Page 37 of 44 FirstFirst ... 27 35 36 37 38 39 ... LastLast
Results 361 to 370 of 438
  1. #361
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Aurelius2625 View Post
    I'm telling you RIGHT NOW as a tank main. If anyone does that shit where I'm FORCED to tank stance, I'm literally switching to DPS. Force that on the tank community. Go for it. We'll just stop playing tanks since you want to force that shit on us. Then when your queues are 3 hours long, you'll beg for them to remove the nerf. Go ahead. Try it.
    Found the Blue DPS.

    Seriously, though, why would you *not* want a situation where you have to be in tank stance to survive? As a healer main, having to actually be completely on the ball with keeping up tanks is what makes it exciting. I've started calling out dungeons with damage checks so low I could have kept old clerics on and been fine, and the few times I actually have to work? It's awesome. I feel like I actually DID MY JOB.
    (4)

  2. #362
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Ilenya View Post
    Found the Blue DPS.

    Seriously, though, why would you *not* want a situation where you have to be in tank stance to survive? As a healer main, having to actually be completely on the ball with keeping up tanks is what makes it exciting. I've started calling out dungeons with damage checks so low I could have kept old clerics on and been fine, and the few times I actually have to work? It's awesome. I feel like I actually DID MY JOB.
    If you would've read and quoted the whole post you would know why. The skills here are too shitty to have fights where you HAVE to stay in tankstance because the mobs hit so extremly hard. The other problem would be that SE constantly tries to make the game easier to cater torwards their so called "casuals" that complain all the time that stuff is to hard. So your thought and SE's game politics are the opposit.

    Fact is that if you have to stay in tankstance now, because of some "intelligent person" that refuses to use any emnity controll skill, you pull and spam you aggro skills for a few seconds and then go make a coffee because there is nothing else to do.
    (1)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  3. #363
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Ilenya View Post
    Found the Blue DPS.

    Seriously, though, why would you *not* want a situation where you have to be in tank stance to survive? As a healer main, having to actually be completely on the ball with keeping up tanks is what makes it exciting. I've started calling out dungeons with damage checks so low I could have kept old clerics on and been fine, and the few times I actually have to work? It's awesome. I feel like I actually DID MY JOB.
    The thing is... That Tanks will always be focused around dealing damage in their current state.

    Being forced into tank stance or not has very little impact on their actual playstyle. The only really notable changes are DRK's not having Blood Weapon (Which is a nice amount of SkS to make the job feel better) and PLD's having practically no Gauge generation (Compared to generating on ever AA in SwO)

    Outside of that... Tank stances don't do a lot. They provide some passive mitigation. They also provide a heavy damage down penalty (Which also as a multiplier means that damage CD's from the party are also much less effective)

    Being in tank stance to survive isn't fun or engaging. It's literally just you passively sit there and you live or die depending on which stance you're in. To say nothing about the kind of damage that was being suggested, that would bring you to 1 HP from full in tank stance meaning that healers would have to play suboptimally to ensure the Tank is at 100% life at all times (Or you know... Cheese the mechanic with shields, because they're not OP enough apparently)

    If you want to enforce "Tank Stance" you have to make it provide something actually different and fun, rather than just being a passive "Damage is less" - More access to active mitigation for example, so while in Tank stance you'll be working on pressing skills to make you take less damage while still focusing on pumping out as much damage as you can. Or provide alternative mechanics (I once posited a FFXIII style Stagger mechanic that Tanks can build up while in Tank Stance)

    Just saying "Make enmity a thing" doesn't work, because Enmity is a binary thing. It doesn't matter if you're above the 2nd player by 1 enmity or by 1 billion enmity, the outcome is still the same. Meaning that once you get top of enmity, you no longer need to generate more (Again, unless it works towards another mechanic that does scale infinitely *Cough*like for example a FFXIII style Stagger mechanic*Cough*)

    So yeah, at the end of the day, I'm not one of those "Blue DPS" that's gonna cry and stamp my feet if I'm forced into Tank stance to Tank things (Since it honestly doesn't change much, it just lowers DPS on the parsers and effectiveness at helping burn down targets), it's just that... If "Tank Stance" is going to be enforced, I'd prefer if it was given some actual gameplay shift in using it, so that I wouldn't just be doing the exactly the same thing as in DPS stance, but at less effectiveness because "Random one-shots" are a thing.

    Ideally, there would be significant gameplay differences between the stances and you'd be swapping between them depending on whether you're actively tanking or not, creating variety and ideally, making it so that Tank Stance doesn't feel like a punishment (Since that's all it really feels like, you get punished by having a dramatic drop in your damage output for the reward of... Passive defence -.-) - It's just this kind of thing doesn't sit particularly well with "Make Tanks completely braindead so derps can run them in DF because who cares about actually teaching people how to play the game" as it might be too taxing for Billy No-Brain to think about doing anything other than smashing 123 over and over ad infinitum >.>
    (3)

  4. #364
    Player
    Orbus's Avatar
    Join Date
    Dec 2018
    Posts
    217
    Character
    Solala Sola
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Ilan View Post
    If you would've read and quoted the whole post you would know why. The skills here are too shitty to have fights where you HAVE to stay in tankstance because the mobs hit so extremly hard. The other problem would be that SE constantly tries to make the game easier to cater torwards their so called "casuals" that complain all the time that stuff is to hard. So your thought and SE's game politics are the opposit.

    Fact is that if you have to stay in tankstance now, because of some "intelligent person" that refuses to use any emnity controll skill, you pull and spam you aggro skills for a few seconds and then go make a coffee because there is nothing else to do.

    Which is an inherent problem with the tank class itself, not the other person.
    Made even worse by giving every single class an enmity tool (sometimes two), making aggro the job of everyone except the tank.
    If you don't see the problem with tanks never having to be in tank stance, to the point that some even get angry at the very thought of having to use it, I don't know what to tell you.
    (2)

  5. #365
    Player
    LeonTrifang's Avatar
    Join Date
    Jun 2018
    Location
    Gridania
    Posts
    192
    Character
    Florian Nozomu
    World
    Goblin
    Main Class
    Scholar Lv 90
    What exactly is an “enrage timer?”
    (0)
    “Courage is the magic that turns dreams into a reality”

  6. #366
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by LeonTrifang View Post
    What exactly is an “enrage timer?”
    After a certain amount of time in combat, a boss will "Enrage" and either insta-kill everyone or get a massive damage boost (That makes them just kill everyone in one hit)

    Basically, it's a forced DPS check. If you can't kill the boss fast enough, you die.
    (8)

  7. #367
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Orbus View Post
    Which is an inherent problem with the tank class itself, not the other person.
    Made even worse by giving every single class an enmity tool (sometimes two), making aggro the job of everyone except the tank.
    If you don't see the problem with tanks never having to be in tank stance, to the point that some even get angry at the very thought of having to use it, I don't know what to tell you.
    What you don't understand is that the emnity control skills have nothing to do with tanks in tank stance. The tank doesn't need to stay in that stance because simply NOTHING is hitting hard enough to justify it. If you don't understand that tanks are not willing to play suboptimal just because you want it differently, I really don't know what to tell you. I'm also strictly against the removal of enrage timers because that would just cater torwards the lazyness of most players. You are not supposed to kill something with an enrage timer if you don't play properly, end of story.
    (3)
    Last edited by Ilan; 04-11-2019 at 10:44 AM.
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  8. #368
    Player
    Orbus's Avatar
    Join Date
    Dec 2018
    Posts
    217
    Character
    Solala Sola
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    Tank stance and abilities also generate more aggro, not just give damage reduction/more hp.
    To forsake your job of holding aggro because you don't want to for even ten seconds hit the tank button cause my sweet fell cleaves and lower total party damage by .1%?
    I promise you, inner release wont disappear from your hotbar by using it in defiance.
    (0)

  9. #369
    Player
    giwaman's Avatar
    Join Date
    Jun 2014
    Posts
    202
    Character
    Donna Shanao
    World
    Carbuncle
    Main Class
    Summoner Lv 70
    Might as well get rid of savage or ultimate if u dnt want enrage timer lol, and just give us all the loot in one day then!
    (3)

  10. #370
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    And i promise you that no one gets hurt if people have emnity control skills and use them.
    (4)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

Page 37 of 44 FirstFirst ... 27 35 36 37 38 39 ... LastLast