Oh boy, I love these kinds of threads. The discussions I get to have are elating.
How most players think: "Man, I should really learn how to play this job..."
How these kinds of players think: "Man, my MP is draining when I use fire. This isn't fun or easy. Spamming blizzard is easy. I don't have to put as much work in!"
Teaching these kinds of players how to play won't do much unless you can show them how playing better helps them in the long run. They don't understand that doing more damage makes things go faster.
This is harder to say. Because of the over-saturation of DPS in POTD/HOH I tend to avoid doing those for DPS. I tend to do healers or tanks. Whether the average player sees this is harder to say than even if DPS mains will do that. On top of that, you also just shot yourself in the foot there given that means more of the DPS players will then abandon DF for POTD/HOH given your information that the shorter queues are preferential to the leveling of DPS than DF, meaning there'd be a drought of DPS in leveling content 1 to 70 if this were implemented.
Also, false. Healers and tanks would not find this preferential if only a small minority of DPS were left. Mostly because those are the ones who don't care either way and won't stop doing DF regardless, therefore leaving a pretty paltry sum of people who will end up being a high majority bad players by statistics.
Yes he assumed. But the sentiment is still the same in that "you don't seem to actually look around, instead hang around in one place."
This is where you start to show your true colors. You're starting to come off as high-and-mighty by the way you state this. Almost sounding like you are better because you do this. Congratulations.
And as someone who leveled from 1-60 in almost every class this time around Heavensward, this content is not dead. Maybe this is a Primal thing, but on Aether I've never had any of the issues you are talking about. Just the other day I helped a friend level their Red Mage to 60 and got really quick queues. If you think the content is dead, you've never seen Crystal Tower back before Alliance Raid Roulette. That was dead. You had to get a PF just to run it, and even worse sometimes you'd never fill that PF and this was before you could do alliance raid PFs so you had to just hope to god that because you had a full alliance you'd rig the DF into giving a full party.
How big is Cerberus? Just asking. Because this sounds almost like Cerberus is a very small server in the middle of a content drought and like you've not actually queued for the content you are claiming is dead.
This is something I agree on. However, this does not mean you can't learn basics of the job by leveling it. What I would like is SE to stop making the most important skill (BLM = Fire 4, MCH = Flamethrower, Dragoon = Geirskogul/Life of the Dragon) to the last level of the expansion meaning you have to completely relearn the class just to do end-level content.
This I don't agree on. Level 70 content should be earned and learned to be good at. If they wanted to implement a championing system I'd like it if they limited it almost like...
Jump Potions! Jump potions are limited to level 60 for this exact reason. They were not intended for markets such as the NA or EU markets, but JP and CN/SK markets. However, they knew they'd have to implement it differently if they did it for the other markets (NA and EU) and that was more work. So instead they made it cap you at 60 so you could enjoy mostly the new stuff from Stormblood on. The idea was that JP, CN, and SK are all markets where they like to research and understand why the class is this way, what it does, and how to play it so they play optimally and don't have to put hours into actually playing the game to learn it. Understandably, there will always be a minority of players in those markets that don't, but NA/EU don't always want to do that. The biggest bit of irritation for Jump Potions was that they were going to have a required "Hall of the Intermediate" to teach you the job but they scrapped the idea in favor of other content they were struggling with at the time. Another key detail is that just because they'd get there doesn't mean it won't stop the player from not learning the class.
In short: The Jump Potion is exactly the reason this shouldn't be implemented because it'd cause the same problem the jump potion has caused, and people who don't want to put that effort into the class won't care about a "Championing" system anyway.
I'm going to end with cutting most of your rant as I addressed it earlier that I agree with this. However, this doesn't solve the issue that some players won't even put the effort into learning even if they are taught it. Someone in this thread already pointed out that The Hall of the Novice teaches the very basics, gives amazing rewards (including a ring that increases exp that can be used on any class that saves time on ring slots for a while), and they still ignore it.
TL;DR
"Champtioning" will cause more DF issues because of POTD and HOH being the "preferred way to level a DPS due to queue times"
Players who don't want to put in the effort because it's easier to not, and should be shown how putting in effort affects things rather than taught how to play.
Jump Potions for NA/EU were a mistake, and most agree that they don't work with the general audience who plays FFXIV in those areas.
DF 1-60 is not dead, stop saying it. (Also, people can tell that you must be BSing about the "DF being dead for 1-60" because all three of your classes left, according to the Lodestone, are 3 DPS above 60, and if your claims are right then you don't even level through DF so why do you care? If you did get to 60 with just DPS and DF in the middle of a content drought, that might be why.)
And I agree that the way classes are established and moves are learned is jank and should be changed, pelase SE.