Then why do the devs not want to commit to adding them? It implies they have other things they want to do more.Yes exactly but the issue is assuming this is ALL the dev team does or they commit LARGE amounts of resources(Staff members, office members) to this one singular task, which isn't true. It's the same thing with emotes, each gear needs to be tested to see if it doesn't clash too heavily with emotes, actions, spells, castbars, and this STILL ends up with hiccups but each are tested to make sure visually as long as you aren't looking too closely, it's workable. It's the same reason we don't have moving capes even though cape data is in the game for odin's gear most likely.
The issue is saying for certain that races take up so much resources that they slow down the development of zones, battle content, balance, animations and conceptualization stages and require all developmental divisions to be drawn in to make sure they're completed. When that's not the case, rigging a skeleton is difficult of course but it's already been shown with fran(who's model is almost a 1 to 1 rendition of her XII model) that there are ways the dev team cuts this process down to be more feasible.
Edit: Exactly, that's what I'm stating it came at the cost of RACIAL content, not other content which is what you're stating and which I'm stating shouldn't be assumed. Whether it was off or on the table or not isn't really something any of us can 100% say as a certainty. However my point stands that if it is implemented again it will not take away from content already in the pipeline for development.
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