Quote Originally Posted by Kalise View Post
Can you direct me to a post where anyone has specifically mentioned another game and used it to support MT/OT split?

I may have missed it, but the only reference I can see is you saying "I've played plenty of MMO's that featured the split between Main and Off Tank"

What are those "Plenty"? Can you show exactly why the split was important within their game to create the content they did? How it was beneficial? How it was superior to any other option?

Also, I never stated that WoW never had "MT" and "OT" classes.

But when talking about their being more than 1 Tank class in WoW it's only WotLK that it is actually a thing. Before then it was Warrior only.
I'd rather provide a new post than go look through this thread again. Simply put, the list of games with highly diverse tanks that I personally played in a multiplayer setting:

Aion (Templar (Main), Gladiator (Off) )
Warhammer (Ironbreaker (main), Swordmaster (off), and Knight of the Rising Sun (Mix), and their counter parts on Chaos)
World of Warcraft (BC - WOTLK) ( Warrior (Main), Paladin (Main), Druid (Off), Death Knight (Main/Off) )
Guild Wars (Warrior / X (Main), X / Warrior (Off) )
TERA ( Blockers (Main), I-Frames (Main/Off), Evaders (Off) )

WoW is a game that has iterated greatly over the years. BC Era is vastly different than WOTLK, and WOTLK is what I have listed them. In BC era it was Warrior (Main), Druid (Off / Main), Paladin (Off).

Regarding vengeance, when the mechanic was introduced, the tank you wanted in front largely depended on what you wanted for your party. Early on, Paladin as the main tank was brokenly overpowered, not only dealing as much damage as a DPS but also providing more healing and shielding than healers, while also being near unkillable. Sure, a druid would do more damage, but you could literally replace a healer with a Paladin main tank.