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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    Quote Originally Posted by Isaveron View Post
    Either cancel the job system, or fully abolish the class system. Both can't coexist with each other, which is why the armoury system was gutted over the past 6 or so months.
    Because you've seen them working together and know this to be the case? The point is that jobs are for large groups where everyone doesnt need to be self sufficient, but classes are there for more flexible small-man and solo stuff.

    Seems like it should work pretty well imo.

    I do think personally that they could've given class uniqueness without gutting all the class combos however. Why couldn't they give each class their own resources rather than just MP and TP? That could've led to more interesting behaviour and adaptation depending on your class. For example marauders having rage would function a lot differently to a gladiator who could use a combo system or something.
    (1)

  2. #2
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    as much as i hate to say it, because i agree with your op, the armory system has already been destroyed.
    (3)
    Last edited by darkstarpoet1; 12-21-2011 at 10:03 AM.


    http://crystalknights.guildwork.com/

  3. #3
    Player
    lamerider's Avatar
    Join Date
    Oct 2011
    Posts
    80
    Character
    Mr Sux
    World
    Behemoth
    Main Class
    Gladiator Lv 1
    Armoury system is the biggest failure option of this game imo.
    it kills role play simply.
    nobody can become Swordsman , Puglist , Mages.
    Yes you can "play" it , but you can't "become" it.
    (if someone has 50 GRA and ARC , and he says "I'm swordsman" , but how do you call him as swordsman while he can change it in 5 seconds?
    he is actually just picking swords skill currently.
    the truth of Armoury system is nobody can belong any classes since they can play everything..
    only choosing 1 skill thats what we do, not being some profession.)
    this is massively multiplayer online role-playing game buddy.
    even i'm not hardcore role player , but..just sad to see zero role playing atmosphere in this game..
    so i say Yes to no-armory system
    and No to the armory system..
    (6)

  4. #4
    Player
    Eva's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Eva Elixir
    World
    Gungnir
    Main Class
    Conjurer Lv 50
    I would also be heartbroken if this system was removed. This is one of the things about FFXIV i love the most.

    Frankly, I am questioning whether the job system is the most awesome system that could be implemented here, but without being able to see it in practice, I cannot come to a proper solution.

    Might be too late to mention this here, but what I had envisioned was an unlockable class tree. Levelling up one basic class to 50 would unlock advanced classes in that area. Levelling up an advanced class would unlock a master class. You could even eventually implement secret classes that would involve finishing multiple master classes. I feel like making it 50 rather than say 30 would make the unlockable classes more gratifying to obtain and add a hardcore element to the system.

    For example, if you ranked up Pugilist to 50 it would unlock, say, Monk, Thief and Soldier as advanced classes. Monk 50 would unlock Bishop. Bishop 50 and another master class would unlock Templar. I shouldn't have to mention the plethora of classes that have been used in previous FF's.

    The possibilities are truly endless and only limited to how many unique abilities could be thought up and that is where the creativity of the developers would come in. You could have over 50 classes to choose from. Combine this with the armoury system and you could create a truly unique character build with so many abilities to choose from.

    I truly believe this is an everybody wins solution here. Casual players can be satisfied with having a basic class at rank 50 and be able to participate in endgame activities. Hardcore players can aim to complete multiple master classes for a specialized powerful character build of abilities. For the ultra hardcore, complete all classes.

    If the time it took to level a class to 50 was, say, 1-3 months, this would allow new players to jump right in, get a class to 50, and play with their friends. If there was a problem with coming up with so many abilities, abilities could be learned every 5 levels.

    Anyway, just what I had envisioned for the armoury system. I remain, for the time being, to have faith in the development team to come up with a system that is just as awesome or more so. ^^
    (2)

  5. #5
    Player
    Lucifer's Avatar
    Join Date
    Mar 2011
    Posts
    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    I'd rather they do away with it.
    (5)
    All I see is hurr.

  6. #6
    Player
    Maea's Avatar
    Join Date
    Oct 2011
    Posts
    25
    Character
    Maea Sorayya
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Altanas View Post
    You have a compromise in Fists of Fire/Earth and soon Wind which can achieve that.
    Shame about MP cost but its balance-able.
    I'm aware that Pugilist has these options now, but as far as I've noticed they don't influence my play style as much as my chosen cross-class abilities do. Plus, most other classes don't have abilities like these, so they have to rely on cross-classing to define alternate roles.

    Quote Originally Posted by Isaveron View Post
    Either cancel the job system, or fully abolish the class system. Both can't coexist with each other, which is why the armoury system was gutted over the past 6 or so months.
    Why do you say they can't coexist? Personally I feel that they complement each other very well, since they have different applications and different strengths and weaknesses. Keeping the class system doesn't take anything away from the job system as far as I can see, and vice versa.


    Quote Originally Posted by lamerider View Post
    Armoury system is the biggest failure option of this game imo.
    it kills role play simply.
    nobody can become Swordsman , Puglist , Mages.
    Yes you can "play" it , but you can't "become" it.
    (if someone has 50 GRA and ARC , and he says "I'm swordsman" , but how do you call him as swordsman while he can change it in 5 seconds?
    he is actually just picking swords skill currently.
    the truth of Armoury system is nobody can belong any classes since they can play everything..
    only choosing 1 skill thats what we do, not being some profession.)
    this is massively multiplayer online role-playing game buddy.
    even i'm not hardcore role player , but..just sad to see zero role playing atmosphere in this game..
    so i say Yes to no-armory system
    and No to the armory system..
    I think of it in the exact opposite way, actually. Why should we be locked into one class or job when most people in the real world have multiple talents and multiple passions? If people are willing to put in the work to master every class and job, why shouldn't they be able to? Conversely, if someone just wants to be the best Conjurer or Paladin he or she can be, there's nothing stopping him/her from doing so. People are free to role play both as single-class virtuosos and multi-class masters.

    FFXIV is a bit unique in this regard because a much higher number of players than expected have gone on to level all classes to 50. In FFXI, another multi-job MMO, the average player (in my experience) would only level one or two jobs to cap, and people with all jobs leveled were considered rare and quite hardcore indeed. However, because leveling has been some of the only content available for over a year now, people have found themselves going back and capping more and more classes, and I've already seen quite a few Paragon's Crowns running around. If we had more content to complete (another issue entirely...), we'd be less likely to max out all our classes and more likely to spend time on our particular favorites, creating a greater sense of attachment to the class and fostering some of the role playing atmosphere you're longing for.
    (7)

  7. #7
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Maea View Post
    Why do you say they can't coexist? Personally I feel that they complement each other very well, since they have different applications and different strengths and weaknesses. Keeping the class system doesn't take anything away from the job system as far as I can see, and vice versa.
    They can co-exist just fine because that's exactly their purpose -- Classes themselves needed a ton of work to begin with since despite what many want to believe...you simply can't balance absolute freedom, which is what the original armory system was trying to give -- too much freedom and not enough balance.
    (9)

  8. #8
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Jennestia View Post
    They can co-exist just fine because that's exactly their purpose -- Classes themselves needed a ton of work to begin with since despite what many want to believe...you simply can't balance absolute freedom, which is what the original armory system was trying to give -- too much freedom and not enough balance.
    Do you disagree with or dislike anything the current dev team has planned or has done?
    (2)

  9. #9
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Neptune View Post
    Do you disagree with or dislike anything the current dev team has planned or has done?
    I dislike plenty of what is planned, i.e lack of a Dark Knight job, going the route of pure instances for dungeons (even though Shopsae proves open world dungeons work just fine), lack of focus on open-world content or tier based content from the get go, i.e Assault styled systems which they could have easily implemented alongside of Guild Leves but it doesn't blind me towards what I feel they've actually done right in regards to overhauling what got rushed out.
    (3)

  10. #10
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Neptune View Post
    Do you disagree with or dislike anything the current dev team has planned or has done?
    Is being cynical and pessimistic a requirement to be part of the FFXIV community?
    (3)

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