
Originally Posted by
Physic
first, the exploit you are talking about, if it worked as you say it should, 3 successful missiles would reduce it to 12.5% health. If missile is 50% chance, with 8 mages doing it, the likelihood is 4 will land thats basically 6% health in the opening volley. That would not require incredible dps in order to defeat.
second, after that you are suggesting they should make no death skills work, even on adds. Ok, sure if they make every monster in the game immune to missile, then yeah missile will suck, but we all knew that, the point was will it be useful now.
third, its not just missile they used there that you claimed was a useless skill, diamondback, and moon flute also used to good effect.
fourth, even if missile doesnt work, why would you think they couldnt kill the monsters? They have other skills that are usefull, like rams voice, stun, petrify, and thier dps doesnt seem to be signifigantly low enough that they would be in danger.
and lastly, it shows that bluemage can infact tank and heal hard content, which is unique among dps.
You could of course say, yeah blu mage is unbalanced, it has cheesy skills which in the right situations are unfair, and it encroaches on other roles, and they should nerf these useful abilities, and make it like a regular dps, so i can enjoy the latest (not necessarily the most difficult) content. But that was not the argument you claimed.
Point is blue mage is different, it can do things no other dps can do, and it would require balancing to avoid various situational skills being OP in high level content. In order to put it into level 70 content it would have to be considerably diminished.