It's not an argument for why something like this SHOULD be implemented.
However, it exists as a counterpoint to why something like this SHOULDN'T be implemented.
I.e. If the issue already occurs due to pre-existing features, it can't be used as a reason why this particular feature shouldn't be added.
The solution to which, is to also implement something that teaches people how to play, irregardless of if they level up in MSQ spamming Blizzard I, use a Jump-Potion, Farm PotD/HoH etc.
I doubt that would be the case. Given that DPS mains already tend to prefer PotD/HoH for leveling due to queue timers being more favourable.
Meanwhile, you'd have Tank/Healer mains who would get easier leveling of DPS jobs by running DF's as Tanks/Healers which they have no qualms about doing.
You're assuming I AFK in Rhalgr's Reach. I spend literally no time in Rhalgr's Reach (Or any city for that matter) outside of accessing some vendors.
I level through the open world, doing Hunts, Beast Tribe dailies and FATEs.
1-60 is dead. There is only a few newbies in ARR content and that's about it. No-one does ARR/HW FATEs (Even SB FATEs you only occasionally see people doing the Twist of Fate ones)
Rarely does anyone do the lower level duties outside the MSQ required ones either.
I say this as someone who's got all but 3 jobs to level 70 at the moment, soon to be completing the final ones.
Maybe it's different on your server. But in my experience, there's very few people to be seen outside of SB Beast Tribe dailies and inside cities. (Even with queues to log in suggesting that the server is full of people)
Well, due to a number of factors:
1) Some (I.e. Most) jobs are just horrible to play until higher levels when they get their critical skills to actually function.
2) There are ways to make leveling go more smoothly if you can access content on your main job (Such as Expert Roulettes, a wider range of 50/60 and Leveling Roulette duties)
It's the same reasoning for why Jump Potions exist. Maybe you want to play X Job, but due to crappy balancing of skill distribution, leveling it sucks. Maybe you want to work on leveling your secondary job while running stuff to gear up your main?
Tell that to the number of times I had to completely re-learn several jobs because of getting to a level where prior rotations and skill usages become irrelevant in favour of new ones that were unlocked by a single critical skill.
Some jobs you can't even start to learn until 60+ because that's when you get the core mechanics the job is designed around.
I have no qualms about learning to play new jobs, I've done it for 13/16 jobs with the last three I have to wait a bit longer until I unlock their 60+ skills that they need to actually perform properly.
Just, I learn nothing (Except bad habits... I still occasionally mess up my MCH rotations because I'm used to using a leveling combo before getting Barrel Stabilizer and Flamethrower...) when playing an incomplete job as well as feel awkward when I have to decide between playing one of my max level jobs and leveling this other job I want to also play.



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