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  1. #1
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Hate to drop the FFXI card again but in the timed instances in there (Dynamis, Limbus, Nyzul etc etc) I really enjoyed it when you were low on time for the last boss it brought the A-game out in members because they wanted to kill the boss and the rage fest after you kill the boss but time out before you can get drops is hilarious. Lets also not forget the awesome time out at 1% on bosses.

    I would partly agree with this in that some dungeons should have no time limits and some should have them it makes it more difficult and adds stratagy to the dungeons, Nyzul on FFXI was the best example of this because the objectives were very specific and you had to make the choice based on the current objective wether it would be best to have one person wait to take you to the next floor to save the run or have everyone look for the objective.

    I hope they add a Nyzul-esque dungeon to FFXIV because it was one of the best activities on FFXI imo.
    (1)

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Delsus View Post
    Hate to drop the FFXI card again but in the timed instances in there (Dynamis, Limbus, Nyzul etc etc) I really enjoyed it when you were low on time for the last boss it brought the A-game out in members because they wanted to kill the boss and the rage fest after you kill the boss but time out before you can get drops is hilarious. Lets also not forget the awesome time out at 1% on bosses.
    Yea because that would surely make people want to play the game more huh.

    FF11 stockholm for the win.

    Quote Originally Posted by Enyyx View Post
    Pretty sure the main reason for timers is indeed preventing people from holding the dungeon. There isn't a "theoretical" limit to the number of instances, there actually is a number and timers + re-entry time help make sure people aren't abusing it.

    Problem is, population is low as is interest, so it's really not an issue right now.
    This should never be an issue if the dev team are competent at designing a good server structure.(obviously the current server is no good but the next one should be, especially if they want the content finder to work effectively)

    Look at WoW which has hundreds of thousands of instances and raids going on all day long and they very rarely reach the limit.
    (3)
    Last edited by Jinko; 12-23-2011 at 12:10 AM.