Quote Originally Posted by Dualgunner View Post
4 man dungeons used to have long cutscenes during them--Toto Rak took a while introducing its final boss as an example.
More exactly, the cutscene is not introducing the dungeon boss, but Lahabrea - from memory, our character's first real meeting with him. He sets the banemite on us in the last few seconds of the cutscene.


Quote Originally Posted by linay View Post
To be fair, there's rarely anything worth it in those out-of-the-way chests.
Actually, there is. It tends to be where they put the specialised crafting materials - things like Seagrot Water from Sastasha, Fine Wax from Haukke Manor (good luck getting into that side room if your party didn't kill the toadstools), seedlings from Toto-Rak and Aurum Vale, relic-base items and high-end crafting materials in the ARR endgame dungeons like Amdapor Keep and the Wanderer's Palace.

Generally there's only a chance of getting the good item, otherwise you just get potions and most likely conclude the chest isn't worth the effort next time.