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  1. #41
    Player
    Actionhero's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    23
    Character
    Azure Flame
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80

    alternative?

    While I agree with this thread in there should be a time limit on these specific dungeons. It would be nice to see a dungeon that does have a time limit. For example a bunch of miners getting trapped in a cave that will be that is going to be exploded and your job would be to save the miners. If you manage to save some random miners they leave and extend the time limit by X amount. This IMO is a proper way to design a timed dungeon, because it is more engaging for the player and allowing different ways to tackle the dungeon.
    (1)

  2. #42
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Skies View Post
    So i'd be more for a timerless dungeon, or rather, one with a loot timer instead. Or if you REALLY need to make a dungeon with timers, do it plain and content-less because players are going to skip the goddamn content anyway.
    There's a SE game out there that does this exact thing. The treasure chests on the map get destroyed by the monsters if you're not quick enough. You can still traverse the map without them, you just don't get any little bonus items. When the time limit ends, I wouldn't mind a little cutscene depicting what happened to the treasure or whatever and still being allowed to continue.
    (2)

  3. #43
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Rau View Post
    At the risk of sounding like a douche, shouldn't be rewarding people for under performing.
    .
    Quote Originally Posted by Rau View Post
    Because I firmly believe that people should be rewarded for performing well. Getting a speedrun drop for the Darkhold was the most fulfilling moment in this game so far for me.

    If you want to go through the dungeon at your own pace, go right ahead. There shouldn't be a time limit.
    However, the game should be rewarding skillful play (or something vaguely similar to it), instead of just clearing a room, wiping, and walking back repeatedly.

    Players wouldnt be "Under performing" if they clear the dungeon, because clearing it, is WIN. To me Under performing is running through all the content just to kill the boss.

    Quote Originally Posted by Seif View Post
    Also please remove the minimum pt-size limit. With this population the requirements are just too much for many of of the few of us.
    Yes, This will be awesome since players can go in with their companions in the future, and enjoy the content.

    Quote Originally Posted by Crica View Post
    I agree with the OP sort of.

    Time limits should continue to be one of two options we can select when entering any dungeon - the other option being no time limits.

    That way hardcore players have a way to challenge themselves and compete with one another in the dungeons and casual players have a way to unwind and relax while having a good time with one another in dungeons.
    I think if there was no time limit, there should be Dungeon clear time hall of fame that can be viewed before entering a dungeon which shows the parties that beat the dungeon the fastest. i think this would be fair.
    (2)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  4. #44
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    I hate the timers, as well. It's just not quality gameplay to be running through content instead of actually facing it. DH is the dumbest instanced dungeon I've ever seen in an MMORPG precisely because it's a speedrun from start to finish. It's not even about clearing the dungeon quickly, it's about running through it quickly!

    Some have suggested better rewards and hall of fames for quick clears. I'd simply tie it to achievements: Clear DH in under 25 mins and you get an achievement. Otherwise it would make no difference.

    In just about every other MMORPG on the market your incentive to clear a dungeon quickly is to save time. When you beat it quickly, you get another run with another shot at gear sooner. This isn't a factor until you manage to actually beat the dungeon, though. Since there is no time limit, the bosses can be made more difficult to master.

    Quote Originally Posted by Thanos View Post
    Keep the timers.

    Last thing we need is a group of 8 botters entering DH or whatever and craft there all day and night LOL
    Yea because they can't craft all day outside DH, right? Seriously, stop posting if reason isn't your thing.
    (3)
    Last edited by Frein; 12-23-2011 at 10:20 AM.

  5. #45
    Player
    Yelta_Sumasu's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Have time limits where it makes sense, leave 'em out where it doesn't. There should be both kinds. I like the idea of speedruns, and I can see Toto-Rak was designed for only 1 boss kill. I HATE the aggro and run in DH but don't know how to do speedrun without it.

    But yes, make sure to have big huge dungeons where groups can spend time fighting mobs, completing puzzles, fighting several NM/Bosses, and looking for rare spawn chests.

    Also, give us timed dungeons where a tunnel is going to collapse any minute, or a wizard is charging up an evil spell and it will go off in 45 minutes...

    Have a timer that counts up, doesn't kick you out but you get a 5th chest if it is < 50 minutes.

    There should be great variety in our activities, both timed and not, instanced and not, hardcore and not...

    We need additional types of content than Ifrit type BCNM and times dungeons like DH. There is nothing inherently wrong with either kind, we just need them and a great deal more.

    I believe they can satisfy a majority of players by not just sticking to 2 different formulas for every single activity.

  6. #46
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    I don't mind having time limits it just make it more challenging. If they make something without time limits at least make it that if u wipe u get out of the dungeon
    (0)

  7. #47
    Player

    Join Date
    Oct 2011
    Posts
    117
    There needs to be a way to force people to kill the regular monsters in the dungeons and the regular monsters need to made difficult, that way speed runs are still achievable but not by running past the vast majority of the dungeon.
    (2)
    Do you remember how it will feel, cold grinding grizzly bear jaws hot on your heels. - Jim Morrison

  8. #48
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Lakefingers View Post
    There needs to be a way to force people to kill the regular monsters in the dungeons and the regular monsters need to made difficult, that way speed runs are still achievable but not by running past the vast majority of the dungeon.
    Enter Dungeon > Objective: Kill all monsters to proceed to nex-

    Oh..that's Nyzul style. Yet another concept they could have re-imagined for XIV that would have worked so well.
    (4)

  9. #49
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Myrhn View Post
    I don't mind having time limits it just make it more challenging. If they make something without time limits at least make it that if u wipe u get out of the dungeon
    Time limits shouldn't equal difficulty. If SE removes the time limits, then they have an excuse to make the content even more difficult than it is now. This would be ok because if players get to a boss and can't defeat it, they can keep trying until they do.

    Also I think without the time limits, SE can extend the life of dungeons simply by adding coffer keys within the dungeons, and special optional NM's.
    (1)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  10. #50
    Player
    Thanos's Avatar
    Join Date
    May 2011
    Posts
    527
    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Frein View Post
    I hate the timers, as well. It's just not quality gameplay to be running through content instead of actually facing it. DH is the dumbest instanced dungeon I've ever seen in an MMORPG precisely because it's a speedrun from start to finish. It's not even about clearing the dungeon quickly, it's about running through it quickly!

    Some have suggested better rewards and hall of fames for quick clears. I'd simply tie it to achievements: Clear DH in under 25 mins and you get an achievement. Otherwise it would make no difference.

    In just about every other MMORPG on the market your incentive to clear a dungeon quickly is to save time. When you beat it quickly, you get another run with another shot at gear sooner. This isn't a factor until you manage to actually beat the dungeon, though. Since there is no time limit, the bosses can be made more difficult to master.


    Yea because they can't craft all day outside DH, right? Seriously, stop posting if reason isn't your thing.

    completely over your head.. its cool
    (0)

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