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  1. #171
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Llugen View Post
    Quite frankly, no. No matter how much you "git gud" and even if you're perfectly optimized, you're losing damage that you otherwise would have had if you didn't have to deal with aforementioned shenanigans.


    Even at perfect optimization, you're sub-optimal. It's that simple, and it feelsbad man.

    I'm not asking for a massive change, I'm asking for an adjustment to the kit that basically already exists just to be more streamlined (Firestarter and Thundercloud). That's really all that's needed for this issue but it's painfully absent.
    While I agree with the need for a bit more streamlining and flexibility as it applies to movement, I'm not certain that need come from the procs themselves. I'd also like to know how exactly you'd want to make the procs more streamlined or reliable. We don't exactly have an ammo mechanic or the like -- apart from Sharpcast -- and I have to wonder if there'd be much, if any, point to having procs that can be triggered consistently and reliably at a rotational level (rather than through some compromise between use count and total value of use as often given by skills with as long of CDs as Sharpcast has).
    Quote Originally Posted by DarkZeroUnit View Post
    so BLM is my main and im having fun with it. tho i wash BLizz III would light up with a free proc like Fire 3 does. i think its cool that foul proc lasts a long time and with other procs last longer.
    That's probably simply due to the only purpose of Blizzard III being to start UI III. You already have to cast it first going into UI, so why proc to waste a further GCD in UI, when even a Fire I in AF III would be superior?

    ley lines is nifty n all but it would be more useful if it moved with us
    To be fair, at that point you could no longer use it for rapid repositioning.

    since our limit break is meteor can we have a smaller non limit break version like comet call it Doomsday!?
    While I'm not necessarily opposed... does that not sound far more menacing than even the LB does?

    manaward is nice n all but can we have a nasty version where the ward breaks it sends half of the damage back and heals us for the other half
    Ahh, reminds me of the Manawall off-tank rotations of BLMs in that first Artifact Weapon line of quests... The one with the Triumvercate split damage atop lighter unsplit cleaves, and the wyverns...
    (0)
    Last edited by Shurrikhan; 03-31-2019 at 03:17 PM.

  2. #172
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Llugen View Post
    Quite frankly, no. No matter how much you "git gud" and even if you're perfectly optimized, you're losing damage that you otherwise would have had if you didn't have to deal with aforementioned shenanigans.


    Even at perfect optimization, you're sub-optimal. It's that simple, and it feelsbad man.

    I'm not asking for a massive change, I'm asking for an adjustment to the kit that basically already exists just to be more streamlined (Firestarter and Thundercloud). That's really all that's needed for this issue but it's painfully absent.
    I mean, you still get the damage in with almost the same uptime as other dps. And only one fight this tier really sucks for our mobility issues. If they take away the big weakness this job has, they'll likely try to balance it by just nerfing its total output.
    (3)
    Last edited by Zerathor; 03-31-2019 at 08:55 PM.

  3. #173
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I'd like BLM to be more engaging outside of "cast Fire spell over and over" after you find a nice spot to camp. Getting pretty boring. And big numbers are all well and good but the impact just isn't there for me anymore.
    (2)

  4. #174
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by MagiusNecros View Post
    I'd like BLM to be more engaging outside of "cast Fire spell over and over" after you find a nice spot to camp. Getting pretty boring. And big numbers are all well and good but the impact just isn't there for me anymore.
    Thats kind of the fun of it. In normal content, yeah its pretty boring, but in savage and ultimate its kind of fun to try to keep full uptime on something that doesn't like to move very much. The challenge is more on placement and game mechanics than the rotation being more complex. Its the only job in this game that actually plays like a caster.
    (0)

  5. #175
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Zerathor View Post
    I mean, you still get the damage in with almost the same uptime as other dps. And only one fight this tier really sucks for our mobility issues. If they take away the big weakness this job has, they'll likely try to balance it by just nerfing its total output.
    Personally, I'd be fine with that, so long as the nerfs are minor. BLM can already pull highest or second highest (behind the SMN milking its every AF burst with Contagion) tDPS in Chaos; in a perfect situation it is technically, albeit only very, very slightly, overtuned.

    I'd gladly trade a bit of my lead (as small as it may be) in perfect situations for the ability to compete with Monk or (single ranged comp) DRG in tDPS in the fights less perfect for BLM. That's literally the basis of job balance and making job choice an actual thing even at the highest levels of play.

    Quote Originally Posted by MagiusNecros View Post
    I'd like BLM to be more engaging outside of "cast Fire spell over and over" after you find a nice spot to camp. Getting pretty boring. And big numbers are all well and good but the impact just isn't there for me anymore.
    Quote Originally Posted by Zerathor View Post
    Thats kind of the fun of it. In normal content, yeah its pretty boring, but in savage and ultimate its kind of fun to try to keep full uptime on something that doesn't like to move very much. The challenge is more on placement and game mechanics than the rotation being more complex. Its the only job in this game that actually plays like a caster.
    Maximizing casts does lend what would otherwise be dull an absurd amount of extra excitement, but I too have to agree that I'd like just a little bit more. I want that other stuff to still be based around casting more fire when it matters most, but if the setup and cycling were just a bit more nuanced, I feel that could go a long way.
    (1)

  6. #176
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Personally, I'd be fine with that, so long as the nerfs are minor. BLM can already pull highest or second highest (behind the SMN milking its every AF burst with Contagion) tDPS in Chaos; in a perfect situation it is technically, albeit only very, very slightly, overtuned.

    I'd gladly trade a bit of my lead (as small as it may be) in perfect situations for the ability to compete with Monk or (single ranged comp) DRG in tDPS in the fights less perfect for BLM. That's literally the basis of job balance and making job choice an actual thing even at the highest levels of play.
    .
    If blm total potential dps goes down even slightly, it only makes smn a better choice in every aspect. I don't want to go back to that again.
    (0)

  7. #177
    Player
    DarkZeroUnit's Avatar
    Join Date
    Nov 2017
    Posts
    71
    Character
    Darthgama Nemi
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 100
    ssoooo i've been using between the lines aaannnndd i think it needs a explosion from the starting position and a trail of flames that burn when stuff passes through
    (3)

  8. #178
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    That's the kind of thing they should be reviewing in tandem with any changes to BLM, though. By the sounds of it, the battle system changes are going to be fairly extensive, since they won't even go as far as to confirm if NIN will remain a DEX based dps, and we know that they are planning something for vulnerability debuffs, amongst other things.

    Personally, I don't really think the job's mobility is in a bad spot, although a slight reduction in Triplecast's CD wouldn't hurt. It's more that Fire IV spam does get repetitive. I would hope they will keep the focus on mobility in terms of the main challenge for the job, but that doesn't restrict them to just keeping the current model and adding nothing else rotationally, which would be pretty boring.
    (0)
    Last edited by Lauront; 04-02-2019 at 01:33 AM.
    When the game's story becomes self-aware:


  9. #179
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by DarkZeroUnit View Post
    manaward is nice n all but can we have a nasty version where the ward breaks it sends half of the damage back and heals us for the other half
    ....That would be pretty sick, actually.


    Also, in reply to Zerathor, it is true that no class can be perfectly optimal at all times blah blah, but the amount that BLM is punished over the others is staggering. I spelled this out in detail with a post earlier in this thread. THAT is what I would like to see minimized, and I don't think they would need to tune down the job on account of that alone.
    (1)
    Last edited by Llugen; 04-02-2019 at 05:52 AM.

  10. #180
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Llugen View Post
    ....That would be pretty sick, actually.
    More specifically it hurts your party members so they GET THE HFIL OUTTA MY LINES
    (0)

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