Two terrible systems do not add up to a good system. It's like fixing a broken staircase by installing a broken ladder. BTW, since when is Ifrit's 1.19 way "the usual way"? 1.18 Darkhold loot went to loot list.
Lol. Ever play Final Fantasy IV? Pink Tails were so easy to get amirite?
Got my 9th cane drop since fighting Ifrit. Who says there isn't a problem?
Same issues with Moogle fight. 0/17 on weapons and only 2 charms. Worst part about that one is the goddamn NM's you have to go through after every fight (Hopefully something changes in 1.20a)
Your reading comprehension skills alone make me question your logic. I didn't keep any of those totems. We pass them along to those who need them. THAT is my point. 2 drop minimum, so QQ is stupid in this case.
hai guys, i done maybe less than 50 ifrit fights and am 5/7 with 1 totem no doubles an only need the two mage weapons, i think i got the 5 DD ones in the 1st 20 or so fights..... i agree drop rate sucks..... lol ;p
i am sure that sooner or later drop rate will bite me in the ass atm thou its melding which is doing that![]()
What makes you so sure that this trend won't continue into 2.0? That's what worries me. I think we just need to complain louder!
At least they didn't make it into a D Ring, where a server get one per year.
Or Vivian Ring, where my friend camped it for 3 years before getting it, at something like 1/220.
I would not complain about any drop rate at the moment, course SE take it personal. Remember when everyone complain about not enough monster, and SE throw r50+ aggro monster all over the place, including right outside town gate? Or when they complain about party grind too bad and SE make it you can go from 1-50 in one day? Yeah...
Last edited by Ragz; 12-23-2011 at 04:22 AM.
Merlwyb is my wife~
http://na.finalfantasyxiv.com/lodestone/character/139657
http://www.youtube.com/user/ragzGT
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