


Given that the city, Crystarium was based off a Tech Demo, don't discount "old" as not factoring in for concept artwork. Also it seems don't understand what "concept art" is on both sides of the argument.
This is more polished and shown off stuff in the guise of "concept art" A majority of concepts never see the light of day due to NDA,MNDA and possible copyright issues among various other things.
Heavily sketchy concept sketches isn't "polished" if it was the models would be cleaner looking then they are.Given that the city, Crystarium was based off a Tech Demo, don't discount "old" as not factoring in for concept artwork. Also it seems don't understand what "concept art" is on both sides of the argument.
This is more polished and shown off stuff in the guise of "concept art" A majority of concepts never see the light of day due to NDA,MNDA and possible copyright issues among various other things.
And
You clearly don't know what cycles mean in game development terms then. This art work was done up before Heavenward came out, which was three years ago. That's an eternity in games management.



Completely ignoring the https://www.youtube.com/watch?v=KVhEvarOkdQtech demo that was now used as a city in the next Xpac. A tech demo from 2005Heavily sketchy concept sketches isn't "polished" if it was the models would be cleaner looking then they are.
And
You clearly don't know what cycles mean in game development terms then. This art work was done up before Heavenward came out, which was three years ago. That's an eternity in games management.
Not necessarily an eternity and as I just said, this stuff was polished enough TO be shown, that's my entire point. It's not exactly "concept art" 3D models don't matter at this point since it's not shown for various other reasons. They cited time as a factor for the release of a half race.
Not to mention saying 3 years is an eternity is silly since FFXV was saying they needed more time and ONLY had 3 years of dev, when they wanted more time, but due to various other factors such as not having the work done completely, changing of direction ideas, and then also translating (redoing the game for a new console) also took away that time.
I'm saying that people running behind either camp trying to use it as an excuse is just that, an excuse. We aren't all behind the closed doors of dev and can only go by what they say.
Last edited by QT_Melon; 04-11-2019 at 11:03 PM.
A tech demo is not a fully fleshed out anything. It's just there to do as the name says. If it ends up being used, great! But there's a lot of concept trailers that go literally nowhere. The point is to show off, not be a "Confirmed!" kind of thing. Remember that awesome game Agni's Philosophy? Of course you don't because it's just a tech demo.
https://www.youtube.com/watch?v=UVX0OUO9ptU



EXACTLY my point. The argument is is about whether or not used art will never be re-used again because it's "Too old" the point is it doesn't matter. Either for or against it. So people are wrong in assuming it will happen because there is "concept art" and people are wrong against arguing if it's too old to be used.A tech demo is not a fully fleshed out anything. It's just there to do as the name says. If it ends up being used, great! But there's a lot of concept trailers that go literally nowhere. The point is to show off, not be a "Confirmed!" kind of thing. Remember that awesome game Agni's Philosophy? Of course you don't because it's just a tech demo.
https://www.youtube.com/watch?v=UVX0OUO9ptU




It might be used. But it being used would be part of a new dev cycle where new concept art is drawn up and this concept art may or may not factor into the design. Watch the dev panel from tokyo fan fest where the specifically talk about the development of the crystarium. It didn't start out anything close to its final product, and the idea of using the tech demo came later.EXACTLY my point. The argument is is about whether or not used art will never be re-used again because it's "Too old" the point is it doesn't matter. Either for or against it. So people are wrong in assuming it will happen because there is "concept art" and people are wrong against arguing if it's too old to be used.
Therefore, if they were going to do Male Viera, they would be drawing up new concept art, maybe one of which based on that original art work, and then choosing what works best. The problem the devs have right now though, and Yoshi P specifically mentioned this as one of the many reasons why Hrothgar was chosen over Male Viera, is that people have their own preconceived ideas of what a male Viera looks like, and its difficult for the dev team to meet that expectation (the amount of people I have seen going "Male Viera needs to be small" is huge, which completely goes against Yoshi Ps own vision for them, and he is well aware of that).
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