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  1. #31
    Player Crica's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    647
    Character
    Carpe Noctum
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I agree with the OP sort of.

    Time limits should continue to be one of two options we can select when entering any dungeon - the other option being no time limits.

    That way hardcore players have a way to challenge themselves and compete with one another in the dungeons and casual players have a way to unwind and relax while having a good time with one another in dungeons.
    (3)

  2. #32
    Player

    Join Date
    Mar 2011
    Posts
    109
    Quote Originally Posted by Xoo View Post
    We're talking about removing or not removing dungeon timers and the consequences of both, iirc. My point was that current timers should not be removed due to current constraints.
    If other MMORPG there can do no time limit on Instance, I'm sure SE can. SE is multi billion company and they can't hold a ton of Instances for group? I find that hard to believe. Even F2P game there is no time limit. Time limit is just very silly. We shouldn't have cripple and work with it if SE think their server can't handle it. The population for FFXIV is not even that high, what gonna happen next when it is high? Lower the time limit more to let more group in? How about 20 minutes to finish everything? The way I see it, if time limit and Instances continue to be like that even 2.0 will not save this game.
    (2)

  3. #33
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Hate to drop the FFXI card again but in the timed instances in there (Dynamis, Limbus, Nyzul etc etc) I really enjoyed it when you were low on time for the last boss it brought the A-game out in members because they wanted to kill the boss and the rage fest after you kill the boss but time out before you can get drops is hilarious. Lets also not forget the awesome time out at 1% on bosses.

    I would partly agree with this in that some dungeons should have no time limits and some should have them it makes it more difficult and adds stratagy to the dungeons, Nyzul on FFXI was the best example of this because the objectives were very specific and you had to make the choice based on the current objective wether it would be best to have one person wait to take you to the next floor to save the run or have everyone look for the objective.

    I hope they add a Nyzul-esque dungeon to FFXIV because it was one of the best activities on FFXI imo.
    (1)

  4. #34
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    If other MMORPG there can do no time limit on Instance, I'm sure SE can.
    SE can also lock each race into lore-determined classes and restrict class change. Other MMO pull it off, why doesn't SE?

    Because their system is better, that's why.
    (4)

  5. #35
    Player
    Thanos's Avatar
    Join Date
    May 2011
    Posts
    527
    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Keep the timers.

    Last thing we need is a group of 8 botters entering DH or whatever and craft there all day and night LOL
    (3)

  6. #36
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Some content i would like to see retain timers some not so much.

    Heck i think some timers nested with in untimed content could be interesting

    The darkhold for example. If the majority of it was not timed but there was a timer for the Oger and Battral fights where timing out or full wiping resulted in a auto boot It could prove to be interesting.
    (2)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  7. #37
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    I -love- the idea of specific 'speedrun' drops, or of speedruns increasing the overall drop rate. It's a good reward for competence.

    I hate the idea of time limits on the overall dungeons, and wish sincerely that they would go away.

    You can actually have your cake and eat it too, in this instance! (Heheh, instance.)
    (1)
    7UP!


  8. #38
    Player
    Enyyx's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Enyyx Catte
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Pretty sure the main reason for timers is indeed preventing people from holding the dungeon. There isn't a "theoretical" limit to the number of instances, there actually is a number and timers + re-entry time help make sure people aren't abusing it.

    Problem is, population is low as is interest, so it's really not an issue right now.
    (1)

  9. #39
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Delsus View Post
    Hate to drop the FFXI card again but in the timed instances in there (Dynamis, Limbus, Nyzul etc etc) I really enjoyed it when you were low on time for the last boss it brought the A-game out in members because they wanted to kill the boss and the rage fest after you kill the boss but time out before you can get drops is hilarious. Lets also not forget the awesome time out at 1% on bosses.
    Yea because that would surely make people want to play the game more huh.

    FF11 stockholm for the win.

    Quote Originally Posted by Enyyx View Post
    Pretty sure the main reason for timers is indeed preventing people from holding the dungeon. There isn't a "theoretical" limit to the number of instances, there actually is a number and timers + re-entry time help make sure people aren't abusing it.

    Problem is, population is low as is interest, so it's really not an issue right now.
    This should never be an issue if the dev team are competent at designing a good server structure.(obviously the current server is no good but the next one should be, especially if they want the content finder to work effectively)

    Look at WoW which has hundreds of thousands of instances and raids going on all day long and they very rarely reach the limit.
    (3)
    Last edited by Jinko; 12-23-2011 at 12:10 AM.

  10. #40
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Well, really. There is one big, gigantic problem on time limits. You completely skip all the content when you have a timer ticking on you.
    Recently I did Toto-Rak for the first time, I had the major luck of having a party of L50s with endgame gear assisting my poor cute L25 noob tail, we were blazing fights so goddamn fast I didn't had time to land a single auto-attack with my LNC. I didn't even feel the boss fight so fast it rushed past. Yet, I didn't stop to read a single sign. I skipped past the moogle's text (hunted it in the chatscreen after we defeated the boss). We made a near-perfect run for the hardest boss, we missed exactly two photocells, which added about 5 minutes to our time spent. We finished with 20 minutes left. And you know what, i'm still goddamn curious about what the hell is going on I have no idea about what the inside of Toto-Rak is... The ACTUAL content, I skipped so we could finish it, and that's because we were on easy mode.

    That said, I do not disagree with giving better prizes for people who ace a dungeon! Having a timer that determines the quality of your loot by the end would be pretty ace, but a timer that FORCES you to be booted out of the dungeon after a while will simply make you skip any actual content inside. (though it is a neat idea in that the developers force themselves to make a dungeon that can be completed in a decent amount of time if you don't dally)

    So i'd be more for a timerless dungeon, or rather, one with a loot timer instead. Or if you REALLY need to make a dungeon with timers, do it plain and content-less because players are going to skip the goddamn content anyway.
    (5)

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