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  1. #1
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Maea View Post
    Why do you say they can't coexist? Personally I feel that they complement each other very well, since they have different applications and different strengths and weaknesses. Keeping the class system doesn't take anything away from the job system as far as I can see, and vice versa.
    They can co-exist just fine because that's exactly their purpose -- Classes themselves needed a ton of work to begin with since despite what many want to believe...you simply can't balance absolute freedom, which is what the original armory system was trying to give -- too much freedom and not enough balance.
    (9)

  2. #2
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Jennestia View Post
    They can co-exist just fine because that's exactly their purpose -- Classes themselves needed a ton of work to begin with since despite what many want to believe...you simply can't balance absolute freedom, which is what the original armory system was trying to give -- too much freedom and not enough balance.
    Do you disagree with or dislike anything the current dev team has planned or has done?
    (2)

  3. #3
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Neptune View Post
    Do you disagree with or dislike anything the current dev team has planned or has done?
    I dislike plenty of what is planned, i.e lack of a Dark Knight job, going the route of pure instances for dungeons (even though Shopsae proves open world dungeons work just fine), lack of focus on open-world content or tier based content from the get go, i.e Assault styled systems which they could have easily implemented alongside of Guild Leves but it doesn't blind me towards what I feel they've actually done right in regards to overhauling what got rushed out.
    (3)

  4. #4
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Neptune View Post
    Do you disagree with or dislike anything the current dev team has planned or has done?
    Is being cynical and pessimistic a requirement to be part of the FFXIV community?
    (3)