I would like to see a Runemancer/Runecaster type of healer. You can combine/charge up runes with different effects do deal damage/buff/debuff/heal

I would like to see a Runemancer/Runecaster type of healer. You can combine/charge up runes with different effects do deal damage/buff/debuff/heal
Some ideas, of which none are original:
Healers:
Chemist - Its weapon would be a vial and satchel. The design of the satchel and the shape of the vials change based on the weapon equipped (think an Ifrit bag with flaming adornments!) Its casting animations would consist of mixing potions and tossing them.
Vampyr - Since people seem to really want a dark-themed healer and I am personally intrigued by "channeling-type" healers, I think mixing the two would be interesting. I envision them to work sort of like Moira from Overwatch. You have a healing gauge that depletes as you heal and is sustained by stealing the life force of enemies. They use long clawed gauntlets as their weapon.
Tank:
Beastmaster - Unless they radically change their implementation of "limited jobs", I don't want the people who are hoping for Beastmaster to have their job reduced to a minigame. It might not be exactly original, but I'd want it to be a crossbow user who attacks from range and sends a melee pet to tank (sort of like Hunter from WoW I suppose, never played WoW but the concept sounds cool). I think a ranged tank would be very interesting and the player character and pet share the HP pool. Once the pet dies, the user dies. I know some people suggest a whip user but... I'm just not comfortable with the idea of a pet user tied to a whip weapon.
Templar - Two-handed hammer user who specializes in main tanking (since it seems there might be a split among tanks soon).
DPS:
Geomancer - uses bells as a weapon and casts elemental nukes and provides party-wide buffs. Its personal DPS is lower than other casters to allow for its buffing capabilities.
Blue Mage - Though it will never happen, I'd like Blue Mage retconned to be sort of like a Pictomancer. Equipped with a large brush and ink they cast monster abilities by drawing magic pictures of the creatures and are imbued with their power.
Mystic / Rune Fencer - The inverse of Red Mage, it is a melee DPS that uses double-sided voulges with a few casting abilities. It is a swift, highly mobile and acrobatic fighter that dashes through opponents and imbues its blades with magic auras. Has a Thavnairian look and origin.
I'd also like White Mage or Black Mage retconned to use either staff or rod, not both. It bothers me we have two staff users (even though they're made from different materials.)
Last edited by lunar_seraphim; 03-26-2019 at 08:30 AM.
For DPS i’d primarily like to see BLU made into a full fledged job as a caster. I’m not really fussed with more DPS since we have so many right now.
For healers I’d like Oracle or Green Mage for new jobs.
I can’t think of anything for tanks right now![]()
Last edited by Its_Elodie; 03-26-2019 at 08:02 AM.


Personally I'd love a job that dual wields one hand axes. A berserker of some sort. Probably melee dps but i'm not particular on that bit.![]()




Only job that would interest me on a conceptual level right now would be Chemist. Otherwise I'll take whatever they add really.
Beastmaster/Berserker/Trainer- I so BADLY want us to get this class later on from a tribe/family of Hrothgar. I think the traits of both berserker and beastmaster could be brought together nicely.
Thief - This is a weird thought but I'd sorta love Thief being either a limited class or a sort of pseudo-gathering class that is based on, well, stealing. Could apply it's gathering to a tinkering profession they'd have access to. Honestly this idea needs more to it than that but it really intrigues me nonetheless.
Viking - With hammers in mind because of Gaia and the reaction of the dev team it reminded me of the hammer-capable viking. Could be a new tank later down the road?
Warlock/Magus - I'd love this class to able to either bind or convince the voidsent from the dark-infested 13th shard to serve their ends. If they go the 'convincing' voidsent route maybe the class has the capability to try and free them. If successful...they give you a final boon like a dps buff? But it'd be cool enough to go dark with it and be able to bind them more efficiently than the Black Mages of Mhach did.
Gambler/Lady Luck - If we're going to have a class tied to roulettes, the Gold Saucer, and RNG it'll have to be Gambler.
Chemist/Alchemist - I just want to mix and toss vials at monsters/players real bad.
Last edited by VyelChuChu; 03-27-2019 at 05:07 AM.

I would like to see Runefencer add as a dps


first a few thing we must remember:
beastmaster and puppetmaster was said to be limited jobs material.
that said, we know they work on a hammer jobs, i doubt we will see another tank with the next expansion, mostly because remember than in a group it's 4-8 you have 1-2 tank, add more tank for a role with soo little slot is not a smart move. (and i'm main tank/melee)
we will see another healer, if they can fix the trouble of the identity of the healer we already have. (yes i talk of the white "tutorial" mage), either it will be this new hammer jobs, i can see a melee healer that will come and place buff on enemy for allow people to heal themself, heal people around them when they attack in melee and still have some sort of magic that will heal group or people. maybe even make it general overheal that will turn into shield for the group. depending of the combo this healer do, it can give buff to the group, by debuffing the target.
or it can be a magitek healer jobs using some sort of spray gun for spray people with healing goo (i know it's gross, but it can be fun) or toss vial to people for heal them *toss a vial to the head of the person, the vial break cutting the face of the person, before heal it with the goo* (sorry i have a lot of fun to imagine it) or even have some sort of drug that will enhance people, like the gob have done in the alexander raid.
but i admit outside this, most of the more iconic jobs are already covered.... we can expect maybe some new jobs of ff14 only... who know. what role, don't care, all i want is something unique and interesting!
and that what we must think, more instead we need this role jobs... instead to look at the role, let's think at some new mechanic and identity of jobs that can be added.
one of the jobs i will have not think is possible before, is necromancer or vampire, but with the warrior of darkness thing, they become possible... if we harness the power of darkness, what forbidde us to use more dark jobs. well outside yoshida that think that the job must stay heroic, when technically... we don't need to be heroes, we are warrior of light/darkness, it's not always means heroes... we simply are the one that stand up and save the world. we don't need to be filled with virtue, we are simply the one fighting a threat that other can't.... is not making us heroic. is the fact we save the world that is heroic, not how we do it.
i wish we'd get something similar to ninja without the while eastern theme. but i have no idea about the specifics.
also it could be fun to have some kind of magic sword man a la ff5
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