Results 1 to 10 of 76

Hybrid View

  1. #1
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Well, really. There is one big, gigantic problem on time limits. You completely skip all the content when you have a timer ticking on you.
    Recently I did Toto-Rak for the first time, I had the major luck of having a party of L50s with endgame gear assisting my poor cute L25 noob tail, we were blazing fights so goddamn fast I didn't had time to land a single auto-attack with my LNC. I didn't even feel the boss fight so fast it rushed past. Yet, I didn't stop to read a single sign. I skipped past the moogle's text (hunted it in the chatscreen after we defeated the boss). We made a near-perfect run for the hardest boss, we missed exactly two photocells, which added about 5 minutes to our time spent. We finished with 20 minutes left. And you know what, i'm still goddamn curious about what the hell is going on I have no idea about what the inside of Toto-Rak is... The ACTUAL content, I skipped so we could finish it, and that's because we were on easy mode.

    That said, I do not disagree with giving better prizes for people who ace a dungeon! Having a timer that determines the quality of your loot by the end would be pretty ace, but a timer that FORCES you to be booted out of the dungeon after a while will simply make you skip any actual content inside. (though it is a neat idea in that the developers force themselves to make a dungeon that can be completed in a decent amount of time if you don't dally)

    So i'd be more for a timerless dungeon, or rather, one with a loot timer instead. Or if you REALLY need to make a dungeon with timers, do it plain and content-less because players are going to skip the goddamn content anyway.
    (5)

  2. #2
    Player
    Actionhero's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    23
    Character
    Azure Flame
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80

    alternative?

    While I agree with this thread in there should be a time limit on these specific dungeons. It would be nice to see a dungeon that does have a time limit. For example a bunch of miners getting trapped in a cave that will be that is going to be exploded and your job would be to save the miners. If you manage to save some random miners they leave and extend the time limit by X amount. This IMO is a proper way to design a timed dungeon, because it is more engaging for the player and allowing different ways to tackle the dungeon.
    (1)

  3. #3
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Skies View Post
    So i'd be more for a timerless dungeon, or rather, one with a loot timer instead. Or if you REALLY need to make a dungeon with timers, do it plain and content-less because players are going to skip the goddamn content anyway.
    There's a SE game out there that does this exact thing. The treasure chests on the map get destroyed by the monsters if you're not quick enough. You can still traverse the map without them, you just don't get any little bonus items. When the time limit ends, I wouldn't mind a little cutscene depicting what happened to the treasure or whatever and still being allowed to continue.
    (2)