipeline.
Since FFXIV had PS3 support, its graphics technology is 2 generations behind. If we had high poly models/hi-res textures ((unclear)) then we could just swap them out, but we don't. A lot of things were created low poly/low-res from the start for cost-saving, so we would have to recreate all of them in order for the improved graphics to look good.
Some people say that if we don't spend those costs now then we won't be competitive with other games, but right now, we're still plenty competitive within the MMO genre, so there's no need to rush yet. Plus, we have to measure what percentage of players are actually using these new GPUs. And so long as FFXIV continues to support the PS4, I absolutely want to avoid mixing the graphics pipelines. If that's the case, then we can't focus solely on the PC, and it's hard to consider it until, say, the PS4 is replaced by the next generation. Right now, I think our priority should be figuring out how to more efficiently create lots of assets.
Q: Does your graphics R&D include the eventual PS5?
Yoshida: Rather than specs, we're researching where the graphical trends are going. Like, what we absolutely need to use in order to stand a chance against the West. We have staff speaking at CEDEC too, and their research is quite deep. If you do your research well, then you'll be able to handle any hardware specs that come out, so we're looking at the technology base rather than specs.
Q: FFXIV has realistic-style graphics, so you have to keep up with the latest trends. Are you jealous of cel-shaded games because it's not as strict for them?
Yoshida: It wasn't my idea to turn FF into an MMO, but ever since I took over, I've felt that we have to show off that we're an FF game. I'm not jealous of other games. We like high-end games and want to play games like that, so we think about things like using more bones, making the movements smoother, making long hair flow better, etc.
But if we did those things, then we'd only be able to add 2/3 the amount of equipment per patch. Volume is part of quality, so we can't let that drop either. It's a double-edged sword. Our current assignment is to keep researching how we can efficiently create high-level assets. If the timing works out, then maybe we'll be able to upgrade the graphics.