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Thread: MCH - Wishlist

  1. #41
    Player
    Levy9's Avatar
    Join Date
    Nov 2015
    Posts
    114
    Character
    Papaneja Zazaneja
    World
    Famfrit
    Main Class
    Machinist Lv 73
    *Give wildfire a manual detonation OGCD option. Your wildfire skill would simply transform into a detonate skill while wildfire is active, no additional hotkeys required. (Useful in situations where a mob will die before wildfire goes off or a telegraphed boss phase transition is about to happen before wildfire goes off.
    (3)

  2. #42
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kalise View Post
    Hmm... Following on from my previous ideas in this thread...

    If Heat was a mechanic to play around with generating and spending and what not...

    Gauss Barrel
    * Removed

    Hot Shot
    * Redesigned. No longer gives damage buff. Now gives a 60 second buff that enables most weaponskills to generate 5 heat.
    * Ammo bonus: Guaranteed Critical Hit and generates 15 additional Heat.

    Pawn Personal Defense Turret
    * New skill
    * Smol turret that flies around you and has no health bar and can't be attacked.
    * Copies any skills you use at 15% efficiency
    * Essentially replaces the 5% and 10% damage boosts from Hot Shot and Gauss Barrel boosts that are no longer around.

    Rook Anti-Personnel Turret

    * Upgrade to Rook Autoturret
    * Deals slightly more potency
    * 20% chance on hit to generate an Ammo for you
    * Turret appearance is larger and has a more pronounced barrel. Shots sound higher calibre and leave a bullet trail (Think something like the Sniper Rifle in Halo)

    Bishop Suppression Turret
    * Upgrade to Bishop Autoturret
    * Deals slightly more potency
    * 3% chance per target hit to generate an Ammo for you
    * Turret upgraded to being a mortar style turret. Firing grenades from a distance at a target (I mean, it's attacks ARE called Aetheric Mortar after all...)

    Knight Assault Turret
    * New Skill
    * Turret that deals more damage than Bishop but less than Rook. Hits up to 2 targets for full damage.
    * For use against smaller numbers of enemies when neither Rook nor Bishop are fully utilized.
    * Shoots bolts of lightning that chain to a second target.
    * 10% per target hit to generate an Ammo for you.

    Queen Missile Launcher
    * New Skill
    * Fires high damage missile salvos against enemies
    * Has limited lifespan
    * Long CD (It's essentially a CD damage boost skill)

    King Gatling Turret
    * New Skill
    * Fires repeated shots for decent damage. Ramps up in attack speed after each shot.
    * Dismantles after maintaining maximum attack speed for a few seconds.
    * Thus, has limited lifespan
    * Another long CD turret to add into the list of available CD's
    * Shares CD with Queen Missile Launcher

    I believe that would all end up covering every Chess Piece in the form of turrets :3
    Yes, yes, yes!
    (0)

  3. #43
    Player
    Popotato's Avatar
    Join Date
    Mar 2017
    Posts
    52
    Character
    Mika Chu
    World
    Typhon
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Kalise View Post
    "New turret suggestions"
    I didn't like the suggestions from your first post, but these ideas are pretty sweet.
    --------------------------------------------------------------------------------------------
    Personally, I quite enjoy the current rotation of WF and overheating despite playing with high ping. If I had to make some slight changes so that it's more high ping friendly, it would be change both overheat and WF to 11s, and make it so overheat doesn't begin until Flamethrower ends.

    For new abilities, I would prefer if they would add abilities that are completely separate from overheating and WF, and the best way to do that would be through more turret actions, since they don't get affected by heat and they also don't affect WF. WF is the reason why MCH has such little optimisation within its kit, so having actions that are outside of that would give the job some more freedom and skill expression. And plus, WF is already full enough so adding some more action to the rotation outside of that would be the way to go I feel. The main thing that needs to happen for this to actually work would be to have Rook Overdrive not remove your turret. The turret wouldn't autoattack, but it would still execute the actions you tell it to use. As for actual actions... I don't have the creativity for that lol
    (1)

  4. #44
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    So I just finally got it to 70 and to me it feels like it has too many gimmicks or mechanics that really don't feed into each other. You have Hot Shot, Wildfire, Ammo, Gauss Barrel, Heat Gauge, Turrets which means you have a lot to remember in terms of fighting. Furthermore you don't have the class support like you did in 3.0 which is going to hurt more when DNC comes along.

    I don't hate Gauss barrel but maybe it's mechanics should work like this: Apply barrel adds heat mechanic and automatically changes normal shot to heated without any build up. Overheat is still a thing but rather than additional damage, it cause turret to do special buff/debuff for 15s depending on which turret you have. Ammo would still act as a proc device but won't stop the heat gauge from building.

    Wildfire mechanic is still a thing but maybe change it from 12s instead of 10s or maybe have it as a special turret that is tethered to at a target that when a special amount of damage is reach it explodes damaging in AoE fashion?

    Turret to me seem like they would work like WoW Shaman totems, place them on the ground and they dps / buff / debuff.
    (0)

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