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Thread: MCH - Wishlist

  1. #31
    Player
    Lubu_Mykono's Avatar
    Join Date
    Aug 2018
    Location
    Radz-At-Han
    Posts
    320
    Character
    Lubu Mykono
    World
    Phantom
    Main Class
    Dark Knight Lv 90
    just make that Limit Break Mech thingy a part of the Level 80 rotation like Bahamut.
    (0)

  2. #32
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    I'd like to see Wildfire made 15 seconds, and a split between Wildfire and Overheat so that they're two separate mechanics. Just as one example of an idea -

    :: Wildfire becomes 15s and only affects physical / non-Flamethrower damage.

    :: Instead of a flat damage bonus, Overheat increases the damage of Flamethrower specifically, by a lot (200p per tick or something). Change Flamethrower to 5 seconds, so you just need to get it in at some point during your OH.

    This would move the core kit into something akin to Paladin, where you have two different bursts to work with, but with some give instead of super tight timing (reduce FT's cooldown to 50s or something to help). FT would be like Ten Chi Jin, which is not a widely liked skill, but anything that makes FT relevant as more than a start-OH button will be like that.

    Also, it'd change the flow of the job -before- any new skills, allowing new buttons to be more gadget-y as is often wished for.


    On the QoL front -

    :: Barrel auto-reapply, obviously

    :: Just make Hot Shot put you at 50 heat if you aren't there already, instead of having a separate formality skill just to do that

    :: Rapid Fire to 1s, so that weaving just isn't an option instead of ping hell


    And then gadget fun! I don't think realistically they're going to do multiple turrets deployed at once, so there are limits here but I could imagine -

    :: Make Barrel Stablizer into an AoE buff around your turret, doing some form of more-damage if you hang out nearby

    :: A land mine skill where you place it down, it grows in power over time (up to a max obviously) until you detonate it

    :: A defensive field around your turret of some kind

    :: A third super-turret that only lasts a short amount of time (maybe drains your MP even?) but can't use Hypercharge, maybe can't use these other thingies
    (3)

  3. #33
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Hmm...

    Was thinking a bit and what if Wildfire and Heat were reworked...

    For Heat:

    What if Overheat was removed entirely as a mechanic. With potency across the board adjusted to compensate. With the Heat gauge being about building it up for >50 Heat bonuses on your 123 combo.

    With Cooldown and Flamethrower being changed to remove all Heat upon use. With maybe a bit of a buff to damage output (Especially Flamethrower). So that the rotation becomes about building up heat, bursting during Wildfire and then at the end of the burst dumping Heat with a potent skill (CD for ST and FT for AoE) and then building the Heat back up again.

    Possibly also with a change to the mechanics of FT so that it provides a bit more burst output and less "Don't mind me, I'mma just stand over here for a bit"

    For Wildfire:

    What if it was merged with Rapid Fire?

    Like, instead of being a debuff you put onto your target, you buff yourself. Basically putting your gun onto turbo and being able to empty your magazine in record time. But this overheats it and makes it unstable, so you then toss it at your enemies and then it explodes.

    So, essentially it becomes a 10s buff like Wildfire, with the 1.5s reuse timer from Rapid Fire. Then 25% of your damage dealt over the duration is stored up and it becomes a new action that is oGCD and lets you toss the magazine at your opponent dealing the stored damage split evenly between all targets in the area.

    That way, you have 1 less button to manage (You wouldn't have to constantly press Rapid Fire > Wildfire given they both are 60s CD's). While also being able to get around the fact that Wildfire sucks when target swapping or AoE situations occur.

    The only issue I could see, is farming damage from AoE and then bursting really hard against a single target >.>

    Though, how often would something like that be an issue?
    (3)

  4. #34
    Player
    suplejou's Avatar
    Join Date
    Nov 2018
    Location
    Puerto Rico
    Posts
    12
    Character
    Lejoshu Chapelet
    World
    Behemoth
    Main Class
    Dark Knight Lv 76
    Just fix wildfire, make it not ping reliable :<.

    I'm having fun with MCH other than that.
    (1)

  5. #35
    Player
    Tanker4444's Avatar
    Join Date
    Feb 2019
    Posts
    33
    Character
    Praxia Ciska
    World
    Famfrit
    Main Class
    Machinist Lv 80
    All I want is an end to lunchbox oppression! Either make it optional to hide it altogether, or at least give us options to have smaller less hand clippy versions we can use.

    Also, do away with the concept of having dps bursts that happen only 10 seconds every minute. Take that off and make ammo more prominent and constant. Or something like that!
    (0)

  6. #36
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Hmm... Following on from my previous ideas in this thread...

    If Heat was a mechanic to play around with generating and spending and what not...

    Gauss Barrel
    * Removed

    Hot Shot
    * Redesigned. No longer gives damage buff. Now gives a 60 second buff that enables most weaponskills to generate 5 heat.
    * Ammo bonus: Guaranteed Critical Hit and generates 15 additional Heat.

    Pawn Personal Defense Turret
    * New skill
    * Smol turret that flies around you and has no health bar and can't be attacked.
    * Copies any skills you use at 15% efficiency
    * Essentially replaces the 5% and 10% damage boosts from Hot Shot and Gauss Barrel boosts that are no longer around.

    Rook Anti-Personnel Turret

    * Upgrade to Rook Autoturret
    * Deals slightly more potency
    * 20% chance on hit to generate an Ammo for you
    * Turret appearance is larger and has a more pronounced barrel. Shots sound higher calibre and leave a bullet trail (Think something like the Sniper Rifle in Halo)

    Bishop Suppression Turret
    * Upgrade to Bishop Autoturret
    * Deals slightly more potency
    * 3% chance per target hit to generate an Ammo for you
    * Turret upgraded to being a mortar style turret. Firing grenades from a distance at a target (I mean, it's attacks ARE called Aetheric Mortar after all...)

    Knight Assault Turret
    * New Skill
    * Turret that deals more damage than Bishop but less than Rook. Hits up to 2 targets for full damage.
    * For use against smaller numbers of enemies when neither Rook nor Bishop are fully utilized.
    * Shoots bolts of lightning that chain to a second target.
    * 10% per target hit to generate an Ammo for you.

    Queen Missile Launcher
    * New Skill
    * Fires high damage missile salvos against enemies
    * Has limited lifespan
    * Long CD (It's essentially a CD damage boost skill)

    King Gatling Turret
    * New Skill
    * Fires repeated shots for decent damage. Ramps up in attack speed after each shot.
    * Dismantles after maintaining maximum attack speed for a few seconds.
    * Thus, has limited lifespan
    * Another long CD turret to add into the list of available CD's
    * Shares CD with Queen Missile Launcher

    I believe that would all end up covering every Chess Piece in the form of turrets :3
    (4)

  7. #37
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    My Thoughts.

    Remove Heat and replace with overclock.

    Overclock
    When you reach 100 on the overclock meter you can activate overclock through an oGCD, which gives a 20% damage up for 15s
    Wildfire Remains as 10s and should be paired with overclock every min for a similar burst to now, but the 15s of overclock gives more leeway.
    While Under the effects of overclock all weaponskills upgrade to their overclocked form (Previously Heated form)
    While Under the effects of overclock flamethrower becomes Bioblaster.

    Bioblaster
    When overclocked flamethrower becomes bioblaster. Bioblaster places a DOT on the enemy, the duration of which increases by 6s for every tick of bioblaster that hits for a maximum of a 60s duration. The natural place for this is after you have finished your wildfire in the 5 or so remaining seconds of overclock. You can then be channeling bioblaster during the 10s lockout from gauss barrel so you effectively don't lose anything, as you've snapshotted the 20% damage from the overclock.

    Cooldown
    Due to heat being removed, cooldown is reworked as "Grenade Launch", which procs off of turret auto's, proc rate increases under hypercharge.

    Barrel Stabiliser
    Change to "Maximum Specs", sets the overclock gauge to 100, used for openers/ phase transitions.

    Flamethrower
    No longer is used to generate heat, potency adjusted to be mchs best aoe for trash packs.

    Further Skills

    Grenado Shot: aoe use of the proc of Grenade Launcher
    Grappling Hook: Draws you close to the target, can be used on turret

    Benefits of this rework

    Fixes the ping reliant nature of mch (mostly) by eliminating the need of flamethrower to overheat, double weaves would still be necessary though, and also makes the class less punishing by removing the ability to accidentally overheat. Also makes flamethrower a more useful skill than just a tool for overheating and adds bioblaster, a classic mch tool. It also reduces the amount the heated animations are used which is a personal plus for me, but also isn't a requirement of the rework, they could keep them used for every gcd just as a trait. Naturally, overclock generation would have to be higher than it currently is so that 100 overclock could be reach in a min.
    (1)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
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    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  8. #38
    Player
    LordMetal7's Avatar
    Join Date
    Nov 2017
    Location
    Uldah
    Posts
    58
    Character
    Lord Metallium
    World
    Zalera
    Main Class
    Machinist Lv 83
    Quote Originally Posted by Kalise View Post
    Hmm... Following on from my previous ideas in this thread...

    If Heat was a mechanic to play around with generating and spending and what not...

    Gauss Barrel
    * Removed

    Hot Shot
    * Redesigned. No longer gives damage buff. Now gives a 60 second buff that enables most weaponskills to generate 5 heat.
    * Ammo bonus: Guaranteed Critical Hit and generates 15 additional Heat.

    Pawn Personal Defense Turret
    * New skill
    * Smol turret that flies around you and has no health bar and can't be attacked.
    * Copies any skills you use at 15% efficiency
    * Essentially replaces the 5% and 10% damage boosts from Hot Shot and Gauss Barrel boosts that are no longer around.

    Rook Anti-Personnel Turret

    * Upgrade to Rook Autoturret
    * Deals slightly more potency
    * 20% chance on hit to generate an Ammo for you
    * Turret appearance is larger and has a more pronounced barrel. Shots sound higher calibre and leave a bullet trail (Think something like the Sniper Rifle in Halo)

    Bishop Suppression Turret
    * Upgrade to Bishop Autoturret
    * Deals slightly more potency
    * 3% chance per target hit to generate an Ammo for you
    * Turret upgraded to being a mortar style turret. Firing grenades from a distance at a target (I mean, it's attacks ARE called Aetheric Mortar after all...)

    Knight Assault Turret
    * New Skill
    * Turret that deals more damage than Bishop but less than Rook. Hits up to 2 targets for full damage.
    * For use against smaller numbers of enemies when neither Rook nor Bishop are fully utilized.
    * Shoots bolts of lightning that chain to a second target.
    * 10% per target hit to generate an Ammo for you.

    Queen Missile Launcher
    * New Skill
    * Fires high damage missile salvos against enemies
    * Has limited lifespan
    * Long CD (It's essentially a CD damage boost skill)

    King Gatling Turret
    * New Skill
    * Fires repeated shots for decent damage. Ramps up in attack speed after each shot.
    * Dismantles after maintaining maximum attack speed for a few seconds.
    * Thus, has limited lifespan
    * Another long CD turret to add into the list of available CD's
    * Shares CD with Queen Missile Launcher

    I believe that would all end up covering every Chess Piece in the form of turrets :3
    If this where skills it would be SET and i love it
    (1)

  9. #39
    Player
    SkyEdge1's Avatar
    Join Date
    Sep 2013
    Posts
    105
    Character
    Sky Narukami
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    I'm currently leveling MCH and I want desperately to love this class. But I find that the most fun I have with it, is in content where I dont really have to worry about Overheat or wildfire, Heaven on High or even leveling under 70. I find myself thinking man if this was just a fast paced gunner job focused on dmg it would be so much better. Like let me use Heat as a resource to keep balanced ala RDM. Use techy aesthetics like BS more to debuff and make me not worry about replacing turrets left and right constantly. I just think that without the gimmick of WF and OH a straightforward MCH makes more sense. A reliable Vuln up stack is more than enough utility. Let Bard have all its toys and let me Pew Pew big numbers without all the hoops dangit.
    (1)

  10. #40
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Get rid of overheat
    Make wildfire friendlier to use
    Make flamethrower better
    give new fun abilities

    fixed it E Z
    (0)

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