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  1. #211
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by ReiMakoto View Post
    So rewind back, i just went in game and checked, mind blast IS a 1 second cast time, making it a superior weaving tool to fire agnon due to dealing magic damage, so all my previous points still stands. Yes fire agnon has more range, but you want to be in melee range to weave anyway due to peculiar light.

    interesting but the difference between a melee skill and ranged skill is not arbitrary. Also, not every rotation will involve peculiar light since its cool down is 60 seconds. Also i believe fire angon is considered magic damage, ill check in a second.


    nope you are are right it doesnt get the benefit from peculiar light.
    (0)
    Last edited by Physic; 03-19-2019 at 02:04 AM.

  2. #212
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Physic View Post
    interesting but the difference between a melee skill and ranged skill is not arbitrary. Also, not every rotation will involve peculiar light since its cool down is 60 seconds. Also i believe fire angon is considered magic damage, ill check in a second.
    Fire Agnon is physical. ALL Blu rotations will revolve around peculiar light as long as their strongest skills are magical. You're right, its not arbitrary, but the design of BLU ATM is geared around close to mid range combat. Mind Blast is THE best magical weaving skill, with sharpened knife only being a better option when slashing debuff is up, and is even closer range than mind blast.

    EDIT: Im not sure what you mean about the rotation not revolving around Pec light because its 60s when BLU's weaving is done in 30 second intervals, that'd be like saying ninjas rotation doesn't revolve around trick attack. Only thing I can think of is you don't quite understand what a rotation is
    (6)
    Last edited by ReiMakoto; 03-19-2019 at 02:03 AM.
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  3. #213
    Player
    Anesteria's Avatar
    Join Date
    Mar 2019
    Posts
    71
    Character
    Isavella Jerisfaldar
    World
    Odin
    Main Class
    Blue Mage Lv 50
    Quote Originally Posted by Physic View Post
    let me try to make it more mathematical.

    according to Yoshida, in november

    Limited Job= Job whose design or concept does not mesh with normal ffxiv job/class/role/combat design. .
    That is all manners of wrong Physic. The "limited job" did not exist before it was actually invented. Did helicopters on Earth exist before they were invented?

    And it's still no, because people can be mad at how things were introduced but they didn't envision the SYSTEM Square Enix was going to put into place. Which means they could complain about the current image, but the automatic response wasn't "This must then be turned into a limited job" BEFORE limited jobs existed in the game. The changes demanded would still NOT NECESSITATE a "limited job" system to acquiesce to the demands.

    It's this faulty pillar of "limited job" and what comes with it that is still perpetuated when it has no reason to exist, and it doesn't take much to make it crumble.

    And no, I don't think Yoshida wanted to withhold it the way you mean it. And as I said, regarding the usage of BLU IT'S LIKELY one of the options. That's what reading comprehension is, that's what I mean when I talk about Yoshida's responses in interviews. It is something everyone uses for no other reasons than just not being committed. You can look at interviews from high-profile managers in pretty much any industry, they're all purposefully and carefully choosing their words, Ion and Yoshi-P do the same. Because if they then personally, consistently fail as they try to justify the BUSINESS's decisions, then their credibility takes a hit, and what does it mean for their careers?

    Even then, the points I've committed to are the dismissal of SE's excuses, and the necessity to uphold the "limited job" system, because they're based on faulty logic and objectives.
    I am not 100% certain what their aim is/was, but I know for a fact, like others in this thread, that what they're advertising is not really what they're trying to sell us. Thus, everything that comes after is nothing more than a series of fabrications.

    The possibilities I presented earlier are potential scenarios that come as a result of certain decisions. What you're suggesting is that this decision came as a result of "mismanagement" (option A), which again I do not believe to be the case because SE should have learned from 1.0 to not release awfully incomplete content.
    (5)
    Last edited by Anesteria; 03-19-2019 at 03:17 AM.

  4. #214
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Quote Originally Posted by ReiMakoto View Post
    Fire Agnon is physical. ALL Blu rotations will revolve around peculiar light as long as their strongest skills are magical. You're right, its not arbitrary, but the design of BLU ATM is geared around close to mid range combat. Mind Blast is THE best magical weaving skill, with sharpened knife only being a better option when slashing debuff is up, and is even closer range than mind blast.

    EDIT: Im not sure what you mean about the rotation not revolving around Pec light because its 60s when BLU's weaving is done in 30 second intervals, that'd be like saying ninjas rotation doesn't revolve around trick attack. Only thing I can think of is you don't quite understand what a rotation is
    Pure physical BLU will be the new meta.
    (2)

  5. #215
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Limited jobs are now a thing, and as such I personally wish for them to expand upon the concept. Hardly any concept is flawless out the gate needs time to mature and be adjusted, I eagerly look forward to seeing what they do with the concept in the future. Wishing for them to keep a system they have put in place and expand upon it is not wrong despite the original intentions. It is fair to feel slighted, the way the handled the presentation left much to be desired. I admit the language they used during the reveal could be seen as misleading. Though I will I just viewed it as an exaggeration to build up hype I never expected it to be a pure solo everything job, would have been neat if it had the possibility to do such. Nevertheless, as it stands BLU is still the most solo capable job.

    What should we do about those that enjoy the current implementation and do not agree SE has the creative mindset or desire to make the job retain both aspects that players enjoy? Not every form of content in the game has to be for everyone, just as not every rework has to be something everyone enjoys. If they did find the need to rework BLU and make it into a full job and it was not something I enjoyed I would simply not play it. Just as many of done here when they made it a limited job.
    (2)

  6. #216
    Player
    Kirsten_Rev's Avatar
    Join Date
    Aug 2018
    Posts
    171
    Character
    Kirsten Revenant
    World
    Mateus
    Main Class
    Bard Lv 80
    I have no particular issue with BLU being a limited job, but I think SE executed the idea poorly. Limited jobs still, at the end of the day, need a strong reason to keep people coming back to them - and Masked Carnivale isn't sufficient for this.

    What I'd have liked to see from a limited BLU is this: cap at 60, not 70. Instead of getting Roulette content, it's a low-man specialist: a job that's as effective at 60 as a normal level 70, and able to spec themselves to whatever role they'd like. Their niche would be old EX Primal farming, hunting for missing Orchestrion rolls, catching up on old Raids. It runs 10 levels behind standard jobs, and it would be a job that people could level up so they could play effectively with friends in low-man content without needing to worry about who's the tank / who's the healer / etc.

    ----------

    All this to say, I'm quite tired of seeing suggestions floating around that SE should end the practice of limited jobs because of BLU and how it's been developed. There's nothing wrong with limited jobs. The primary issue - as with Eureka / Diadem / a host of other pieces of content - is with the execution. That's what we should be calling out and providing suggestions on, in my estimation.
    (1)

  7. #217
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kirsten_Rev View Post
    I have no particular issue with BLU being a limited job, but I think SE executed the idea poorly. Limited jobs still, at the end of the day, need a strong reason to keep people coming back to them - and Masked Carnivale isn't sufficient for this.

    What I'd have liked to see from a limited BLU is this: cap at 60, not 70. Instead of getting Roulette content, it's a low-man specialist: a job that's as effective at 60 as a normal level 70, and able to spec themselves to whatever role they'd like. Their niche would be old EX Primal farming, hunting for missing Orchestrion rolls, catching up on old Raids. It runs 10 levels behind standard jobs, and it would be a job that people could level up so they could play effectively with friends in low-man content without needing to worry about who's the tank / who's the healer / etc.

    ----------

    All this to say, I'm quite tired of seeing suggestions floating around that SE should end the practice of limited jobs because of BLU and how it's been developed. There's nothing wrong with limited jobs. The primary issue - as with Eureka / Diadem / a host of other pieces of content - is with the execution. That's what we should be calling out and providing suggestions on, in my estimation.
    Adding to this, despite my vehement arguements against limited BLU, im not actually against the concept of limited jobs, provided they do something that physically could not be done and interact fundamentally differently. For example if PUP was added and it literally went through dungeons like it was lord of Verminion. The issue with BLU is it has no reason to be limited and plays just like any other job
    (5)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  8. #218
    Player
    Valdegarde's Avatar
    Join Date
    Jul 2015
    Posts
    299
    Character
    Hildegarde Rosea
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Lacan View Post
    well, I'm having fun with it. :v I mean, isn't that the most important thing? Maybe you should give it a try before you write it off completely.
    I did. I don't give up on things very easily. I got it to 50, got all the primal spells, finished the Masked Carnival. Each step more depressing than the last.

    Oddly enough, it seems to me from my own anecdotal observations that the ones praising this implementation of Blue Mage tend to be the ones who haven't attempted to actually engage with it.
    (7)

  9. #219
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    While I wish to see them expand on the concept of limited jobs, I do feel a major issue with BLU is not the limited job concept but the lack of content associated with it. Been said if they could just keep the current Implementation of BLU and expand on those Elements while not compromising on the ability pool and make it possible to remove the limitations. That would be awesome but SE will never do that.

    Either way I do hope they add more content for BLU and with time let them take part in other forms of content. Deep dungeons would be fun as BLU. I understand the theory behind the limitations but I am excited about the level 60 cap increase and the spells it will come with.
    (0)

  10. #220
    Player
    Anesteria's Avatar
    Join Date
    Mar 2019
    Posts
    71
    Character
    Isavella Jerisfaldar
    World
    Odin
    Main Class
    Blue Mage Lv 50
    Quote Originally Posted by Valdegarde View Post
    I did. I don't give up on things very easily. I got it to 50, got all the primal spells, finished the Masked Carnival. Each step more depressing than the last.

    Oddly enough, it seems to me from my own anecdotal observations that the ones praising this implementation of Blue Mage tend to be the ones who haven't attempted to actually engage with it.
    If I may, I wanted to ask if you and ReiMakoto, have in mind a specfic plan for how BLU could be fixed or redesigned even.

    I personally do have a general idea on how it could turn out, but I honestly don't mind as long as I can experience the story, do current content with other people and side content like potd or Eureka even, as BLU. As long as it's not a limited job.

    And on a different note for ReiMakoto.

    I think that limited jobs wouldn't be such a bad idea if they revisited what the system means. By becoming a "limited job for a limited time" kind of deal.

    What I suggested earlier, for the "limited job" system to be a way to test classes that SE might have "trouble" with. IF for them it truly is a problem with balance (which I highly doubt and don't agree with) then using this system to playtest the various classes and letting the players report feedback so that they have a better understanding on what they could do better to make these jobs completely functional, following what the player wants, by releasing them as normal jobs at a later date, may be a good idea to catch 2 birds with 1 stone. Its function akin to a PTR but with classes in mind, in order to help polish a class that SE doesn't want to test themselves.
    (1)

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