- No Eureka like Content.


- No Eureka like Content.


People use a term to refer to specific types of items.
Shocking, I know.
It's like how people refer to the items given in raids that are traded in for gear "Pages" despite them only being pages in their initial iteration in the game.
I personally quite liked ARR's book stage to be honest. But then again, I'm a fan of Hunts in general.
Surely these are contradictory statements?And to be frank, Eureka is MUCH less of a pain to get than even HW's Animas were.
The bottom line though, is this: Relics/Anima/Eureka weapons are never going to get easier or less time-consuming to obtain. That's the entire point of them. They are meant to be absurdly long-term goals.
Stating that Anima was less of a pain than Zodiac and that Eureka is less of a pain than even Anima is suggesting that literally, Relics ARE becoming easier to obtain.
Like literally that's the one thing that is being highlighted in your post is how much EASIER it has been to obtain Relics while current throughout their iterations. (This is also something that gets brought up by many people who like Eureka's weapon, often with statements that they never got previous Relics but got Eureka's because it was much easier and/or faster to obtain)
Also, how is this point relevant to the post you quoted? Are they saying they're unhappy with how "Difficult" the Eureka weapon is to get?
Or are they saying that they actually preferred the more painful to obtain previous Relic system because it offers more interesting gameplay differences than the mind numbing tedium of Eureka grinds?
Since personally, I'm a fan of the latter too. I prefer going back through otherwise completely dead content and more annoying/difficult and long grinds for Relics compared to spamming FATE Trains or abusing OP Logos actions while mashing my face on my keyboard in Eureka over the course of a couple of weeks (Which some people have stated they have been able to grind out Eureka weapons in such a timeframe of 2-3 weeks, sometimes people state they have gotten multiple Eureka weapons in a similar timeframe)
Eureka was just the worst parts of previous relics crammed into a series of instances.
Cognitive dissonance is real.






That's not what "evil" means. She might be physically having a bad effect on the planet, but "evil" (as I would understand it) requires intent - and She has not shown it.Well... It won't "turn out" to be the case because we already know she is. Maybe not intentionally but it's because she and Zodiark exist in the state they do that the planet is so messed up. Whatever way it happens, they both ultimately have to go for things to get fixed. Not all Primals are evil either but that doesn't matter when their existence is an evil.
Thus far she has been portrayed as a loving mother-goddess who wants the best for Her children. If such a being is aware that Her existence itself is a threat to those children, would She not choose to willingly fade away?
Or perhaps that is still the case, but She needs to deal with Zodiark (whether destroying or perhaps rejoining with Him) before She can be sure the world will be safer without Her.
Some people suggest that She might be outright lying from the start, and secretly does have evil intent, but I don't want to see that happen. I'm tired of that plot - it plays out in too many games already.
There are almost certainly revelations to be had about Her exact nature and the details of the split with Zodiark, but I want to see it happen without simply throwing away everything She has said to us so far.
Last edited by Iscah; 03-20-2019 at 09:43 PM.


Nope. I said easier/time-consuming. There's a difference between difficulty and frustration level. The difficulty/time-consuming aspect of relic/anima/Eureka weapons will never change. They all take roughly the same amount of time overall to acquire. The entire point is that they are absurdly long-term goals.
Surely these are contradictory statements?
Stating that Anima was less of a pain than Zodiac and that Eureka is less of a pain than even Anima is suggesting that literally, Relics ARE becoming easier to obtain.
Like literally that's the one thing that is being highlighted in your post is how much EASIER it has been to obtain Relics while current throughout their iterations. (This is also something that gets brought up by many people who like Eureka's weapon, often with statements that they never got previous Relics but got Eureka's because it was much easier and/or faster to obtain)
Also, how is this point relevant to the post you quoted? Are they saying they're unhappy with how "Difficult" the Eureka weapon is to get?
Or are they saying that they actually preferred the more painful to obtain previous Relic system because it offers more interesting gameplay differences than the mind numbing tedium of Eureka grinds?
Since personally, I'm a fan of the latter too. I prefer going back through otherwise completely dead content and more annoying/difficult and long grinds for Relics compared to spamming FATE Trains or abusing OP Logos actions while mashing my face on my keyboard in Eureka over the course of a couple of weeks (Which some people have stated they have been able to grind out Eureka weapons in such a timeframe of 2-3 weeks, sometimes people state they have gotten multiple Eureka weapons in a similar timeframe)
However, Eureka is less of a pain than Anima is less of a pain than Zodiac. Meaning the method was less frustrating, even if they take about the same amount of time investment for all three. Granted, this is somewhat subjective, as there will always be a handful of people that prefer one over the other, but is a generalization based on frequency of statements in social media.
EDIT: For example, there is very little difference between spamming the same dungeons over and over or the same trials over and over than killing creatures over and over. However, at least with Eureka, there is a bit more variety of content that has to be killed.
Last edited by Kaedan; 03-20-2019 at 09:42 PM.



- tenacity/tank stats being useless again
- piercing, slashing debuffs still being a thing
- tank accessories being undesirable
- tataru
- crafting gear being so powerful from the begining of the raid tiers.
- instanced access problems
Edit:
- ignore feedback from jobs that need help
Last edited by shao32; 03-20-2019 at 09:46 PM.


More dps jobs over tank and healer
But joking aside i would like Relic outside of Eureka and actually implemented earlier and not late like they did in Stormblood.
I just want 5.0 to be exciting and not lackluster




-Boring limited jobs.
-Raids being modeled exactly like trials
-Expert roulette being easier than leveling and 50/60 roulette combined.
-Odd patch 1 dgn limit
-Forced silly fetch quests for 24man or even msq (see sig for reference on aware SE is on that).
-Throwing another at-a-cost retainer to stave off the inventory problem instead of implementing smart QoLs about it.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.





Never said they should be. I said I don't want to see them in Eureka. If they want to make Eureka an option, then fine. But give me other things I can also do. Riding an NM Train gets fairly monotonous; I enjoyed the HW relic because I at least had different stuff to do. Not to mention, it didn't kill older content.
And sorry, but I'm just going to call them relics because that what I call them. I'm not going to play a semantics game with them.
I fail to see the difference between killing NMs and killing bosses in a dungeon. The only difference is you have a mess of up to 144 people culling things like adds and AOEs compared to just 4/8/24 people that don't cull adds/AOEs.
Eureka literally had all the same stuff previous relics did with a different coat of paint - FATEs farming (NMs), Tomestone grinds (crystals), light farming... it's not revolutionary content. You just do it AFK 75% of the time in a single instance compared to queueing into things like dungeons, trials, or 24-mans.
But back on topic - Things I DON'T want to see:
- Eureka being the ONLY option for Relics; give me options.
- No RNG relic stats; I would much prefer to grind light to fill chosen stats, even if it was a slower process.
- Release the relic earlier; don't delay it again like it was in Stormblood.
A non-Eureka one I forgot:
- Make Savage a bit more challenging. Start it off with Creator level, and then work your way to Midas levels again by the end of Shadowbringers. No, I'm not asking for Gordias; I just want it to be harder. No more Alte Roites, Catastrophes, or Chadarnook dummy fights.
Last edited by HyoMinPark; 03-21-2019 at 12:44 AM.
Sage | Astrologian | Dancer
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I expect it to be a case of Blue and Orange Morality, if anything. We mere mortals can barely understand the point of view of dragons, never mind gods.That's not what "evil" means. She might be physically having a bad effect on the planet, but "evil" (as I would understand it) requires intent - and She has not shown it.
Thus far she has been portrayed as a loving mother-goddess who wants the best for Her children. If such a being is aware that Her existence itself is a threat to those children, would She not choose to willingly fade away?
Or perhaps that is still the case, but She needs to deal with Zodiark (whether destroying or perhaps rejoining with Him) before She can be sure the world will be safer without Her.
Some people suggest that She might be outright lying from the start, and secretly does have evil intent, but I don't want to see that happen. I'm tired of that plot - it plays out in too many games already.
There are almost certainly revelations to be had about Her exact nature and the details of the split with Zodiark, but I want to see it happen without simply throwing away everything She has said to us so far.
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