That would be fine if the difficulty was that of a tougher FATE, but honestly it's not.
It also has no business being in what for 3 other iterations was extremely casual content.
SE: Lets throw some of the hardest content in the game, where a single mistake can screw 56 other people, into content that doesn't cater to that crowd. Not to mention, with 55 other people in the instance, said one shot mechanics can't be seen due to our server stability issues and culling.
Which is exactly why, IMHO, it should be balanced for a 24 man.
its no where near being the hardest content in the game, its probably around the difficulty of a 24 man, the only difference is its a lot harder to raise.
they have mechanics very similar to the things you see in BA other fates you see in Eureka, and other bosses.
The hardest part of the 24 mans is getting that many people to all play together cohesively. And somehow SE thought that twice as many people could do that? Yeah, no.
Heck, most of the time the only reason 24 mans are successful is because everyone is carried by raises.
When I heal them, I'm constantly picking people up multiple times every single boss.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
thing is they do it all the time. people learn and adapt. look at the vid i linked, they can explain the fight in 3 minutes, heck the rabanster 24 man is considerably more complex.The hardest part of the 24 mans is getting that many people to all play together cohesively. And somehow SE thought that twice as many people could do that? Yeah, no.
Heck, most of the time the only reason 24 mans are successful is because everyone is carried by raises.
When I heal them, I'm constantly picking people up multiple times every single boss.
yeah, you need to not screw up drastically, but its also not very hard to execute.
Just an FYI your raiden video is the Nael video.
Regarding the content: Raiden isn't AV or Ozma. Of course he's going to be easier to execute than those two. And those AV and Ozma is where most groups fail due to the death mechanic.
Last edited by Deceptus; 03-15-2019 at 04:00 AM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
guess i linked the same video, Av is definitely more complex than raiden, but its still a lot less crazy than savage, and probably on par with the latest 24 man.
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