For me, it's more abilities. I have far too many keybinds already. I'm ok with new ones, if they replace mediocre old ones, but no more bloat please.
For me, it's more abilities. I have far too many keybinds already. I'm ok with new ones, if they replace mediocre old ones, but no more bloat please.


No Return of the Bull style MSQ just no.
*Shadowbringers
No more disconnections at release. Hopefully the data centre shift will prevent this and have everything ready for the expac.

The confusion is real.. It's both SB *shrug* Blame SE for giving the next expansion a similar name as the current one xD
On topic, though;
I might be a lonely opinion in this but I'm tired of the Hildibrand quests... I mean yea they're funny and all, but they're just dragging on and on and on.. like...there's no end XD I feel like a new, and refreshing funny series should make an entrance, perhaps.
Also, Light Farming... Please.. for the love of Hydaelyn.. No more T_T




MSQ having an instanced quest a few hours into the story.
Gunbreaker/Dancer having an instanced quest 5 times on the way to 70.
Basically, STOP FLOODING THE INSTANCE SERVERS ON YOUR OWN SE.
Agreed. More new abilities is fine, but let them be traits that change what we already have.





I don’t particularly care about getting a bunch of new abilities—I’d rather see the ones we have upgraded into something stronger.
I don’t want to see a rushed main expansion story—SB felt really rushed, because they tried to fit both Ala Mhigo’s and Doma’s Liberation into it.
I don’t want to see primals with gimmicks and intermission games in Extremes—things like Byakko’s falling intermission made it really tedious in EX for farming. They’re fine for story modes/normal modes, though. I also don’t want the EX trials to be complete facerolls.
Speaking of facerolls, I don’t want to see another Swallow’s Compass where I don’t have to actually heal during the dungeon. Please make “Expert” dungeons a bit more challenging... why is Doma Castle harder than The Ghimlyt Dark?
For 24-man storylines—please do not include stupid fetch quests in the middle of a storyline. The fetching leading up to Ridorana only made me start to skip the Ivalice story. I’d rather have more Red Chocobos over that.
If Eureka is going to be a thing, do it right immediately—don’t delay “the fun stuff” until the very end... where players have already given up on it. In addition to this, please listen to player feedback; do not try to push a particular way of doing stuff like what was done with Pagos and the dissolution of the NM Train. PLEASE.
I don’t like staggered releases—some of the patches felt very barren because there was nothing to do, or what there was to do was incredibly niche (e.g., Patch 4.1 only had ShinEx and UCoB; nothing for anyone who wasn’t into more “hardcore” things—oh, and it had Rival Wings...).
Please don’t put an instance 5 quests into the new MSQ—in addition to both new jobs having an instance for their level 60 quest...
Sage | Astrologian | Dancer
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Hyomin Park#0055
Bards becoming bowmages again

light and heroism ... and honestly the scions I'm rlly tired of them... plus i just want fates 2 die and become something else less annoying.... and finnaly no more dungeon every 4 quest in the story rlly tired of story enforcing dungeon q times as a healer its not as painful but on dps its like damit another dungeon



I dont want to see the relic tied to Eureka style content
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