I have no particular issue with BLU being a limited job, but I think SE executed the idea poorly. Limited jobs still, at the end of the day, need a strong reason to keep people coming back to them - and Masked Carnivale isn't sufficient for this.
What I'd have liked to see from a limited BLU is this: cap at 60, not 70. Instead of getting Roulette content, it's a low-man specialist: a job that's as effective at 60 as a normal level 70, and able to spec themselves to whatever role they'd like. Their niche would be old EX Primal farming, hunting for missing Orchestrion rolls, catching up on old Raids. It runs 10 levels behind standard jobs, and it would be a job that people could level up so they could play effectively with friends in low-man content without needing to worry about who's the tank / who's the healer / etc.
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All this to say, I'm quite tired of seeing suggestions floating around that SE should end the practice of limited jobs because of BLU and how it's been developed. There's nothing wrong with limited jobs. The primary issue - as with Eureka / Diadem / a host of other pieces of content - is with the execution. That's what we should be calling out and providing suggestions on, in my estimation.

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