I'm fairly certain you made a post on reddit about this exact same thing.


I'm fairly certain you made a post on reddit about this exact same thing.
I have no real desire for them. SUre, they could be less painful than the two we have by NOT flooding them with a half hour of cutscenes, but I don't really see what it would add either.
No thanks, it's 4 extra people to either babysit, or 4 extra bodies to throw at a super simple boss till it dies.



Wholeheartedly agree. Already deal with an number of awful players in 4 man content. And 24 man raids or 8 man trials/normal raids. I don't need any more players to add to my blacklist as it is. lmao

Well then I guess more 8 man dungeon won't work because the current playerbase is stuck on some world of warcraft gaming mentality sadly. 4 man dungeons are ok I guess but they get boring really quick.






More exactly, the cutscene is not introducing the dungeon boss, but Lahabrea - from memory, our character's first real meeting with him. He sets the banemite on us in the last few seconds of the cutscene.
Actually, there is. It tends to be where they put the specialised crafting materials - things like Seagrot Water from Sastasha, Fine Wax from Haukke Manor (good luck getting into that side room if your party didn't kill the toadstools), seedlings from Toto-Rak and Aurum Vale, relic-base items and high-end crafting materials in the ARR endgame dungeons like Amdapor Keep and the Wanderer's Palace.
Generally there's only a chance of getting the good item, otherwise you just get potions and most likely conclude the chest isn't worth the effort next time.
Crafting items...that are not guaranteed loot...I think I'll stand by my assessment, lol. They can be worth it, of course, but not for the general dungeon goers just trying to clear or leveling. That doesn't mean they won't go for it if you ask them.Actually, there is. It tends to be where they put the specialised crafting materials - things like Seagrot Water from Sastasha, Fine Wax from Haukke Manor (good luck getting into that side room if your party didn't kill the toadstools), seedlings from Toto-Rak and Aurum Vale, relic-base items and high-end crafting materials in the ARR endgame dungeons like Amdapor Keep and the Wanderer's Palace.
Generally there's only a chance of getting the good item, otherwise you just get potions and most likely conclude the chest isn't worth the effort next time.






The thing is, it's the only way to get those items, so a number of crafts (mostly housing) are reliant on people getting those chests.
It's also dependent on where you are in the game of course. My newbie rogue just made 60,000 gil (a fair chunk of his current savings) from selling one chest-worth of Fine Wax because I could use Hide to sneak past the toadstools and open the storeroom lock before they got me.

As much as I want this to be a thing, I know the queue times will be horrible!! Twice as bad as with a 4-man dungeon, in fact! If they could figure out a way for queues not to be so long, or allow CHOCOBOS into dungeons or something, I'd be all for it!
"I am Velius, the devil" - Velius, FFT

I think it is possible if done right and there is some thoughtprocess behind it.
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