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  1. #61
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,227
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    Haste could easily work as a buff similar to RDM's Embolden or DRG's Battle Litany, and yea Slow couldn't really work on bosses without making them be almost a requirement in raids. But there are other Time Magic spells that could be usable on bosses, like Old from FF5 could easily be a combination of Addle and Feint.

    For attacks, Nabriales from the Chrysalis was a Time Mage, he used Dark, Quake and Spark as attacks, with Double and Triple adding extra attacks to Spark.


    And if they really wanted to get creative with Time Magic, they could try elements of Exorcist from Bravely Second.
    But how would you differentiate Haste from Arrow? I guess it could be something like the old Spear, but there's a reason that card was changed.
    (0)

  2. #62
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,892
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Daralii View Post
    But how would you differentiate Haste from Arrow? I guess it could be something like the old Spear, but there's a reason that card was changed.
    You'd probably have to give all players access to a global Overcharge/Overclock mechanic from the start, whereby one can "rush" or "bank" a cooldown for power [less than] proportionate to the % charge time. For instance, something charged 75% of the way to its true cooldown might do 67% effect and something charge 133% might do 125% effect, etc.

    At that point you could just have Haste affect your global cooling speed. The Overcharge mechanic would allow you to retain power reasonably when holding for raid buff sync and the Overclock mechanic would allow you to hit an extra breakpoint more easily, where at all relevant.

    Quote Originally Posted by craybest View Post
    i wish we'd get something similar to ninja without the while eastern theme. but i have no idea about the specifics.
    also it could be fun to have some kind of magic sword man a la ff5
    I mean, Middle Eastern motifs come most to mind for the latter, but that wouldn't be that distinct from what we've gotten through Ninja already.

    Apart from that a Western "ninja" just feels to me like a Van Helsing knockoff. Though I'd have no complaints with that.
    (0)
    Last edited by Shurrikhan; 03-27-2019 at 12:51 PM.

  3. #63
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ogulbuk View Post
    Berserker? (Melee DPS, has a "rage" bar that fills up with every single action and depletes with inaction, the fuller it is, the more damage the Berserker inflicts) Weapon: 2 handed hammer.
    Shaman? (Healer that calls upon vegetation and other forces of nature to heal and aid the party, they could wield some sort of totems as weapons.) Weapon: a drum.
    Quote Originally Posted by Seraphor View Post
    But perhaps something Shaman-like, especially if we're going to the new world.
    Yep time to start letting them make their own jobs, or at least one FFXIV unique and one fangirler. Also a short spear for a weapon, ground to chest type of a height or maybe a single dagger.

    I suspect Hammer will end up being melee DPS if in 6.0. Or 7.0 Tank.

    But 6.0 i suspect Healer/Caster or Healer/Melee. Or still failing to feel like we balanced Healers, wait 8 years now so Melee/Caster...

    I'd like Rune Fencer, but I am so tired of swords... they haven't failed to add a sword job in an expansion yet... 1.0 PLD, 2.0 NIN, 3.0 DRK, 4.0 SAM/RDM, 5.0 GBK.

    Would like another shield job, even if it's mostly decorative and not really meant to be blocking, like Short Spear/Buckler on a Shaman/Elder/Hermit/Witch Doctor/Hedge Witch like thingy.
    (0)
    Last edited by OcieKo; 03-27-2019 at 08:55 PM.

  4. #64
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Healer : A mix between Dancer / Druid / Green Mage
    A healer which has for themes : nature (trees, flowers, seasons) & animals (rabbits, birds, squirrels) with dances.

    Or a Pyromancer healing with fireworks (fire spells).
    (0)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  5. #65
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,406
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I think the expansions after this one will only have 1 new job. Simply because it gets more and more development heavy each expansion with the job quests and gear design.
    (0)

  6. #66
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,227
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Derio View Post
    I think the expansions after this one will only have 1 new job. Simply because it gets more and more development heavy each expansion with the job quests and gear design.
    It seems like they're massively overhauling how gear works, so apart from job sets, they might be planning ahead for that.
    (0)

  7. #67
    Player
    Jadub2k's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    349
    Character
    Jade Orchid
    World
    Sargatanas
    Main Class
    Paladin Lv 70
    Considering 7.0 is the end of the 10 year plan.. I honestly don't see much changing. It would've happened already & content releases have been pretty much the same since 2.0. But hey I'd love to be surprised at this point. As far as jobs. (With only asuming 2 expansions left to go after ShB, meaning 2-6 potential jobs) For sure I see them adding 1 more healer job but will probably be it after it releases as there still haviing problems balancing the current 3. I Kinda don't see them adding anymore tank jobs (would love to be wrong on this), and keeping tank/healers even at 4/4 while everything else being DPS. If they are experimenting with Gear set bonuses i'm hoping they talk about it in the May PLL that there shoving everything into. But well just have to wait and see.
    (0)

  8. #68
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    903
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by LunaProtege View Post
    I have briefly considered that in terms of ranged DPS, no class or job has done Crossbows yet, so that's... Something... Problem is, I can't think of any jobs associated with it. At least, not in the handful of games I've played in the series.
    Riskbreaker from Vagrant Story.
    (2)

  9. #69
    Player
    Mael-bess's Avatar
    Join Date
    Feb 2016
    Posts
    85
    Character
    Mael Bess
    World
    Odin
    Main Class
    Dark Knight Lv 63
    Quote Originally Posted by Floortank View Post
    Riskbreaker from Vagrant Story.
    Nice idea!
    (1)

  10. 03-28-2019 05:21 AM

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