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  1. #1
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    I don't mind having time limits it just make it more challenging. If they make something without time limits at least make it that if u wipe u get out of the dungeon
    (0)

  2. #2
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Myrhn View Post
    I don't mind having time limits it just make it more challenging. If they make something without time limits at least make it that if u wipe u get out of the dungeon
    Time limits shouldn't equal difficulty. If SE removes the time limits, then they have an excuse to make the content even more difficult than it is now. This would be ok because if players get to a boss and can't defeat it, they can keep trying until they do.

    Also I think without the time limits, SE can extend the life of dungeons simply by adding coffer keys within the dungeons, and special optional NM's.
    (1)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    109
    Quote Originally Posted by Engineer View Post
    Time limits shouldn't equal difficulty. If SE removes the time limits, then they have an excuse to make the content even more difficult than it is now. This would be ok because if players get to a boss and can't defeat it, they can keep trying until they do.

    Also I think without the time limits, SE can extend the life of dungeons simply by adding coffer keys within the dungeons, and special optional NM's.

    Agree that Time Limit shouldn't equal difficulty. I think it is quite the opposite actually. If SE rely on time limit for difficulty, then they are having problem making the content difficult and boss fight challenging. Challenge should come from killing Elite Monsters on the way and fighting the boss at the end. I hate the ides of time limit because everyone just skip through contents, what about first time people who enter the Instance and want to do quest in there or even watch the cut scene? People would yell "Hurry up! Go! Go! Go!" I absolutely hate doing The Dzemael Darkhold, everyone use the same tactic and train mob on the way. Alway hear the same line from leader "Go! Go! Go!" it get old and very annoying. There is no strategy involved at all. By the time it was finish you feel like you don't accomplish anything because it was rush through and skipping everything on the way. If there is a time limit, it should be at the very end where you earn it as an achievement only.
    (3)