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  1. #1
    Player
    Maea's Avatar
    Join Date
    Oct 2011
    Posts
    25
    Character
    Maea Sorayya
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Altanas View Post
    You have a compromise in Fists of Fire/Earth and soon Wind which can achieve that.
    Shame about MP cost but its balance-able.
    I'm aware that Pugilist has these options now, but as far as I've noticed they don't influence my play style as much as my chosen cross-class abilities do. Plus, most other classes don't have abilities like these, so they have to rely on cross-classing to define alternate roles.

    Quote Originally Posted by Isaveron View Post
    Either cancel the job system, or fully abolish the class system. Both can't coexist with each other, which is why the armoury system was gutted over the past 6 or so months.
    Why do you say they can't coexist? Personally I feel that they complement each other very well, since they have different applications and different strengths and weaknesses. Keeping the class system doesn't take anything away from the job system as far as I can see, and vice versa.


    Quote Originally Posted by lamerider View Post
    Armoury system is the biggest failure option of this game imo.
    it kills role play simply.
    nobody can become Swordsman , Puglist , Mages.
    Yes you can "play" it , but you can't "become" it.
    (if someone has 50 GRA and ARC , and he says "I'm swordsman" , but how do you call him as swordsman while he can change it in 5 seconds?
    he is actually just picking swords skill currently.
    the truth of Armoury system is nobody can belong any classes since they can play everything..
    only choosing 1 skill thats what we do, not being some profession.)
    this is massively multiplayer online role-playing game buddy.
    even i'm not hardcore role player , but..just sad to see zero role playing atmosphere in this game..
    so i say Yes to no-armory system
    and No to the armory system..
    I think of it in the exact opposite way, actually. Why should we be locked into one class or job when most people in the real world have multiple talents and multiple passions? If people are willing to put in the work to master every class and job, why shouldn't they be able to? Conversely, if someone just wants to be the best Conjurer or Paladin he or she can be, there's nothing stopping him/her from doing so. People are free to role play both as single-class virtuosos and multi-class masters.

    FFXIV is a bit unique in this regard because a much higher number of players than expected have gone on to level all classes to 50. In FFXI, another multi-job MMO, the average player (in my experience) would only level one or two jobs to cap, and people with all jobs leveled were considered rare and quite hardcore indeed. However, because leveling has been some of the only content available for over a year now, people have found themselves going back and capping more and more classes, and I've already seen quite a few Paragon's Crowns running around. If we had more content to complete (another issue entirely...), we'd be less likely to max out all our classes and more likely to spend time on our particular favorites, creating a greater sense of attachment to the class and fostering some of the role playing atmosphere you're longing for.
    (7)

  2. #2
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Maea View Post
    Why do you say they can't coexist? Personally I feel that they complement each other very well, since they have different applications and different strengths and weaknesses. Keeping the class system doesn't take anything away from the job system as far as I can see, and vice versa.
    They can co-exist just fine because that's exactly their purpose -- Classes themselves needed a ton of work to begin with since despite what many want to believe...you simply can't balance absolute freedom, which is what the original armory system was trying to give -- too much freedom and not enough balance.
    (9)

  3. #3
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Jennestia View Post
    They can co-exist just fine because that's exactly their purpose -- Classes themselves needed a ton of work to begin with since despite what many want to believe...you simply can't balance absolute freedom, which is what the original armory system was trying to give -- too much freedom and not enough balance.
    Do you disagree with or dislike anything the current dev team has planned or has done?
    (2)

  4. #4
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Neptune View Post
    Do you disagree with or dislike anything the current dev team has planned or has done?
    I dislike plenty of what is planned, i.e lack of a Dark Knight job, going the route of pure instances for dungeons (even though Shopsae proves open world dungeons work just fine), lack of focus on open-world content or tier based content from the get go, i.e Assault styled systems which they could have easily implemented alongside of Guild Leves but it doesn't blind me towards what I feel they've actually done right in regards to overhauling what got rushed out.
    (3)

  5. #5
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Neptune View Post
    Do you disagree with or dislike anything the current dev team has planned or has done?
    Is being cynical and pessimistic a requirement to be part of the FFXIV community?
    (3)

  6. #6
    Player

    Join Date
    Jul 2011
    Posts
    289
    Quote Originally Posted by Maea View Post
    Why do you say they can't coexist?
    Because a system which is suppose to give you absolute freedom can not coexist with a system that restricts you, both are mutually exclusive and should be common sense to you. What we have today isn't even the original concept of the armoury system, it's a shell of its former self, so the new development team proved me right by their slow destruction of it in preparation for the new Job System.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    174
    Quote Originally Posted by Isaveron View Post
    What we have today isn't even the original concept of the armoury system, it's a shell of its former self, so the new development team proved me right by their slow destruction of it in preparation for the new Job System.
    What we have to day is actually much closer to the original vision of the Armoury than anything we've seen since launch.

    The offical website has since been updated, but there used to be a short story to visualize how players are intended to use the Armoury, and it was pretty much exactly what we have now: You can have multiple classes spread over the 4 disciplines, and freely switch between them, with a few selected skills to use cross-class.

    The idea was never to level all classes and build your own hodgepodge class.
    (8)
    Last edited by Naqaj; 12-21-2011 at 07:42 PM.
    the above should not be taken seriously under any circumstances.

  8. #8
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Isaveron View Post
    Because a system which is suppose to give you absolute freedom can not coexist with a system that restricts you, both are mutually exclusive and should be common sense to you. What we have today isn't even the original concept of the armoury system, it's a shell of its former self, so the new development team proved me right by their slow destruction of it in preparation for the new Job System.
    And why not? The way I see things set up, CLASS is more flexible on solo play, and JOB is geared towards party play.

    I like the way things are going, gives opportunities like GLA to branch off. Like if they released Dark Knight, it would be a job stone for GLA. Can switch between PLD and DRK within one class. I like this idea.
    (2)

  9. #9
    Player
    Leira_Raine's Avatar
    Join Date
    Mar 2011
    Location
    Limsa, Land of the Pirates!
    Posts
    276
    Character
    Talia Renton
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Maea View Post
    I'm aware that Pugilist has these options now, but as far as I've noticed they don't influence my play style as much as my chosen cross-class abilities do. Plus, most other classes don't have abilities like these, so they have to rely on cross-classing to define alternate roles.



    Why do you say they can't coexist? Personally I feel that they complement each other very well, since they have different applications and different strengths and weaknesses. Keeping the class system doesn't take anything away from the job system as far as I can see, and vice versa.




    I think of it in the exact opposite way, actually. Why should we be locked into one class or job when most people in the real world have multiple talents and multiple passions? If people are willing to put in the work to master every class and job, why shouldn't they be able to? Conversely, if someone just wants to be the best Conjurer or Paladin he or she can be, there's nothing stopping him/her from doing so. People are free to role play both as single-class virtuosos and multi-class masters.

    FFXIV is a bit unique in this regard because a much higher number of players than expected have gone on to level all classes to 50. In FFXI, another multi-job MMO, the average player (in my experience) would only level one or two jobs to cap, and people with all jobs leveled were considered rare and quite hardcore indeed. However, because leveling has been some of the only content available for over a year now, people have found themselves going back and capping more and more classes, and I've already seen quite a few Paragon's Crowns running around. If we had more content to complete (another issue entirely...), we'd be less likely to max out all our classes and more likely to spend time on our particular favorites, creating a greater sense of attachment to the class and fostering some of the role playing atmosphere you're longing for.
    THIS! I also agree on changing classes on the fly. I haven't seen anything wrong with it, and with changing jobs in FFXI, I wanted to kick a puppy or a thousand. It was surprisingly tedious to the point that sometimes I just didn't bother switching classes. That and the loading times of the screen for the MH. I know that the load times can be remedied, but I really prefer this system to the other. I feel as if I can become anything, and I am WITH the class anyway. I AM a lancer. I've played that class for over a year, and I fell in love with my character for that. That and you can role-play as other classes at once. Role-playing does not have restrictions.

    I've been spoiled by it. I like the multiple class/job type. It allows for customization (I believe) and for me it just seems intriguing. I want to see how it will play out.
    (2)
    C'est Vie ou Mort!