Quote Originally Posted by LadyKairi View Post
Omfg... you have people who only prefer the dps role. They decide they like the melee playstyle and just don’t want to play the melee jobs. They then have the options to go physical ranged or caster. Then you have people who only like only/primarily the healer role. We get tired of playing caster healer, we don’t have anything else. We are stuck with the same playstyle within our role. I have other jobs I could play sure, but they are not my preferred role. No one should have to go out of their preferred role just to mix up how we play. Dps aren’t expected to do that. They get all kinds of new playstyles.

You may prefer melee, but if you wanted to move out of that for something new while staying within the dps role, you have options. How have I said dps aren’t varied when I’m sitting here SAYING dps has a wide variety and healers just want the same (and not even to that extent, just SOMETHING)? And whether you like it or not, sub roles do not mean they aren’t dps. Period. Their job among them is the same, and that is “kill the enemy”. You also have smaller jobs like buffing/debugging, but your primary job is reducing the hp bar. If you don’t do that, you get kicked. The healer’s primary job is to HEAL. We may not get to do a lot of it due to bad content design, but our main job is still to keep people alive. We also have smaller jobs like dealing damage and buffing/debuffing. People typically pick their jobs based off of whether it’s a tank/healer/dps in mmos, then go for the sub role they prefer from the main role.
Omfg indeed. For a dps, role isn't as meaningful. Of course they're still dps, but melee dps has intricate rotations with positionals and hazards in melee range THAT ONLY MELEE HAS. Like I don't know how many ways I have to type this, but you're wrong and the devs are on the right side. I'm not sure why you're still mentioning healers should get more types, I already agreed with that point. But what you're saying about DPS is straight up false.