Quote Originally Posted by cicatriz313 View Post
Omfg indeed. For a dps, role isn't as meaningful. Of course they're still dps, but melee dps has intricate rotations with positionals and hazards in melee range THAT ONLY MELEE HAS. Like I don't know how many ways I have to type this, but you're wrong and the devs are on the right side. I'm not sure why you're still mentioning healers should get more types, I already agreed with that point. But what you're saying about DPS is straight up false.
It may mean nothing to you, but there’s plenty of people out there that DO care about role. Otherwise dps wouldn’t be so much more popular in mmos compared to the other roles. You act like melee are the only ones who have things to watch out for in fights. Or the only ones with intricate rotations/positions. They’re not. Shoot you should watch a blm trying to squeeze out the most dmg it can. That’s a lot of prepositioning and mechanic memorization. Like I don’t get your point in bringing up melee specifically. Like that’s your thing, cool, but your point? It’s not uncommon for people to get sick of being on a boss’s bum all the time, and then swapping to a ranged to mix things up. I know I have in the past. And melee aren’t the only dps type that has unique mechanics, especially in higher tier content.

Not sure why you’re getting so heated. Not like I disagree with the subroles thing for dps. I’m not ignoring it or saying it doesn’t exist, I’m actually acknowledging it. However, I’m not wrong about dps. Dps are all of the same roles, same primary job, and the sub roles are just significant playstyle differences with labels. I dont know how else to type this out mate.