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  1. #21
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    The thing that bugs me with Elezen is that their neck position in most emotes doesn't line up with their standing pose, and it snaps back into position at the end of the animation. (At least for males, since I have an alt character so I see that a lot.) It's a little unsettling.

    (That, and I want the bow emote fixed so they don't do that weird backwards lean at the end like "glad that's over". Either that or let us access the alternate animation that characters occasionally use instead.)
    (4)

  2. #22
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Skivvy View Post
    This reminds me of the other Lala issues (fair warning, bikini lala incoming):





    Wow the Elezen thing I was like that's pretty bad..
    Then I get this bombshell happening I"m just sitting here going how hasn't SE noticed? Crazy thanks for sharing this thread and this.
    (3)

  3. #23
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,274
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Skivvy View Post
    This reminds me of the other Lala issues (fair warning, bikini lala incoming):





    I don't generally look at scantily clad lalafells, but I'd still like to see that fixed. Wow that's awkward.
    (4)

  4. #24
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    yikes, @OP; that neck looks rough. As a male roe I know how much clipping and awkward geometry can affect the gameplay. Worst fear is that they reuse the elezen model for the next "race" but only tweak it to give it more unique stances, etc. I just wish there was a bulge slider or a default bulge because the omega pants isn't doing us males any favors and even more so as a roe.
    (2)

  5. #25
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by LillithCale View Post
    Hi there, I asked the question during the FF FanFest Q&A regarding going back and polishing the existing character races.
    Did they answer your question? What was the response?
    (0)

  6. #26
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by LillithCale View Post
    You LITERALLY broke my brain with that. Is it okay if I post that to the front page for SE to see? If they look >>;;
    Feel free to share the horror if you like
    (1)

  7. #27
    Quote Originally Posted by Nora_of_Mira View Post
    Did they answer your question? What was the response?
    The answer was more or less: "we don't understand, post some pictures in the forums"
    (0)

  8. #28
    Player
    Astarotha's Avatar
    Join Date
    May 2017
    Posts
    204
    Character
    Astaroth Karnaim
    World
    Leviathan
    Main Class
    Summoner Lv 80
    which honestly, is the best answer you can give in that situation because of the myriad of ways that could be mistranslated or mislabelled or just break down entirely in getting the correct point across, its like someone trying to call you up on the phone and asking you how to fix a machine with imprecise terms

    i will give the dev team massive kudos in that they actually do look at these forums and have mods that do bring things up to them, i think the issue is one thats not as easy a fix as most people would think for reasons i think i stated earlier in here, but the pictures are a great start to the process of looking into it
    (2)

  9. #29
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    The lalafell clipping issues is just a product of their overall design. Pretty much you have a character model which is physically wider at the hips than shoulders in a substantial way. To get the "full range of motion" youd need on Lalas to hold weapons and do emotes, clipping will naturally occur. The issue would be rectified by actually broadening the shoulders a little bit, but in doing so, you square up their figure (to they become tiny bricks instead of potatoes). For female models, this would look even worse. This would then be resolved by applying human proportions to the Lalas, which would then change the design aesthetics. I did a quick bit of photoshop garbage to illustrate my point.



    if the link dont work: https://imgur.com/lkPxnla

    Broadly speaking, when looking at the Lala model (F in this Case) on the left, the shoulders are to narrow. Thats why the Arms kind of lay away from the body like they do. This results in clipping though, when you think about it, because teh arms cant get a full range of motion naturally. Broadening the shoulders [2] helps resolve that problem and would help take care of clipping issues, but now you have a brick instead of a potato and it looks a little odd for female models. On Males, this wouldnt be as big an issue. This can be corrected aesthetically by adding in a bit of more humanesqe proportions (narrowing the waist and slight adjustments to hips as an example)[3]. But by this point, if youre gonna start editing the feel and anatomy of lalas, you might as well do everything and redefine legs, arms, and etc [4].

    This kind of thing is easy to photoshop, but actually going in and tweaking an established model is a lot more work. You have to make sure everything that goes on that model still 'works'. This means adjusting armors, animations, rigs, and etc, just to make minor changes. Dont get me wrong. I would love models to be updated and fixed, but when they say its a lot of work, theyre not BSing us. It really is. If they decide to redo the character editor, then I would expect changes like this, but if thats not on the table, then we might just have to kind of suck it up and accept it.

    Though for me personally, I actually prefer the look and feel of the editing I did on the right, over the natural design on the left. I think Lalas, from a design perspective, are to...clunky looking. You dont need them to be chiseled and perfectly defined, but subtle definition and anatomy goes a long way I feel.
    (13)
    Last edited by Melichoir; 11-27-2018 at 03:06 AM.

  10. #30
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Melichoir View Post
    The lalafell clipping issues is just a product of their overall design. Pretty much you have a character model which is physically wider at the hips than shoulders in a substantial way. To get the "full range of motion" youd need on Lalas to hold weapons and do emotes, clipping will naturally occur. The issue would be rectified by actually broadening the shoulders a little bit, but in doing so, you square up their figure (to they become tiny bricks instead of potatoes). For female models, this would look even worse. This would then be resolved by applying human proportions to the Lalas, which would then change the design aesthetics. I did a quick bit of photoshop garbage to illustrate my point.



    if the link dont work: https://imgur.com/lkPxnla

    Broadly speaking, when looking at the Lala model (F in this Case) on the left, the shoulders are to narrow. Thats why the Arms kind of lay away from the body like they do. This results in clipping though, when you think about it, because teh arms cant get a full range of motion naturally. Broadening the shoulders [2] helps resolve that problem and would help take care of clipping issues, but now you have a brick instead of a potato and it looks a little odd for female models. On Males, this wouldnt be as big an issue. This can be corrected aesthetically by adding in a bit of more humanesqe proportions (narrowing the waist and slight adjustments to hips as an example)[3]. But by this point, if youre gonna start editing the feel and anatomy of lalas, you might as well do everything and redefine legs, arms, and etc [4].

    This kind of thing is easy to photoshop, but actually going in and tweaking an established model is a lot more work. You have to make sure everything that goes on that model still 'works'. This means adjusting armors, animations, rigs, and etc, just to make minor changes. Dont get me wrong. I would love models to be updated and fixed, but when they say its a lot of work, theyre not BSing us. It really is. If they decide to redo the character editor, then I would expect changes like this, but if thats not on the table, then we might just have to kind of suck it up and accept it.
    This may be blasphemous, but I actually kinda like #4 :X Maybe make the waist slightly less obvious and I'd be sold!

    Don't get me wrong, I love our rotundness, but body shape options could be fun.
    (10)
    Last edited by Skivvy; 11-27-2018 at 03:08 AM.

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