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  1. #401
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Vaer View Post
    I was more responding to the other person saying people wanting a high success rate is a bad thing, and one of the reasons is because of the unique reward they put all the way at the end that people want which falls in the "design" being at fault. Let's be real here, if there was no unique reward for clearing the entire thing or if you could buy the ozma mount for fragments the salt wouldn't even be as high since the rest of the stuff can be bought off the MB and the fragments can be slowly farmed even if you don't make it very far.

    Who wants to gamble on having enough people and the right amount of jobs to get to the end when you can delevel and waste more time. The player base just took things into their own hands.
    perhaps, i never really got the mount craze. most people i know who want to it want the fragments and the challenge if beating it, the mount is just a trophy to show they can do it.
    (0)

  2. #402
    Player
    Waffles298's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    113
    Character
    Waffles O'malley
    World
    Ultros
    Main Class
    Thaumaturge Lv 90
    i have a crazy and wild idea regarding BA. why not let the people who want to run it in premades run it with a que (you could restrict it to requiring a full alliance premade, or what ever.), and let the people that want to pug it use the portals in hydatos? for me personally, despite how much i enjoyed BA and the logos system, i've given up on BA because i'm tired of having to deal with BA portal / instance queueing Savage.
    (3)

  3. #403
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    BC at this point its too late, most bend to the "you can only clear with Discord" so youll never get enough parties - I tried everytime i was there, 1/4 or more isnt even 60, 1/4 does bunny for mount or Lockboxes or needs stuff for their gear. We already broke it and it could only be fixed by nerving it to the ground and let us ress in there or my not allowing any premades to que...
    (Besides the actual fix to make it an 56ppl raid for DF or creating a new zone without the support fate or anything that needs more work)
    (3)

  4. #404
    Player
    Vasala's Avatar
    Join Date
    Aug 2014
    Posts
    292
    Character
    Brizzyne Windsong
    World
    Exodus
    Main Class
    Bard Lv 80
    One thing that really needs to happen due to BA is an increase in the availability of some of the logograms with the big offenders being Protective and Curative. Either having them drop from more sources or increasing what you get from the bunny chests since the supply is not keeping up with the demands on most servers which is leading to these logos being extremely expensive on most market boards.
    (1)

  5. #405
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    I do wonder if the 56 person design was to prevent instance server crashing with so many people trying the new content.

    I honestly think it needs to be balanced around a 24 man raid team.

    There's a reason other games don't have that many people as a requirement for content. Organizing them SUCKS. It's not fun. It's just time consuming.

    Also, there absolutely needs to be another way to get fragments. I think more people would attempt BA if they could get that elemental gear before hand. It would help people who make mistakes live through them. One shot mechanics aren't fun either.

    Make the fragments have a low drop chance from the regular lockboxes and a higher drop rate from moisture boxes
    (3)
    Last edited by Deceptus; 03-15-2019 at 03:56 AM.

  6. #406
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Deceptus View Post
    I do wonder if the 56 person design was to prevent instance server crashing with so many people trying the new content.

    I honestly think it needs to be balanced around a 24 man raid team.

    There's a reason other games don't have that many people as a requirement for content. Organizing them SUCKS. It's not fun. It's just time consuming.

    Also, there absolutely needs to be another way to get fragments. I think more people would attempt BA if they could get that elemental gear before hand. It would help people who make mistakes live through them. One shot mechanics aren't fun either.
    its meanf to be like a tougher endgame map event. Its not supposed to be pre organized. Basically a tougher more involved fate
    (1)

  7. #407
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Physic View Post
    its meanf to be like a tougher endgame map event. Its not supposed to be pre organized. Basically a tougher more involved fate
    That would be fine if the difficulty was that of a tougher FATE, but honestly it's not.

    It also has no business being in what for 3 other iterations was extremely casual content.

    SE: Lets throw some of the hardest content in the game, where a single mistake can screw 56 other people, into content that doesn't cater to that crowd. Not to mention, with 55 other people in the instance, said one shot mechanics can't be seen due to our server stability issues and culling.

    Which is exactly why, IMHO, it should be balanced for a 24 man.
    (6)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #408
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Physic View Post
    its meanf to be like a tougher endgame map event. Its not supposed to be pre organized. Basically a tougher more involved fate
    It's not meant to be a tougher fate. Else why why warn people before attempting it that it's a very hard content? All these requirements SE put and not making it easy for premades to enter along with the party wipe mechanics and enrage timers was to make the content more difficult to even start it and make it last longer. Similar to how Naxx 40 was difficult in WoW.
    (1)

  9. #409
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Deceptus View Post
    That would be fine if the difficulty was that of a tougher FATE, but honestly it's not.

    It also has no business being in what for 3 other iterations was extremely casual content.

    SE: Lets throw some of the hardest content in the game, where a single mistake can screw 56 other people, into content that doesn't cater to that crowd. Not to mention, with 55 other people in the instance, said one shot mechanics can't be seen due to our server stability issues and culling.

    Which is exactly why, IMHO, it should be balanced for a 24 man.

    its no where near being the hardest content in the game, its probably around the difficulty of a 24 man, the only difference is its a lot harder to raise.


    they have mechanics very similar to the things you see in BA other fates you see in Eureka, and other bosses.
    (1)

  10. #410
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Alucard135 View Post
    It's not meant to be a tougher fate. Else why why warn people before attempting it that it's a very hard content? All these requirements SE put and not making it easy for premades to enter along with the party wipe mechanics and enrage timers was to make the content more difficult to even start it and make it last longer. Similar to how Naxx 40 was difficult in WoW.

    yes, hence tougher.


    basically take most of the other fates, now make it so that if you die, you cant raise, then put like 3 of them together, its not that different. plus i hear its super easy for people with max gear. 5 minute ozmas. Its also commonly pugged in japan. This is not savage level content by far.


    watch a guide for bahamut coil nero https://www.youtube.com/watch?v=msMUIogugL4


    vs a explanation for raiden https://www.youtube.com/watch?v=JC-z57QG7PY


    this is not much harder than loughi, skoll, etc. it just you cant get up if you die.
    (2)
    Last edited by Physic; 03-15-2019 at 06:49 AM.

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