Quote Originally Posted by Shougun View Post
I know in WoW you have account wide glamour log (nearly all the items in the game), account wide achievements, and heirlooms which are a bit like the Aetheryte earring in concept (except for other slots too, which is good and bad).

In SWTOR you have legacy which lets you create your own family tree and rewards you based on progress this family makes, including new races to play (although I've heard the system really ended up being a sort of RP only feature as it wasn't touched much beyond creation).
Wow also has account wide pets (minions) and mounts. They started adding account wide stuff in the 3rd expansion after years of saying they wouldn't.

The legacy in SWOTR is on each server. All characters on any one server are technically in the same "family" which could be annoying, but it really doesn't effect gameplay much. Strongholds (their housing system) are legacy wide and last I checked you could have 4 houses on your legacy. SWTOR also has a collection system that is somewhat cumbersome, but allows you to buy many items (mounts, pets, clothing) for other characters once one has obtained it.

Rift has an interesting account wide "glamour" system. Any character obtains any item just in their inventory and it's style is added to the account collection. You can buy things on the auction house just to learn the style and then put the item right back up for sale. (however free players have limitations on the auction house)

Of course these are all games where you have only one class per character.