Quote Originally Posted by Kalise View Post
If anything this is a literal reason against this change.
I hope you realize the irony in that your rebuttal here can easily be used against giving tanks all the same tools.

We -shouldn't- have all tanks with a cover skill, because then it's not a clever way to deal with a mechanic, it's the -only- way to deal with a mechanic. Boo, boring. Cover isn't required now, as evident by Warrior and Dark Knight being a viable tank pairing, but the presence -of- cover allows you to do different things.

Requirement vs Good use of Class disparity.

Theoretically, wildly different Tank Invulnerability cooldown timers / the lack of comparable Cooldowns lead to different encounter design.

If tanks had all the same tools, SE would just continue to make non-interesting tank mechanics. Speculation is fun, isn't it?

If SE never bothers to include uses for tools, why does every tank need every tool then? They aren't going to get used and will be taken off the bar.

Finding "unintended uses" of certain skills. Saying it's seeking an exploit is kind of unfair. It was well within the rules of the game, but not within the design scope of the encounter - Which is why they patched it out. They felt it trivialized Kalecgos's encounter. You know.

Kind of like Tank Limit Breaks this tier. We try a thing and sometimes it works.