Last night I almost wiped on Atamos because someone pulled early and half the raid automatically got sent to A. B only had 4 people and we had to wait for the other sides to kill before getting off the pad to kill our own.



Only to die as 23 other people respect the team's wish to vote dismiss the person. Then the vote can be commenced because there's no fight going on and no loot to protect them.


Well ipso facto early pulls can still wipe the entire alliance so how is that making it go faster?How does one "early pull" in an alliance raid?
Those dungeons are extremely long, with the most down time (not fighting any enemies) in the game, and you want it to go even slower? Everyone has access to sprint, no reason not to use it. I praise anyone who makes a dungeon go faster.




Pretty much. I've been in a few alliances where people have gotten so fed up with one person that they let them die to the boss they're trying to pull just to get them out of the instance. Doesn't always happen but there are times where you can piss off a group of 23 other people so badly that they'd halt all momentum for the raid to be done with you.


Add a display similar to the ready check that list everyone and places a green check next to those that have rolled on everything available to them. This would show who is just sitting there not rolling.


I'm sorry, but to be honest...that usually happens if:
1) Someone was dead at the end of the previous fight. Happens. There's the delay of going through the shortcut and all the loading screens.
2) Someone is not moving when there is no reason not to.
Now, no one can blame people that died and weren't resurrected before battle ended (and healers often don't resurrect after battle ended to avoid the weakness, even though in there it hardly matters anymore). But it's unlikely that the amount of people dead could reasonably cause a wipe. And if yes?! Well, why not have alliance A members go to B or C to make up for their members that died and will spawn in the A's zone?! Takes a bit of communication on the way "Hey, we have one delayed in B, send one from A here.".
The people that can be blamed are the ones that waste time after the last fight and not move to the next one. There's auto-walk in this game. Use it. You can pick stuff you want from the chests and STILL progress through the dungeon. You can ESC your chat in the middle of typing it to do whatever stuff you want and what you did type already won't disappear either. These functions are available to everyone, so there's really no reason for people that didn't die to be so far behind. Loading screen in itself is not that long unless the server is very busy.
As for all the trolling related to loot, it's everything solvable by a very, very simple function that free to play games use since ages ago. Have the rolls count...past leaving the instance...Yay?! I mean, why DON'T they?! In other games, if you're not physically available for the loot for which you qualified at the moment it's distributed, it's done so by mail or directly to inventory as normal. Why can't we roll and leave the dungeon and our roll would just be compared as normal with the other ones?! It's not like the items exist within the instance. They don't exist anywhere until spawned. It's enough that the instance alone exists to keep history of rolls. If everyone leaves?! Then the timer ends (maybe give 30sec more or so) and those that didn't roll default to a pass like normal. Simple, really. Kicking wouldn't be a problem then either. You can kick someone and they still could roll for their loot, so it couldn't be used to deny loot that already dropped either.
Last edited by kikix12; 03-23-2019 at 05:29 AM.
On the Atomos fight in Labyrinth (I think?), does it automatically pull A to the right and C to the left like it does in Rabanastre on the split paths? If it does, maybe people could adjust and have A go to the right and C to the left so if people need to be teleported in, they will meet their own party.


I think that on Atomos in the Labyrinth, everyone goes to the left-most part no matter what if they are spawned by the system. Since that's where alliance A is normally going, that's why A members going to B or C zones will solve the problem if the group communicates.
You know there are people that use something like a opener and it is extremly annoying if someone decides to instantly pull the boss. I know some people don't know what openers are but still show some respect to people that try to play properly.How does one "early pull" in an alliance raid?
Those dungeons are extremely long, with the most down time (not fighting any enemies) in the game, and you want it to go even slower? Everyone has access to sprint, no reason not to use it. I praise anyone who makes a dungeon go faster.


That's true, but for many classes, those openers include skills on rather long cooldown. That may eat 30+sec of time. At that point it's putting the cart before the horse.
Except on-level Savage/Extreme/Ultimate, the difference between starting 15sec-30sec earlier without opener and waiting for everyone to get ready for their perfect opener is actually very much in advantage of starting earlier. Proper opener is superior literally ONLY if it will allow skipping of a difficult phase (not needed on older content) or prevent an enrage (not needed on anything below current Savage/Extreme/Ultimate content). And you can actually do that "opener" when the skill will get off cooldown too, you know. It's pure math.
PS: Openers may be annoying to tanks that are new/low-geared since they burst a ton of enmity that the tank may not be fully prepared for. Especially since there are people with their cool openers that "don't have that off-global cooldown slot" for Diversion etc.
Last edited by kikix12; 03-23-2019 at 05:52 AM.
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