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  1. #61
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    What I really would like is variable size content.

    Example: the game tries to take up to 5 minutes to form a party for VariableDungeonX. Always demand a tank and a healer.
    Once the 5 minutes are up, if there are 4 or more players, open the dungeon.

    For every additional DPS player, automatically apply an HP buff to every enemy in the dungeon.

    Of course, if at 5 minutes there are not 4 players, keep matching.
    (0)

  2. #62
    Player
    Arngrim_Greyashe's Avatar
    Join Date
    Feb 2016
    Posts
    849
    Character
    Grimnir Greywolfe
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    I'm fairly certain you made a post on reddit about this exact same thing.
    (0)

  3. #63
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    912
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ilan View Post
    If the dungeons are not part of the msq it doesn't need any long unskippable cutscenes. The msq just got it because people complained because others didn't wait for them when they watched the endless cutscenes, which were a major design error.
    You are just assuming that they gonna get long cutscenes but we can all be very certain that SE won't be that stupid again.
    You assume they haven't done anything stupid before. Let me remind you of just a few:
    Exhibit A: Diadem part I.
    Exhibit B: Diadem part II.
    Exhibit C: Eureka (which became essentially Diadem III).

    Where is it that they weren't stupid to doing something again and again and again exactly? IT took 3 tries before they got something somewhat right (but still needs updates to hydatos. But don't think it'll matter anyways by then since we'll be working in ShB anyways). Let me also remind you that the devs just took a look at the current numbers of Eureka, which left backlash (into pagos and up) because of the way people did fate trains (and essentially tried to change this, an already working system for everyone and got trampled).

    If you're assuming they wouldn't do something that stupid again, then you're incredibly naive a player. Don't drink the Koolaid just yet.
    (1)
    Last edited by Elkanah; 04-09-2019 at 02:06 AM.

  4. #64
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Elkanah View Post
    Where is it that they weren't stupid to doing something again and again and again exactly?
    As far as it relates to putting long cutscenes in the middle of a dungeon, they have not done it again. Making a new 8-man dungeon wouldn't suddenly make them want to put long cutscenes in it.
    (2)

  5. #65
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    I have no real desire for them. SUre, they could be less painful than the two we have by NOT flooding them with a half hour of cutscenes, but I don't really see what it would add either.
    (1)

  6. #66
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    No thanks, it's 4 extra people to either babysit, or 4 extra bodies to throw at a super simple boss till it dies.
    (1)

  7. #67
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    912
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by linay View Post
    As far as it relates to putting long cutscenes in the middle of a dungeon, they have not done it again. Making a new 8-man dungeon wouldn't suddenly make them want to put long cutscenes in it.
    As far as it relates, that's TWO they've done it to. And they've only been TWO dungeons both related to MSQ, and had no loot in them. So we're 2/2 so far.

    To re-iterate, as some of you seem to not bother reading through the forum, I'll re-post it every time someone comes in and doesnt bother to read the forums through its whole (cause lazy people).

    4 man dungeons is set as is. They also have loot in them.
    8 Man trials/extreme content are loot-able. So this is out of the question.
    8 man raids also are out since it has loot in them. So also out of the question.
    24 man raids for obvious reasons.

    As someone stated earlier in the this forum, anything 8 man at that point would be a trial or raid, which we already have. So there'd be no point in this design this late into the game. And squeenix wanting to change the whole "don't fix what isn't broken" mechanic, seems to be what they've been about since 2.0, considering we've been asking for quite a LOT of things in this game, and still haven't bothered to touch those up yet either. I don't even want to begin how trash filled the jobs skills and rotations are in this game after heavensward (where pld and drk are piss poor) leading into stormblood. All these things come back to the only thing possible, which is 8 man MSQ, which they've already stated in past interviews they will not do again due to feedback during 2.x regarding this narrative. The ONLY place I can SEE this being even remotely possible, is an 8 man Deep dungeon crawler. It doesn't have loot in it, but can expand (with harder challenging floors) to make up for it. But outside of that, I highly doubt they'd input this suggestion in the future.
    (0)
    Last edited by Elkanah; 04-09-2019 at 06:48 AM.

  8. #68
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    912
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CorbinDallas View Post
    No thanks, it's 4 extra people to either babysit, or 4 extra bodies to throw at a super simple boss till it dies.
    Wholeheartedly agree. Already deal with an number of awful players in 4 man content. And 24 man raids or 8 man trials/normal raids. I don't need any more players to add to my blacklist as it is. lmao
    (0)

  9. #69
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Elkanah View Post
    As far as it relates, that's TWO they've done it to. And they've only been TWO dungeons both related to MSQ, and had no loot in them. So we're 2/2 so far.
    Because 2 is such an ample data set to draw patterns and conclusions from with 100% certainty.

    To re-iterate, as some of you seem to not bother reading through the forum, I'll re-post it every time someone comes in and doesnt bother to read the forums through its whole (cause lazy people).
    You mean you'll just say it over and over and hope it will somehow make your assertions fact.

    4 man dungeons is set as is. They also have loot in them.
    Worthless loot 9/10 that nobody cares about. And that 1/10 is the dungeon that happens to have gear at Ultimate's iLv cap.
    8 Man trials/extreme content are loot-able. So this is out of the question.
    What about the 8 man trials that don't have loot? The 4 man trials that don't have loot? The 4 man trials that do have loot? You're talking as if the amount of people that can go into a type of content determines the kind of loot it can have, when it's very blatant that it doesn't.
    8 man raids also are out since it has loot in them. So also out of the question.
    Back in Coil days, a raid was itself basically an 8 man dungeon, just with a lot more teeth than dungeons at the time (which themselves had more teeth than modern dungeons.)
    24 man raids for obvious reasons.
    Basically 24 man dungeons. But by your logic, 24 people dungeons should have 3x the cutscenes an 8 man dungeon has. For...reasons!

    All these things come back to the only thing possible, which is 8 man MSQ, which they've already stated in past interviews they will not do again due to feedback during 2.x regarding this narrative.
    How...how on earth does any of that relate to back to your assertion "They'll only ever do 8 man MSQ and it must have long unskippable cutscenes!" "It'll have to be a raid/trial" doesn't; "don't fix what ain't broke" doesn't; job rotations sure as hell don't. The only thing that remotely comes close is "Considering we've been asking for a lot of things" and that translates out to "I didn't get what I want, so screw what you want we're sticking to status quo."

    As well, find that quote of the devs'. I know it exists, but we don't know if they were talking about the 8 man nature of the dungeon, or having long cutscenes in dungeons.
    The ONLY place I can SEE this being even remotely possible, is an 8 man Deep dungeon crawler. It doesn't have loot in it, but can expand (with harder challenging floors) to make up for it. But outside of that, I highly doubt they'd input this suggestion in the future.
    I also doubt it'd be implemented. As you alluded to earlier, most suggestions don't get implemented. I would still like to see more 8 man dungeons, however; 8 man deep dungeons would be neat, 8 man extreme versions of dungeons would be neat, 8 man savage versions of dungeons...it'd be a neat experiment.
    (0)

  10. #70
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    912
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Dualgunner View Post
    I also doubt it'd be implemented. As you alluded to earlier, most suggestions don't get implemented. I would still like to see more 8 man dungeons, however; 8 man deep dungeons would be neat, 8 man extreme versions of dungeons would be neat, 8 man savage versions of dungeons...it'd be a neat experiment.
    Honestly, if they added the trash back to savage content (for the duty raids) like before, that's about as far as I'm willing to consider the suggestion approved. But even then, the trash really didn't do anything for the savage content (or normal coil at the time) and really just made things slow down for a short while (like 2min extra) with no real added incentive. So it comes right back to square one lol. I'd love to see more and more changes to the game, enough that I don't feel like I'm only doing the same dungeons over and over with different re-skins, and an 8 man (while I'm honestly not sure I'd ever seen another one really), more content or different ways to do content would seem more plausible to consider in the future. I've been around the block since 1.0, and while I'm still here, it doesn't mean I'm totally enjoying the game. I still have my fair share of gripes that should expand, but seeing the amount of ideas (leading back into XI's endgame), we won't see much of those type of ideas due to how fast the turnout or turnover is with gear, which just adds on more stock piles in the end (cause glamour is the true endgame. not the hardcore stuff).
    (0)

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