
Originally Posted by
AlliciaCapulet
I see some arguments here today that I'm having trouble to agree with them.
Some people here are telling that you choose to be a healer, or a tank, because you want to heal or to tank, but you don't chose to be a DPS because you want to DPS, but because you want to play a type of job/class. Wait, what?! It's exactly the same for a healer or a tank.
Back when Jenova was release as a new server, I started to play XIV, and I first chose scholar because of how the job was looking good and was fitting my playstyle. It also happened to be an healer, which was good for me, but the playstyle of SCH with dots and pet and shields was closest to my playstyle than WHM, and if WHM would have been the only option, I would probably have played a DPS instead, maybe a SUM. But I was pleased it was an healer, because I like that role in every MMO.
It's just my opinion here, but, in every MMO I've played, for endgame content, I've always found healing or tanking more challenging than dpsing. In XIV, I also find that DPSing is way more easier than the other role - that are, at the moment, blue/green DPS where you have to do a little more than just DPSing.
But it doesn't change that we don't have a vast variety, yes you can say that we have 3 jobs, but in fact, we have 2 playstyle for healing and that's it. DPS, with the sub role, have way more than 2 playstyle. And in a same subrole, they have more than just 1 playstyle, playing the dragoon is not the same than playing the samurai. And, because of the lack of variety for healers, I still find that adding any new DPS should not be a priority at the moment. They could have remake the 3 existing jobs, making them more unique, and by adding a 4th healing playstyle, I still think that it could have helped them to make a better balance and getting out of the heal or shield only playstyle.
Adding more playstyle to the healing job could also bring more player to be main healer if the 2 existing playstyle are not what they want to do. They really should priorize a healer job in 6.0, before any other things, and with a unique playstyle. A melee or ranged healer, not a caster, would be really nice to add at the variety of choice in XIV.
And for the 5.x, I wish for a compensation for those last 4 years of unbalanced things, and for having to wait 6 years for a new job, maybe we also deserve a mount for every healing job? Like the tanks does?