Quote Originally Posted by Gula View Post
Or the tank could, you know- not lose aggro.
Or the DPS could, you know- not gain aggro.

Same logic.

Optimal play is everyone pushing out maximum DPS. This includes the Tanks.

As such, for Tanks to push out optimal DPS, they have to minimize Enmity gain, because enmity gain tools are net DPS losses in most cases.

Thus, the use of enmity reduction tools from DPS and Healers becomes very important. As this facilitates the Tank to need to produce less Enmity and thus focus more on DPS.

Advocating for inoptimal play is a terrible suggestion.