Quote Originally Posted by Genis_Elric View Post
F1/B1: Trait up to F4/B4

B2: Either trait up to FRZ or get rid of it altogether.

FRZ: Either grant 1 Umbral heart and make it target instead of ground placement, or make it a ground placement dot like shadow flare.

F2: Just get rid of it, BLM's AOE rotation is probably the most fun part of the job and it doesn't need F2

Scathe: Make it deal aspected damage of fire/ice while in AF/UI respectively and refresh the enochian timer. This might even give a reason to sharp scathe if it would get a potency boost with it.

Convert: I've got a few ideas but I'm sure they're not the best. At the very least, reduce the CD substantially..
B1/F1: These actually are useful for refreshing AF/UI quickly (even if we optimally don't ever want to refresh UI), so I'd just be happy to see them traited to cast a little faster and/or for a chance at zero cost as level improves.

B2/F2: Agree to have them trait up to Freeze and Flare respectively. F2's pretty bad once you reach Flare, but Flare comes at 50 so it at least has a use until then.

Freeze: Bearing in mind we get Freeze at 35 and don't get Umbral Hearts until 58 or reduced Flare costs on UH until 68. It would be a simple matter to trait Hearts onto it at 68 but until then, maybe just have it add one UI stack for every target hit to facilitate B4?
As for "target vs ground placement", you can just macro it right now to instantly center itself on your target when you hit the button. I can understand the reasons to have it be ground-targeted as it is now given its root effect.

Scathe: One suggestion I've seen around here is having it extend the active AF/UI by a limited period of time (ie 6 sec, up to its 13 sec cap), which would make it useful purely for movement-heavy phases. I would go further to have it gain a chance to refresh any Thunder DoTs on the target (tied to its chance at bonus damage?), or perhaps just straight-up proc Thundercloud when Sharpcast instead (which could be interesting in openers...), all so you can keep everything rolling while on the move.
The only reason to give it a Fire/Ice aspect and fully refresh Enochian outright would be to replace F1 during F4 spam, which... agree to disagree about whether that should be its place.

Convert: Something I've been thinking about, since using it to regain MP is basically pointless to the BLM, what if it was changed to restore MP to allies?
Consume, say, 30% of the BLM's HP to give 10-15% MP to allies in 15y, for instance? If we trade off survivability for a bit of utility, it could mean sparing our damage...

Polyglot: Perhaps an alternative use for Polyglot could be to instantly apply a vulnerability debuff to the target. That way you could gain a bit of utility but can choose whether to trade your damage to inflict it, OR hold Poly until Enochian is just about to add a second charge, debuff the target, then hit Foul while the curse is still up.