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  1. #1
    Player
    Kirsten_Rev's Avatar
    Join Date
    Aug 2018
    Posts
    171
    Character
    Kirsten Revenant
    World
    Mateus
    Main Class
    Bard Lv 80
    I have no particular issue with BLU being a limited job, but I think SE executed the idea poorly. Limited jobs still, at the end of the day, need a strong reason to keep people coming back to them - and Masked Carnivale isn't sufficient for this.

    What I'd have liked to see from a limited BLU is this: cap at 60, not 70. Instead of getting Roulette content, it's a low-man specialist: a job that's as effective at 60 as a normal level 70, and able to spec themselves to whatever role they'd like. Their niche would be old EX Primal farming, hunting for missing Orchestrion rolls, catching up on old Raids. It runs 10 levels behind standard jobs, and it would be a job that people could level up so they could play effectively with friends in low-man content without needing to worry about who's the tank / who's the healer / etc.

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    All this to say, I'm quite tired of seeing suggestions floating around that SE should end the practice of limited jobs because of BLU and how it's been developed. There's nothing wrong with limited jobs. The primary issue - as with Eureka / Diadem / a host of other pieces of content - is with the execution. That's what we should be calling out and providing suggestions on, in my estimation.
    (1)

  2. #2
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kirsten_Rev View Post
    I have no particular issue with BLU being a limited job, but I think SE executed the idea poorly. Limited jobs still, at the end of the day, need a strong reason to keep people coming back to them - and Masked Carnivale isn't sufficient for this.

    What I'd have liked to see from a limited BLU is this: cap at 60, not 70. Instead of getting Roulette content, it's a low-man specialist: a job that's as effective at 60 as a normal level 70, and able to spec themselves to whatever role they'd like. Their niche would be old EX Primal farming, hunting for missing Orchestrion rolls, catching up on old Raids. It runs 10 levels behind standard jobs, and it would be a job that people could level up so they could play effectively with friends in low-man content without needing to worry about who's the tank / who's the healer / etc.

    ----------

    All this to say, I'm quite tired of seeing suggestions floating around that SE should end the practice of limited jobs because of BLU and how it's been developed. There's nothing wrong with limited jobs. The primary issue - as with Eureka / Diadem / a host of other pieces of content - is with the execution. That's what we should be calling out and providing suggestions on, in my estimation.
    Adding to this, despite my vehement arguements against limited BLU, im not actually against the concept of limited jobs, provided they do something that physically could not be done and interact fundamentally differently. For example if PUP was added and it literally went through dungeons like it was lord of Verminion. The issue with BLU is it has no reason to be limited and plays just like any other job
    (5)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"