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  1. #1
    Player
    CelestaRosa's Avatar
    Join Date
    Mar 2019
    Posts
    102
    Character
    Celestria Rosa
    World
    Leviathan
    Main Class
    White Mage Lv 74

    things I like to see for all tanks

    1. I dont want see "low blow" removed from any of the tanks its very important have ogc stun that can use any any time a tank without propar disturbation is useless

    1.2 i do not want see good tanking cool-downs being removed. because majority of tank players refuse to use them and know they should but dont fault isn't squire-enix. its selfish player base who think only of themself.s not of team-mates in their party their trying to protect. i have ask you whats your roll again? dps or tanking?

    I do not want see provoke or ultimatuim removed. or ability that helps make tank swapping easier.. Rampart should continue to stay as a tank roll skill.

    I feel that awareness should become some sort of trait - or added to their tank stance that along in tank stance they can't get critted.


    2. this is gonna get me a-lot of hate dislike from tanking community but i have to say it.. please stop giving us dps abilities. we have alot tanks these days that are stay in perminate sword oath and pull half the dungeon. and expect to be heal'd . when organically when just war and paladin tanking . tanking class stood for what it was so post to stand for.


    Tanking Enmity Generation and damage reduction. now we i can't tell the difference are we a tank or are we dps or are we both. cause be frank. i seen more and more tanks lean towards dps then actual tanking. war is always been like this but making paladin have more offensive opinions now we have bunch of players that actually get a paladin or dark knight basically fuck shield oath or grit. whole dungeon gets mad at healer cause they could heal them when have 22-30 monsters beating on them when told to use sheild oath please. they boot you out the party for being toxic..not pop single defensive cooldown too. stress out other teammates. as much as i love see these type of players be punished for their inability to understand what their doing is wrong. sadly really dont want see squire-enix have make new abilities support you dumb tanking choice that result in getting your teammates killled at this point i am be happy with anything at moment

    3. I like see gap closers all 3 tanks. I like to see aoe stun of some sort on all 3 tanks. support those big abusive pulls . that majority of tank players do. as mu

    4. i like see some sort dps protection on all 3 tanks specially when they pull so massive and monster abilities being thrown all over the place. that its hard not get full combo in without taking critical damage tank ulitity should be looked at

    Paladins already has that

    but war/drk does not
    (2)
    Last edited by CelestaRosa; 04-01-2019 at 07:57 AM.

  2. #2
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I'm honestly surprised that there isn't any skills like a Rally or War Cry that buffs everyone else's damage for like 15 seconds on a Tank Class. Or everyone except the one that used it. I guess SoSu from DRK sorta counts but meh. Or Tanks just pulsing out buffs for the party. That would be cool.
    (1)

  3. #3
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MagiusNecros View Post
    I'm honestly surprised that there isn't any skills like a Rally or War Cry that buffs everyone else's damage for like 15 seconds on a Tank Class. Or everyone except the one that used it. I guess SoSu from DRK sorta counts but meh. Or Tanks just pulsing out buffs for the party. That would be cool.
    War Cry is already in the game actually, but it's a Japanese skill. In English the skill is Infuriate.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  4. #4
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CelestaRosa View Post
    I feel that awareness should become some sort of trait - or added to their tank stance that along in tank stance they can't get critted.


    2. this is gonna get me a-lot of hate dislike from tanking community but i have to say it.. please stop giving us dps abilities. we have alot tanks these days that are stay in perminate sword oath and pull half the dungeon. and expect to be heal'd . when organically when just war and paladin tanking . tanking class stood for what it was so post to stand for.


    Tanking Enmity Generation and damage reduction. now we i can't tell the difference are we a tank or are we dps or are we both. cause be frank. i seen more and more tanks lean towards dps then actual tanking. war is always been like this but making paladin have more offensive opinions now we have bunch of players that actually get a paladin or dark knight basically fuck shield oath or grit. whole dungeon gets mad at healer cause they could heal them when have 22-30 monsters beating on them when told to use sheild oath please. they boot you out the party for being toxic..not pop single defensive cooldown too. stress out other teammates. as much as i love see these type of players be punished for their inability to understand what their doing is wrong. sadly really dont want see squire-enix have make new abilities support you dumb tanking choice that result in getting your teammates killled at this point i am be happy with anything at moment
    I dunno why people are recommending the removal of Awareness in it's current form, it is literally perfectly fine as it is, baking it into tank stance is just idiotic.

    So you next point of people hating on your opinion of no new offensive skills, tanks have more than just aggro combos, which seems like you didn't know judging by your post, and the good thing about getting new DPS skills is getting new ways to change up rotations a little, or a lot like PLD gaining Requiescat and Holy Spirit in SB.

    As for the rest you clearly seem to have limit knowledge of how tanking is done in this game versus other MMOs, when the very key purpose of any combat encounter in this game is to deal as much damage as possible while completing mechanics and performing the duties of your role. Neither is mutual exclusive of the other, both a very much achievable if you bother to learn how to play your job at an efficient level and do your homework on encounters. At the end of the day you can only mitigate so much dmg, you can only hold so much aggro before it means nothing and in return you give up a rather sizeable chunk of rDPS all for the sake of keeping a few people with "special ideals" happy.
    You also seemed to over exaggerate the amount of mobs that were involved in a pull lol also using a dungeon as a basis for judging a tank role is laughable at best when the majority of tank players in dungeons don't know what they're doing half the time. At the end of the day, trying to limit tanks abilities to suit yourself is pretty selfish in its own right, and personally I like try to play jobs to the best that both I can and how the job itself can, but your idea is the equivalent to tying both my hands behind my back lol
    (2)
    Last edited by aodhan_ofinnegain; 04-01-2019 at 09:20 AM.

  5. #5
    Player Beki_Bayaqad's Avatar
    Join Date
    Apr 2019
    Posts
    130
    Character
    Beki Bayaqud
    World
    Lamia
    Main Class
    Warrior Lv 70
    Quote Originally Posted by CelestaRosa View Post
    2. this is gonna get me a-lot of hate dislike from tanking community but i have to say it.. please stop giving us dps abilities. we have alot tanks these days that are stay in perminate sword oath and pull half the dungeon. and expect to be heal'd . when organically when just war and paladin tanking . tanking class stood for what it was so post to stand for.
    As a Dedicated TANK, I have to disagree. Us tanks are the only role with two attack rotations since one of them is *dedicated* to enmity generation along side our Hate kits. While we also have a Recovery/Debuff rotation to improve dealt damage or recover some resource (MP for DRK and PLD and HP for WAR) and thus making it a slightly less burden on others as well as helping burn targets if we're on our DPS stance. Removing one of the rotations will remove half the point of the classes.
    (5)

  6. #6
    Player
    Zeldert-Castiel's Avatar
    Join Date
    Oct 2017
    Posts
    176
    Character
    Arcadia Equinox
    World
    Typhon
    Main Class
    Scholar Lv 100
    For #2 I'd like to say:

    Removing DPS skills is dangerous because some people play tank mainly for MSQ. Some instant duty require DPS check and if tanks only have tank rotation they'll never pass the duty unless they switch to DPS first.

    Also off-tank rotations is useful, like to regain MP for DRK and HP for WAR.

    I don't hate you for #2, tho
    (0)

  7. #7
    Player
    Eldtagg's Avatar
    Join Date
    Feb 2019
    Location
    Radz-at-Han
    Posts
    100
    Character
    Razfahd Mahadevan
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Just going to chime in with my limited newbie knowledge of the game:

    1. Baking in awareness passivly seem very OP. Knowing when to hit the CD is crucial to your role.
    If we go with your suggestion that tanks cant be critted then mobs, bosses and other players need to get their damage against you buffed. Being able to not get critted is a huge mitigation buff to tanks.

    2. Removing DPS skills. Then literally noone will play tank. You want us to go back 20 years in MMORPG history when tanks and healers couldnt complete content solo because they did no damage?

    We can just remove quests then as well and go back to forced party exp farm when you kill the same monsters for 12 hours to get a level. FUUUN.

    Doing Dps while tanking, doing mechanics and protecting your party is why tanking is exciting.

    We're not playing EQ1 or Ultima Online here.

    Theres a lot of bad suggestions in your post. Reading through it you seem annoyed at how some ppl are playing or you ran into a couple of toxic players and believe that everyone has the same attitude as those toxic players.

    I would gladly heal a tank in Dps stance if it meant the dungeon went faster. L2P issue.

    Even as a newbie with no endgame experience I see a lot of bad ideas in your thread.
    (3)
    Last edited by Eldtagg; 04-01-2019 at 09:59 PM.

  8. #8
    Player
    Campi's Avatar
    Join Date
    Jun 2015
    Location
    Liverpool
    Posts
    3,941
    Character
    Campi Nitsu
    World
    Shiva
    Main Class
    Scholar Lv 90
    Quote Originally Posted by CelestaRosa View Post
    snip
    I think your Main Problem is, that you don't know how tanking works in this game, respectively how the hole game works.

    If the Gamedesign stays as it is, then Low Blow won't be removed. Stund and Silence are needed in some Dungeons, Raids and Trials.
    They also can't removed def cds, because they are needed in Raids for Busters etc
    Also provoke can't be removed, since tanks-swaps are needed
    Awereness is fine as it is. Locking it as a passive effect in tankstance is shit, because good players don't use tank stance in high end content. Just plan and use your cds

    If you don't want "dps abilitys", whtat do you want to the whole Fight? 123 + Netflix & Chill?
    Tanking itself is very very easy in this game, It's easy to hold hate, when you just stand there in tankstance and doing some aggro skills. You could be 50% of the time afk then.
    Pls learn how the Tanks work, before you want such things. Not everybody wants to play a braindead job.

    Gap closer would be a n2h for pld, but not rly needed

    Cover for every tank isn't good. Every Tank should have its own Skills, otherwise we would only need 1 Tank Job, if everyone should have the same skills.
    (5)
    Nur hübsch sein reicht eben nicht. Man muss auch Bier trinken können.
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    King vom Ring | Super Elitist

  9. #9
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by Campi View Post
    I think your Main Problem is, that you don't know how tanking works in this game, respectively how the hole game works.

    Awereness is fine as it is. Locking it as a passive effect in tankstance is shit, because good players don't use tank stance in high end content. Just plan and use your cds
    .

    These two statements dont go hand in hand.

    A good tank is one that knows when to turn on tank stance and when to turn it off.

    This includes turning it on to help a dps/healer, instead of staying in dps stance, losing threat, or dying and blaming the healer. There is a large array of players in this game, and I've seen numerous tanks refusing to swap stances and blame the party, wearing ultimate or savage weapons, get replaced, and then the party 1 shots the fight they were doing. I have seen it very very often.

    I've seen healers let a dps die to cast another dps spell, tanks lose threat to a dps, and the dps die, I have seen countless issues such as these very very often. Being in dps stance does not, absolutely does not make you a good player at all.

    This mentality of "being in dps stance makes me a good player" is very damaging to the success of the overall playerbase.
    (1)
    Last edited by Daniolaut; 04-02-2019 at 02:12 PM.

  10. #10
    Player
    CelestaRosa's Avatar
    Join Date
    Mar 2019
    Posts
    102
    Character
    Celestria Rosa
    World
    Leviathan
    Main Class
    White Mage Lv 74
    Quote Originally Posted by Daniolaut View Post
    These two statements dont go hand in hand.

    A good tank is one that knows when to turn on tank stance and when to turn it off.

    This includes turning it on to help a dps/healer, instead of staying in dps stance, losing threat, or dying and blaming the healer. There is a large array of players in this game, and I've seen numerous tanks refusing to swap stances and blame the party, wearing ultimate or savage weapons, get replaced, and then the party 1 shots the fight they were doing. I have seen it very very often.

    I've seen healers let a dps die to cast another dps spell, tanks lose threat to a dps, and the dps die, I have seen countless issues such as these very very often. Being in dps stance does not, absolutely does not make you a good player at all.

    This mentality of "being in dps stance makes me a good player" is very damaging to the success of the overall playerbase.
    finally someone who agrees with me thank you. I agree with you majority of tank players see their tank stance as "noob stance" and dont want touch it when they know should. not cool let dps die cause these tanks are stuck up
    (2)
    Last edited by CelestaRosa; 04-02-2019 at 02:27 PM.

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